I've been trying to find more info on Content Manager, as I see it recommended a lot. This is probably the thing i was struggling to understand... do oyu actually manage the mods etc through the Content Manager interface, or do you still install these the traditional way by manually adding the files to the install location?
I'm probably not the best person to ask because I only know a fraction of what CM can do, but I'll try to provide some info. You can use it to manage mods, I believe you can just drag the mod folder right into CM and it will do the rest. I've never tried to do it that way though, I still copy/paste the folders the old fashioned way.
Are there any notable limitations with Content manager where the default launcher is requred? Also any quirks to be aware of?
None that I'm aware of, never had any problems with CM at all and I never use the default launcher anymore.
I like the idea, but I do like things to work consistently, so don't like having added complication. Also, I don't want to install a 'lite' version and not the most willing to pay for mods unless I'm sure they are going to continuously work throughout game updates.
I guess I don't really 'get' what Content Manager is for and what the pro's and con's are vs the standard launcher.
CM works consistently, always, and AFAIK it is not broken by game updates. If a new feature is added in an update it may be a day or two before he gets around to adding it to CM but the dude is a magician so it rarely takes long to get new game features added. And updating CM literally takes about 5 seconds, you click on the update icon, it closes, it reopens, and that's it. I believe the lite version has pretty much everything except online multiplayer, and you can donate just a dollar or two to get the full version so it's dirt cheap and well worth it considering how much work he has put into it and how active he is in updating and improving it.
Basically, don't look at it as a mod or a "content manager", look at it as an alternate, improved launcher. It's super easy to setup and use, it's faster, smoother, more streamlined, and requires fewer clicks to accomplish the same tasks. For me it's totally worth it just for how much faster it is to launch/close and how much more efficient it is to get around in. Instead of having to scroll through pages of tracks you see them all in a list so you can just click on the one you want. Same with cars, they're all right there and you just click on the one you want. You can manually set a grid for an offline race, put this car in P1, that car in P2, etc. and then you can save those race settings as a preset so you can load up that exact same combo again with a single click, and you can even share those presets with others. If an old mod car has broken sounds you can fix it with a couple clicks. It has different show room options, wider track temperature options, wider AI strength options, a track day option, it basically makes all the non-racing parts of AC better in every way and brings in some options that aren't possible in the default launcher. Give it a try, I bet it won't be long until you forget about the default launcher.
If you have lots of free time you can read through here to find out everything it can do and how many things have been added.
@ALB123 would probably be more than happy to go into further detail about all the neat things it can do, he's a bit of a CM expert.
http://www.assettocorsa.net/forum/index.php?threads/content-manager-aka-alternative-launcher.33824/