fixed, sound is back, when comes the preview picture in the car selection ? very nice mode, keep on..
Go to page one and read the comments before writing something like this...
very disappointing, the template isnt symmetrical so painting liveries is more demanding, there is distortion on the body so decals become out of shape, just an allround poor job texture wise on this car which is a shame because it looks fantastic
note the oval number on the side and the 'drooping' decal above the rear wheel, i was looking forward to painting up some nice liveries for this car.....but not anymore.
If you use a mirror modifier, you can check 'Textures: U' and it'll be symmetric but you have to place the center seam manually (pin tool, 'P' in uv view, is very useful for this purpose, as 'uv unwrap' won't move pinned vertices, only the rest), the other option is to use the 'Project from View' type of unwrap. 'uv unwrap' and 'smart unwrap' will both not produce symmetric unwraps on their own.Blender just unwraps the the uv map in this asymmetrical way and I don't know why.
Thank you Stereo, I will use your first proposition. My first unwrap was done with project from view but the baking was not even between sides, (some were darker than others), and the frontiers between views were visible in AC.If you use a mirror modifier, you can check 'Textures: U' and it'll be symmetric but you have to place the center seam manually (pin tool, 'P' in uv view, is very useful for this purpose, as 'uv unwrap' won't move pinned vertices, only the rest), the other option is to use the 'Project from View' type of unwrap. 'uv unwrap' and 'smart unwrap' will both not produce symmetric unwraps on their own.
Version RC2c of the Bentley Continental GT3 is now available
Change log:
I have received some complains from people trying to do skins, this version should address the previous problems. It is not perfect but it should allow you to do the skins without much problems.
- More polished car overall including exterior and interior
- New texture map for the main body witch is now symmetrical, (almost).
The development of the car is reaching the end. I know many wanted it to be...
Change log:
- Overall improved quality
- Much more stability under acceleration
- New livery from Nurburgring 24 h special
- New Interior with more detail on the doors and new textures, it now has the 2015 dash, (still needs improvements)
- Tyre blur
- Hundreds of vertices adjustments on the model
That is strange, in this video the rear break lights are working:Heres a wierd bug for you...... The tail lights and brake lights stop working if you have a skin other than the default one running..................
Now it fits well alongside the other GT3 cars when in the pits.
The views are a bit wrong, but instead of complaining I expect the community to send me the corrected views. I have worked hard enough on this.
Small fixes to
Now it looks even more realistic.
- Front lights
- Front Bumper
- Tailgate