BeamNG.drive

The new 'Hirochi CCF Hardtop' showed up at the Spearleaf Docks today after months of waiting, looked so good though I would take some photos before heading off home;)

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Noooo, my baby:roflmao:
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If this is the type of quality work that BeamNG can have in game, I am looking forward to what the future may hold in BeamNG.drive:geek:
 
Still thoroughly enjoying Meo's Drag engine and Accessories and this time working on the 200BX, getting it looking to my personal tastes and tuning it to drive around the streets but still needing a change of underwear if pushing the throttle pedal down to far:confused:...hours of fun:)

Then taking it out on the plains to fine tune the set up so it drives in a straight line at a reasonible high speed....does not always go according to plan...in true BeamNG style:geek:

Very much like how BeamNG lets you know you have not got the 'Vehicle Set Up' quite right, as it drives like crap:D.....nice touch BeamNG Devs.;)

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Still thoroughly enjoying Meo's Drag engine and Accessories and this time working on the 200BX, getting it looking to my personal tastes and tuning it to drive around the streets but still needing a change of underwear if pushing the throttle pedal down to far:confused:...hours of fun:)

Then taking it out on the plains to fine tune the set up so it drives in a straight line at a reasonible high speed....does not always go according to plan...in true BeamNG style:geek:

Very much like how BeamNG lets you know you have not got the 'Vehicle Set Up' quite right, as it drives like crap:D.....nice touch BeamNG Devs.;)

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BeamNG might need to tweak that damage model as it looks as though you have transformed your thinly disguised Nissan Silvia into a Ford Pinto Pro Stock!:

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For the record, a rear ended early Pinto looked something like this:

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More here on this infamous era in automotive history:

 
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Fun fact, BeamNG.drive simulates both the thermals and fuel tank rupture ability required to reproduce Pinto's madness, and in fact some of the official vehicles do suffer that to some extent.

As for damage on that other screenshot... seeing how the car had a rollcage which further increases rigidity, I'm gonna bet he crashed at a slightly high speed to create that amount of mayhem :D
 
BeamNG might need to tweak that damage model as it looks as though you have transformed your thinly disguised Nissan Silvia into a Ford Pinto Pro Stock!:

Fun fact, BeamNG.drive simulates both the thermals and fuel tank rupture ability required to reproduce Pinto's madness, and in fact some of the official vehicles do suffer that to some extent.

As for damage on that other screenshot... seeing how the car had a rollcage which further increases rigidity, I'm gonna bet he crashed at a slightly high speed to create that amount of mayhem :D

:roflmao:...I was going quite fast, after managing to get it fairly stable going at high speed in a straight line....was to busy looking at the speedometer, didn't see that wall, it showed up very quick:confused::D
 
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Spawned into Italy and have seen these 'Electric Charging Stations' so thought it about time to take the SBR4 out for another cruize around Italy....a very pleasent experience and a great looking car:D

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...did not make that corner:redface::roflmao:

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Spawned into Italy and have seen these 'Electric Charging Stations' ( put in a secret update at some stage maybe ;)) so thought it about time to take the SBR4 out for another cruize around Italy....a very pleasent experience and a great looking car:D

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...did not make that corner:redface::roflmao:

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Good thing you're playing in Italy--EV stations in the U.S. are literally failing and failing to deliver this winter (and the weather is still relatively warm) with many chargers out of commission and long waiting lines.
 
Good thing you're playing in Italy--EV stations in the U.S. are literally failing and failing to deliver this winter (and the weather is still relatively warm) with many chargers out of commission and long waiting lines.
That's not a good sign for the EV industry:(...not living up to the hipe having problems with the most fundamental aspect of what an EV is....getting re-charged:confused:
 
Having Nords as a Mod I thought I would try driving a T Series Truck with connected Trailers ...wasn't even sure it would even get around:confused:

The 'Touristenfahrten' needed some supplies that were in a Container and there were 2 new race vehicles that also needed to be delivered. Once loaded up I set off not knowing if it was even possible with such a long load:geek:, starting from the Nurburgring Pits Lane.
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Made it safely around the Nurburgring...now off around 'Nordscheilfe':)
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Made it to 'Touristenfahrten' without loosing the vehicles off the trailer and the Truck and trailers also managed to get into the entrance and then through the exit barrier arms back onto the 'Nordscheilfe':thumbsup:

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Hmmmm....I thought....How fast can I go around 'Nordscheilfe' without loosing the vehicles and tipping over:geek:

ANSWER: 20minuites, 15 secounds:p....not without a few tense moments, full lock up:confused:

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...almost lost the vehicles:D

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A fantastic experience and will try this again and I quickly realised when driving the Truck with these trailers you where really aware of the weight when going on a slight down hill or uphill grade....only in BeamNG:inlove:
 
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Go big or go home:roflmao:....thought I would try a 3 Trailer delivery around Nordscheilfe:geek:...once the Trailers start to get a wiggle on, oh dear:redface:....only in BeamNG:inlove:

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...I was well taken care of, crashed next to an Ambulance:cool:....totally un-scriped:thumbsup:

Tip my hat to the Modder that did the 'Nordscheilfe' conversion to BeamNG as it looks superb in the right lighting, great contrast in the colors and excellent visual quality on the main track:)
 
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In the magnificent UTAH driving the Hirochi Aurata Wild, and came across a Mining Tunnel....time to go in and explore;)....where is it going to come out or will I get lost forever:p

Went into 'World Editor' and added 4 more extra 'Lights' to illuminate the interior Tunnel more, just fantastic that you can do this within BeamNG:inlove:

Absolutely awesome experiences in BeamNG...keep up the great work BeamNG Devs:thumbsup:

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Whoa, now things are getting real:cool:.

Had a report of a slight accident at the 'Karussell' but they managed to drive the vehicle onto the centre grass area.

Time to go get it:geek:

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Awww, com'on, tell me ya wouldn't want to drive into a tunnel that says 'Danger Hazadous Mine' on the Utah map:roflmao::roflmao:

Loving this D Series Dual Cab with all the upgrades:inlove:

...and as always the map Artists do amazing work.:inlove:

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Having a Nordscheilfe mod conversion in BeamNG is absolutely fantastic, so I thought I would have a go at a hot lap, and although i'm not a very fast racer anyway I managed a 7 min 45 sec lap time from T13 Start / Finish.:D

Used a core standard vehicle in BeamNG, the 'ETK K-Series GT', but only changed the Transmission from 'Auto' to 'Race 6 Speed Manual' ( it's awesome that you can do this in BeamNG ) the rest of the in car performance settings remained unchanged.:cool:

First lap did not go so well:roflmao:...a awesome overall experience:inlove:

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Having another go at besting my time on Nords with a variety of core BeamNG vehicles:D...it was an expensive weekend:roflmao:

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...while not a very powerful car I did manage to get a full lap in:redface::D...mainly because as it was an 8min 55sec lap car:)...the 'Ibishu Mirimar Track' very manageable and fun to drive:inlove:
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However, I did best my lap time slightly with this the 'Hirochi SRB4 - Hillclimb', just wicked at a 7min 15sec:inlove:
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It has occured to me that if BeamNG can have a converted track from Assetto Corsa such as Nordscheilfe which looks very good:cool:...what's the chances of converting more Tracks and maybe even vehicles from AC :geek:....then what about AC's 'SOL' and other mod enhancements for BeamNG:inlove:...this to me personally is the mind blowing question, all this and BeamNG's legendary damage model, the 'Perfect Sim';)...just thinking out loud:D
 
Loading up the core BeamNG vehicle the 'Grand Scavenger' and heading off down to 'Dunekicker Base Camp' for the open weekend race meet where you can enter your garage built highly modified vehicle, basically anything goes:cool:

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Pulled into the 'Johnson Valley Garage' for final adjustments and scrutiny then roared off out onto the Dirt Track...absolutely brilliant fun:inlove:

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....eerrr, well, you know.:roflmao:...only in BeamNG

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