AUVERHAT by PIXSIM

Tracks AUVERHAT by PIXSIM 0.99

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Hey, reporting an issue here with the time gate 1 (sector 1 exit into sector 2), could you widen it up to the walls please, currently you can miss it if you go straight through the sandpit and cut the chicane, missing it will not count the lap at all, putting you one lap behind.

Great work otherwise, thanks.
 
there are several parts of the track where the groove (or sth) is higher than the road, hence covering the car's tires
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I just discovered, toward the end of a very long race, that you can drive through the inside walls going up the hill and fall into oblivion

Besides this, it's a great version of the circuit. Hopefully you will continue to update it.
 
Great fun to race on this track, thank you.

There are a few things that I would like to suggest to fix, though.
  • The pit lane is not consistently equipped with a pit lane surface. You notice that by the speed occasionally increasing beyond 80 km/h while you apply the throttle into the pit limiter. This bug will prevent players from serving drive-through penalties if they jumped the start.
  • The last turn can be cut through the pit entrance without invalidating the lap. While it does cost momentum for the front straight, rendering it unattractive in a race, this cut is an advantage at the end of a flying lap (problem in qualifying).
  • If the number of grid spots cannot easily be increased to 32/34, please consider to rotate the pit boxes in an angle that is similar to how ghoults did it for Horsma Raceway. The pit lane is wide enough to accommodate a safe launch from a diagonal spawn.
  • The TV cameras leave a lot to be desired, so I created the attached TV camera set (featured in the video below) in preparation for a TCL60 championship event at THRacing.de - enjoy, and feel free to include it in your future releases!
 

Attachments

  • cameras.ini
    13.9 KB · Views: 70
Another 2 findings by participants:
  • Performance Delta goes haywire at the pit exit and proceeds to not work anymore for the rest of the lap
  • It's possible to fall through the right side wall at Tertre de Thèdes
 
Another 2 findings by participants:
  • Performance Delta goes haywire at the pit exit and proceeds to not work anymore for the rest of the lap
  • It's possible to fall through the right side wall at Tertre de Thèdes

At first: thanks a lot for your work. A great track and beautifully made.

The Performance Delta also does fail just by crossing the start/finish line in hot lap mode. No live delta anymore.
 
A problem that might be related to those already mentioned: if one enables driver names, they can see right around the start line how positions of the drivers in front change several times to different numbers, mostly lower than their actual places. The same with the player's position, and correspondingly Crew Chief reports a wrong position, and in the SubStanding app the order gets shuffled back and forth. This goes on until the second corner (Manson), after which the driver regains their real position. Of course, if the field is spread out, the order in the standings table may be juggled all the time.

I'm guessing that this could be caused by the same issue that manifests as the malfunctioning pit lane and the broken delta timer: something is misplaced around the pit lane or on the first two straights. Perhaps the game misunderstands how exactly the route goes on in that area, and thus miscalculates the car's actual location along it.
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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