Automobilista: Version 1.4.5 Released Along with New Car & Track!

Paul Jeffrey

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AMS Update + Stock Car Brazil Update.jpg

Build 1.4.5 of Automobilista has been released, introducing Stock Car Brazil 2017, Curvello and a whole host of new fixes...

Now coming with some dramatic improvements to the artificial intelligence as they react with the other computer generated cars and player, plus a rule update to match the 2017 Stock Car Brazil regulations, the new update adds plenty of interesting changes to the core game code.

Alongside updates and fixes, new content in the form of the 2017 Stock Car Brazil season and the Curvello track are added to the sim for free.

Check out the trailer and changelog below:


CONTENT
  • Added Curvelo circuit ("A" & "B" layouts)
  • Added Stock Car Brasil 2017 series

UPDATES & FIXES
  • Revised AI overtaking risk calculations - AI now constantly looks for a way past a slower car ahead (no longer backs off overtakes) *
  • Revised & Expanded Push-to-Pass functionality, simulating Stock Car 2017 season (including windshield lights indicating activation / availability)
  • AI now also uses P2P to overtake / defend from opponents
  • Added new car-specific AI risk calculation parameters for overtaking - AI now factors corner radius ahead to decide whether to try switch lines to overtake
  • Added new AI function to prevent AI car from trying to rejoin the track after a spin until there is no oncoming traffic
  • AI now affected by grass / gravel grip levels & dirt on tires (it will lift a bit until tires are clean again)
  • Added new controller damping sliders & presets for better keyboard & gamepad control **
  • Moved camera settings to DISPLAY UI screen, & added a "Lock to Horizon" slider (where 0% is pre-v1.4 setting, and 100% is latest setting)
  • Added Garage UI warning message for series in which race refuelling is not allowed, & disabled HUD pit menu fuel adjustment for those series ***
  • Several minor UI fixes & adjustments
  • Adjusted audio occlusion, low pass & wind filters
  • Adjusted AI drafting, slip reaction, aggression levels
  • Changed default cockpit FOV from 50 to 45 degrees
  • Adjusted traction control functionality (as a driving aid)
  • Added PLR file setting to disable track scoreboards (known to cause some issues in live streaming)
  • Track state regression between sessions & overnight reduced from 2% & 10% respectively to 1% & 5%
  • Corrected excessive fuel consumption in Caterhams, MCR, Marcas, Lancers
  • Updated sunrise/sunset lighting values for all tracks
  • Updated Cadwell, Brands, Imola, VIR, Curitiba. Cascavel, Kansai, Velocittá, Taruma, Goiania, Spielberg, Santa Cruz, Guaporé, Londrina, Interlagos terrain & road textures to latest quality standard
  • Minor road & curb updates at Curitiba, Tarumã, Goiania, Santa Cruz, Londrina, Interlagos to match their 2017 layouts
  • Fixed F-Ultimate tire options for Interlagos, Kansai
  • Karts: Fixed handling-breaking suspension bug from last hotfix
  • MCR: Fixed RPM LEDs not working in left-hand driver side
  • Camaro: Added 2017 Stock Car Safety Car skin

* For this build Medium aggression is generally recommended for best AI racing; higher settings may be suitable for tin tops in which more bumping & rubbing is acceptable; Low aggression disables all new risk bypassing functions and effectively reverts to their pre v1.4.5 behavior with regards to overtaking.

** Users of digital inputs should review their settings for steering, throttle and brake rates.

*** All cars / tracks still allows race refuelling for all classes, so users looking to get around series refuelling rules should use that for both single & multiplayer races (be advised that AI fuel strategy for longer races may not be ideal).


Important note for Logitech G29 / G920 users: Support for auto rotation is still on a dedicated Beta Branch labeled v1.4.5_G29. Further instructions as to how to switch to a beta branch here.

GENERAL NOTES:

If you have an online race tonight, you may stick to or revert to the previous v1.4.32 by selecting that branch from the Steam Beta tab. Further instructions as to how to do that here.

If you have a bug to report please use the new bug report thread (make sure to check the opening post first).

If you experience any issues running the game following the update, it´s worth running a Steam Integrity Check to make sure all files have been added / updated correctly.


Automobilista is a PC exclusive racing simulation from Reiza Studios, available via the Steam network.

AMS Update + Stock Car Brazil Update 2.jpg
AMS Update + Stock Car Brazil Update 3.jpg
AMS Update + Stock Car Brazil Update 4.jpg


Don't forget to check out the Automobilista sub forum here at RaceDepartment to keep abreast of the latest news and discussions with regards to the simulation. We have a massive mod database where you can check out and download a selection of cars, tracks, skins, apps and other such third party content, plus of course we host some incredible club racing events on a regular weekly basis. If you want to become involved in the action yourself, check out the Automobilista Racing Clubs and Leagues sub forum and sign yourself up to a race today!

Have you tried the new update yet? What do you think of the new AI? Like Stock Car 2017? How does the new track rank against existing locations? Let us know in the comments section below!
 
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You have to set that 'Shadows' to 'Max' to get shadows flickering in the cockpit when going under bridges and through trees etc....if this is what you mean.:)
I have the game maxed in 4k with sparce grid x8, so it aint settings, its been stated by Reiza that shsdows in cockpit aren't on their to do list. Go jump in rF2, AC, R3E, drive and look at shadows then try AMS, theres nothing!
 
Pre 1.4.5 AI had no idea where you are and closed the door for you when going side by side almost every time, but barely overtook when behind. 1.4.5 Medium+ AI straight up wants to kill you, at least where I tested, which is Londrina + 2017 Stock Cars.

The Low aggressivity is too aggressive when it shouldn't be, yet not aggressive enough when it should be. Medium is way too aggressive everywhere in my opinion.

I would like Reiza to succeed creating better AI, but I am afraid this is a step in the wrong direction. Maybe they want to make multiclass better, but this way single class racing is much worse. I hope they find a better solution, as this iteration of AI I cannot enjoy racing.
 
Pre 1.4.5 AI had no idea where you are and closed the door for you when going side by side almost every time, but barely overtook when behind. 1.4.5 Medium+ AI straight up wants to kill you, at least where I tested, which is Londrina + 2017 Stock Cars.

The Low aggressivity is too aggressive when it shouldn't be, yet not aggressive enough when it should be. Medium is way too aggressive everywhere in my opinion.
I did quite a few races with the AI before the update and you just needed to know, that the AI takes their lines if you just stick your nose in. You need to come close door-to-door before they left enough space and that´s actually some kind of a rule in online- and real-racing as well. They barely overtook if i was keeping my lines and driving well, but with the usual tyre-wear this was not always the case and they took every opportunity to overtake if driver-mistakes occur. I found this AI-behavior predictable and had some nice tough races in many car-classes.

I did just two AI-races with medium aggression since 1.4.5 and in the first one (Boxer Cup @ VIR North) it was way too aggressive and the second (MCR 2000 @ Interlagos) was okay. The first one was really like online-public-racing with drunken bad drivers that wants to hit me.
 
Pre 1.4.5 AI had no idea where you are and closed the door for you when going side by side almost every time, but barely overtook when behind. 1.4.5 Medium+ AI straight up wants to kill you, at least where I tested, which is Londrina + 2017 Stock Cars.

The Low aggressivity is too aggressive when it shouldn't be, yet not aggressive enough when it should be. Medium is way too aggressive everywhere in my opinion.

I would like Reiza to succeed creating better AI, but I am afraid this is a step in the wrong direction. Maybe they want to make multiclass better, but this way single class racing is much worse. I hope they find a better solution, as this iteration of AI I cannot enjoy racing.
Record a video and send it here and let us judge you who is doing wrong things :D
 
I did quite a few races with the AI before the update and you just needed to know, that the AI takes their lines if you just stick your nose in. You need to come close door-to-door before they left enough space and that´s actually some kind of a rule in online- and real-racing as well. They barely overtook if i was keeping my lines and driving well, but with the usual tyre-wear this was not always the case and they took every opportunity to overtake if driver-mistakes occur. I found this AI-behavior predictable and had some nice tough races in many car-classes.

I did just two AI-races with medium aggression since 1.4.5 and in the first one (Boxer Cup @ VIR North) it was way too aggressive and the second (MCR 2000 @ Interlagos) was okay. The first one was really like online-public-racing with drunken bad drivers that wants to hit me.

I have raced the AI before the update as well (I have it since Game Stock Car). I have never been fond of the AI in this sim, even less so with the new aggressivities. Problem is, in my experinece even at Low aggressivity (old behaviour) they often take their line even if door-to-door squeezing the player off track or into the barrier (or in a strange contact behaviour "sliding off" the player).

Regarding medium aggression, I am sure my problems on a wider track would have been less prominent, like your experience @ Interlagos. But we are talking about official content and an official non-beta patch, thus a reasonably uniform behaviour on all tracks should be reasonble to expect.
 
Just an useful information:

In order to AI to be good, you need to perform a qualifying, and you need to wait until clock goes zero. If you don't to that, AI goes nuts and become extremelly aggressive. One way to minimize it is to press Ctrl+T in order to Accelerate Time. Reiza team is aware of it.

That said, Reiza recommends Medium AI Aggression in v1.4.5. For tin-tops, you can go to High Aggression if you confortable with medium level.
 
Fix the problems

The game does not carry the exact 29 cars and there is always some duplicate car, either in the race or championship

Go to GameData/Vehicles/StockV8_2017/Full Time Bassani and open the AValerio2017 with notebook or whatever you like to use. And change ''Classes="StockV8" To ''Classes="StockV8_2017"

Guess it was just a typo by Reiza, so game never loads Valerio in 2017 class so then you get duplicated driver of someone else. Is reported to Reiza
 
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Just an useful information:

In order to AI to be good, you need to perform a qualifying, and you need to wait until clock goes zero. If you don't to that, AI goes nuts and become extremelly aggressive....
Have asked for confirmation on this as I don't see how this can have any bearing on how the AI race? After all the hype here, must say, a bit disappointed :(
 
I don't see how this can have any bearing on how the AI race?
When quali is skipped, ai cars gets basically a random time, and a random grid position. By doing quali properly, the fastest ais will be up front, and the slowest at the back. Mess is caused by fastest cars at the back, trying to overtake slower cars while there are still bunched up.
 

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