Suspension
Admittedly, I am not an expert when it comes to the intricacies, calculations and physics as it pertains to suspension (or any of this stuff really), however I can at least give you an easy to understand version of
"what happens when you do X?". Simply put,
suspension is the most important setup change you can make when adjusting the balance of the car, whether you desire an oversteery setup, understeery setup or a neutral setup.
The suspension works in conjunction with the dampers to control the car's general ride characteristics and allows the wheels to absorb bumps and kerbs on the race track without destabilising the whole car. It influences how the car corners, starts and stops as well as how agile or sluggish it may be. Now, Automobilista deals with suspension by using
Spring Rates. Spring rates refer to the quantity of force required to compress the spring 1 millimetre. So in the snippet above, you can see that this spring requires 140 Newtons of force in order to compress the spring one (1) millimetre. A higher number means that more force is required, which in turn means that your car will be stiffer.
Okay, so how does that relate to on-track behaviour, you ask? Well, stiffer suspension will make the car more rigid in terms of weight transfer, so when you're going through a corner, the car will be less inclined to flop around. Because the car is more stable, the weight placed on the tyres is more evenly distributed, so you may experience some additional understeer in the corners as the outside tyre has less load placed on it due to the reduced body roll.
The ride height will be changing less drastically, which means the aerodynamic balance will be improved which is especially important in cars with very sensitive aerodynamics. Stiffer suspension also allows you to run lower ride heights, which creates greater downforce.
In short, suspension changes will do the following:
- Front:
- Stiffer = More agile, greater mid-corner understeer, less "floppy" feeling, improved turn-in and higher tyre temperatures.
- Softer = Less agile, more prone to destabilisation on fast changes of direction, greater mechanical grip and improved mid-corner grip, more oversteer.
- Rear:
- Stiffer = More oversteer, poorer traction, poorer mechanical grip, the car will also feel more edgy and twitchy and may reduce stability under braking and turn-in as the rear end will feel as if it's eager to swap ends.
- Softer = Less oversteer, greater traction, greater mechanical grip, improved stability (provided you don't soften too much).
It's generally accepted that the rear suspension should be softer than the front suspension as it aids in general stability, traction and grip. However, if you are driving a car that has too much understeer, then stiffening the rear springs can be one of the best methods of remedying it. In some vehicles, the suspension geometry may require the rear to be stiffer than the front, but for the majority, the rear should be softer.
Dampers
The damper system is used to dissipate the energy stored in the spring of the suspension during and after the compression and extension phases of the spring. This is to ensure that the car does not bounce too severely when going over bumps and kerbs. Essentially, dampers control the speed with which the spring can compress or extend.
Firstly, let's fill you in on some of the terminology:
- "Bump" = Damper compression.
- "Rebound" = Damper extension.
You'll notice that there are two kinds of Bump settings and two kinds of Rebound settings:
Fast and
Slow.
- "Fast" = How the quickly the damper compresses or extends when it is hit "fast", for example when you hit a bump or a kerb in the road. This is the primary parameter in stabilising your vehicle over bumps.
- "Slow" = How quickly the damper compresses or extends due to the weight shift of the car during acceleration, braking and cornering. This compression and extension of the damper typically happens more slowly than hitting a kerb, hence the name "slow".
Well that's nice, but how do I actually apply all that to my setup and driving style out on the track?
Slow Bump:
- Lower front values will allow the front of the car to pitch and roll more quickly. Lowering this value may result in some increases in general grip at the expense of responsiveness (i.e. the car will be more sluggish and less willing to change direction quickly).
- A higher number will result in a damper that requires more force to compress it at the same rate, resulting in a more responsive car and greater stability under braking as it reduces the car's tendency to 'dive', but with potentially less mid-corner grip.
- Raising the rear slow bump value will increase the car's resistance to 'squatting' under acceleration, while lowering it will lead to better traction as the rear of the car will be able to 'squat' a little more easily.
- Higher rear values will generally lead to poorer traction and a more snappy rear-end (oversteer). However if you're experiencing too much understeer when applying the accelerator, increasing the rear bump can be an effective way of addressing it.
Slow Rebound:
- Rebound is the rate at which the suspension extends after being compressed. Under acceleration your front suspension will experience slow rebound as the weight transfers to the rear of the car, while under braking the rear will rebound.
- A higher value will result in a slower extension and may leave you vulnerable to bottoming out if there are subsequent bumps on the track and the suspension does not have enough time to extend to it's normal position in order to absorb the bump.
- A higher value in the front will give you less front-end roll in the corners but also more on-throttle oversteer.
- Higher rear values will result in greater stability under braking as the car will be less inclined to pitch, however you may see more mid-corner oversteer as the rear is less able to roll.
Fast Bump & Rebound:
- Same philosophy as the above bump and rebound explanations, however this applies to the suspension compressing and extending 'fast'.
- Used to slow the compression of the spring when you hit a bump or kerb.
- Higher values generally lead to more stability over bumps, however going too high may result in massive destabilisation such as excessive bouncing and even taking small amounts of flight.
Packers
The packers are the bump-stops that your suspension will hit when you run out of suspension travel. Think of the packers as small washers at the bottom of the suspension's piston rod; they limit the amount of total travel in the suspension. The thicker the packer, the less suspension travel you will have, which means the car will be highly restricted in absorbing any additional force once the packer has been hit.
- Increasing the packers (cm) will mean that you will have less suspension travel available to you, so you will hit the packer sooner.
- Adjusting packer thickness can be useful if your car has limited suspension parameters that can be adjusted (i.e. Boxer Cup) as the car can be made to be more or less responsive depending on the thickness you set your packers to.
- Thicker packers = less suspension travel = less mid-corner grip, however it will also be less bouncy and can lead to poorer traction.
- Thinner packers = more suspension travel = greater traction and mid-corner grip, however it will also allow for more bounce in the car behaviour which can lead to severe destabilisation.