AUTOMOBILISTA: Fresh screenshots, videos and plenty of details

Renato Simioni

Reiza Studios
USiuqbN.jpg

Reiza Studios are happy to confirm that AUTOMOBILISTA - Motorsports Simulator will be released on Steam very soon.

As previously announced, AMS is the successor of Stock Car Extreme, featuring major new simulation features, numerous substantial improvements along with plenty of extra content.

We would like to share with you all now some details of what is under the hood of AMS:

Elite Brazilian Series

As a greatly revamped successor to Stock Car Extreme. AUTOMOBILISTA continues to simulate elite Brazilian autoracing series such as Stock Car V8, Copa Petrobras de Marcas, Formula 3 Brasil and Mitsubishi Lancer Cup, now packing every car and every track from their respective 2015 championships.

pynimpc.jpg

LfuND02.jpg


Beyond the brazilian core, AUTOMOBILISTA is extensively complemented with one of the most diverse selections or racing vehicles to be found in a racing game. In AMS you will also find:

Diverse Racing Disciplines & Venues

In addition to the comprehensively upgraded content from Stock Car Extreme, AUTOMOBILISTA turns it up to a new level by adding all the new cars & tracks proposed in the SimRacing Bonanza crowdfunding campaign. In AUTOMOBILISTA will you be able to go from a casual rental kart heat to drifting a Mitsubishi Evo X around rallycross tracks; From jumping ramps in a Supertruck to mastering the driving basics in a Formula Vee; from trading paints in frantic Mini Challenge races to gruelling 24h multi-class endurance races - all of this and much more packed into a single racing simulator.

s6FfyGa.jpg

4mhzwAn.jpg

NpLRrm9.jpg


Pure Simulation, Pure Fun

These are some of the features that make AMS stand out as a purebred racing simulator:

Upscaled 720 hz physics and 500 hz input rates (vs 360 hz &100 hz respectively in SCE) grants AMS super-accurate, high fidelity physics and Force Feedback

Vehicle physics based on models developed for professional racing teams with in-depth exclusive data

1qezW86.png

5o39wo2.png


Minutely detailed and accurately modelled race tracks with 3D bumps, custom road properties and air density according to its location and altitude

Engine sounds sampled from high-quality recordings of real cars

Capturing the ever-changing demands of racing

Cars with old-style gearbox mechanisms will demand proper gear engagement by using the clutch or synchronizing revs; modern cars will demand handling of advanced electronic systems; High downforce cars will create aerodynamic wake for those that follow; 24h cycles will allow racing from dusk to dawn and at night.
  • Dynamic track conditions turn the racing line into a grippy rubbery trail and builds up marbles offline
  • Dynamic tire damage & dirt pickup add further extra dimensions to the driving experience
KAlTe88.jpg

msXqOh0.jpg

1H44XXU.jpg

hdmIaqp.jpg


Quality Single & Multiplayer Racing

Racing with the AI cars in Stock Car Extreme is already widely regarded as one of the best in a racing game, and in AMS it has been further improved to provide quality racing challenge in any conditions and for all skill levels.

The multiplayer code from ISIMotor in turn ensures one of the most reliable network experiences in sim racing

itmPceb.jpg

DszJGmq.jpg


Accessible Simracing


A nicely streamlined 1080p UI allows users to quickly choose game mode, pick a car and track, set up a session up and hit the track within a few clicks. The thoroughly optimized graphics in turn provide users with the fluid frame rates required for a great sim racing experience even with a mid-level PC.

FJl2uEG.jpg


To be continued...
 
Last edited:
The onboard virtual steering wheel appears to have the same jerky update rate as in rF1 replays, you can see it clearly at 1:12, hopefully it will be improved on. rF1 also had a bug where the steering rate of virtual wheel in replays was something different to the real rate.

Once these rF1 heritage quirks get ironed out I think it will be a very promising sim.
 
The onboard virtual steering wheel appears to have the same jerky update rate as in rF1 replays, you can see it clearly at 1:12, hopefully it will be improved on. rF1 also had a bug where the steering rate of virtual wheel in replays was something different to the real rate.

Once these rF1 heritage quirks get ironed out I think it will be a very promising sim.

As if it's not promising because of these quirks? Barely matter to most people but would be nice to have in time.
 
EDIT: bad reading .. didn`t realize jerky wheel is only replay issue .. seemed to be weird as I don`t recall seeing jerky wheel while driving ;) ... now it makes sense
 
Last edited:
Yeah it's only in replays and probably has to do with compression to make the replays smaller. However in this day and age file size hardly matters, it probably did back in 2004 when isiMotor 2.0 was developed. Not for sure a huge issue or anything, just one of these rF1 things that sticks a bit out in 2016.
 
Back
Top