Automobilista Development Update

Paul Jeffrey

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AMS Copa Montana.jpg

Reiza Studios remain hard at work developing Early Access title Automobilista and as the studio nears its latest public release further details have been revealed regarding future development of the title.

Biggest news for the upcoming version 0.9.3 will be the public release of both the Boxer Cup car and American racetrack Virginia International Raceway.

Both the Boxer and VIR are playable with the beta backers version of the title and have received plenty of positive reactions from gamers so far. The Boxer Cup car is an entertaining drive backed by immersive sounds and will surely become a favorite choice for AMS players upon release.

ViR has been recreated with the usual attention to detail lavished on Reiza created tracks and this unusual and challenging circuit will make a fine addition to the interesting and lesser known tracks already found in the title.

As well as previewing the upcoming new public build content Reiza have given a first viewing of some additional new content they hope to add to the game in the next few weeks. Now defunct Brazilian racing series the Copa Montana truck series as well as the Speedland kart track and Mendig Gymkhana location are well advanced and can be seen in the previews within this article.

AMS_kart_Speedland2.jpg


Of course this new content comes at no additional cost to Automobilista Early Access owners and Reiza Studios expect to update the game with the new additions during the next 3 weeks. Keep an eye out on RaceDepartment for news of when these new items release.

As well as the new, free, content coming to AMS the team over in Brazil have revealed details of the first round of premium DLC content making its way into the game.

Brands Hatch in Great Britain is the first of 3 British circuits coming to Automobilista (Oulton Park and Cadwell Park will be included at a later date). One would assume the AMS Brands Hatch will include both the National and Grand Prix version of the circuit, however this has yet to be confirmed by the studio.

As well as the paid DLC Reiza are also releasing a high performance open wheel car from yesteryear, the Formula Vintage.

Very early preview WIP shots of the first paid DLC car for AMS, the Ultima GTR have been revealed, showing off some detailed moddling already undertaken by the studio. Reiza have confirmed the Ultima will be the first DLC car released and it should be a nice addition to the game for those with a taste for mid performance GT sports cars.

An early preview shot of the GTR can be seen below:
AMS Ultima_GTR_WIP.jpg


Further work is also well underway developing back end functionality around the web portal and integration with the game, hopefully improving usability of the title and bringing a more streamlined approach to various online elements of the game.

The free AMS dedicated tool via Steam is now in beta and should be made available shortly - league runners interested in giving the beta a try feel free to contact Renato Simioni via PM for advanced access.

There will be in between 10-12 DLC items released over the remainder of 2016, each item including either one completely new series or venue, with prices for each item ranging from US$ 2.99 to US$ 4.99

RaceDepartment have a huge selection of quality mods available to download for Automobilista right now, have a look at our AMS forum for download links and reviews, user created setups and of course our highly popular Automobilista Racing Club.

AMS Boxer Cup 1.jpg AMS Boxer Cup 2.jpg AMS_Mendig3.jpg

What do you think about the new content screenshots? Which one are you looking forward to the most? How are you enjoying AMS? Let us know in the comments section below!
 
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free added conent .. paid DLC should be Ultima GTR ..
Having watched the Ultima at work during the 24H Zolder years ago, it's getting hard not to purchase this seamingly wonderful sim racer. Being a fan of mixed GT class endurance races and moddable content, would this game fulfil my needs and maybe take over the reign of Assetto Corsa as my current favorite sim racer?
 
About a year ago, @Renato Simioni and I got talking about collaborating on AMS because of my experience with the gMotor engine and Steam at ISI and since Reiza Studios obtained a source license we ended up doing a considerable amount of "code development" work. Of course, my colleague Tran and me are just two people that are part of the larger Reiza team. Like many in the team we are contracted to do the work, but for us an important reason to be a part of this is obviously our love for simracing. That is also why we wanted to present about AMS at our own DevCon, to show others how cool and advanced simracing has become!
Can you give any word about what in your opinion is the best graphics engine for the next sim? Also is Vulkan being considered?
 
Can you give any word about what in your opinion is the best graphics engine for the next sim? Also is Vulkan being considered?

At this point we have not excluded any options yet for the graphics engine for the next simulation. If you want my personal opinion as a software developer then I think that any new engine would be a good choice as they are all being developed and used by huge teams and therefore offer features and levels of optimisation that a small (and even a large) development team would struggle with doing themselves. It's a complex decision however, as it depends on more than just the looks and features of the graphics engine, but also on how it integrates with the workflow of the content team and how quickly we can integrate it into the existing codebase.
 
One more thing @Marcel Offermans the rejoin plugin for rFactor is yours, right? Any chance we can see that natively implemented in AMS?

So far AMS has not particularly focussed on endurance racing, so just looking at the roadmaps @Renato Simioni has published so far, it's safe to say that it is not planned. That said, the rejoin plugin works in practice mode and I would expect the rFactor 1 version to work in AMS. Are there particular aspects that you would like to see implemented natively? I mean we always try to listen to the community and take their opinions into account when making decisions so feel free to elaborate a bit on what you're looking for.
 
So far AMS has not particularly focussed on endurance racing, so just looking at the roadmaps @Renato Simioni has published so far, it's safe to say that it is not planned. That said, the rejoin plugin works in practice mode and I would expect the rFactor 1 version to work in AMS. Are there particular aspects that you would like to see implemented natively? I mean we always try to listen to the community and take their opinions into account when making decisions so feel free to elaborate a bit on what you're looking for.
Well I'd like to have some endurance racing in AMS, but this plugin is not only about it. Sprint races also suffer with people losing connection especially in early race (like formation lap), would be great if we could just come back.
I never used that plugin, just found out about it last week. I think as long as it remembers the damage a car had it should be good enough, but even without this it would still be helpfull to have this native in AMS. It just sucks when you practice for a race and lose connection before it even starts >_<"
I also suggested way back to make built in plugins (server side) that would make it easier for us to have different race formats like scheduled full course yellows at mid race (real life Formula Truck), 3 races format like some V8SC events without us having to manually take qual results, etc.
Edit: this scheduled FCY needs to be done properly so we could use FCY for safety (where grid is frozen immediately) and have the competition FCY (where you race till the line) happening in the same event
 
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