Automobilista 2 | New Update, Silverstone And Historic F1 Cars Released

Paul Jeffrey

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Reiza Studios have deployed a new update for Automobilista 2, adding a few new historic Grand Prix cars to the title as well as the delayed Silverstone DLC release.
  • Silverstone 2020, 2001, 1991 & 1975 DLC released.
  • F-V10 Gen1 class added.
  • Lotus 49C and Brabham BT26A added to F-Vintage Gen2 series.
The slightly delayed new update to Automobilista 2 has arrived, and it looks like the wait has been worth it, as Reiza Studios drop a number of new historic Grand Prix machines to the simulation, as well as publicaly releasing the Silverstone DLC pack and its four variants of the famous British venue.

AMS 2 Update Notes:

The new Automobilista 2 update adds plenty of free new cars, several developments to championship mode, a completely revised track limit penalty system, many AI adjustments along with the usual batch of improvements & fixes in other game fronts.

The track limit penalty system & regulations have now been completely revised to adhere more closely to real racing regulations and for better consistency. A more detailed explanation on the rules for track limits as of v1.0.2.0 will follow shortly.

This update also brings the home of British Motorsports to AMS2 - the Silverstone Pack features several historical iterations of the track through the decades along with its current layout - unique fast flowing challenges perfectly suited to the cars that raced on them!

AMS 2 Update Notes 1.jpg


This pack features 4 distinct versions of this legendary track from 4 different decades - 1975, 1991, 2001 and 2020; additional layouts for the main track in each era will be gradually added in future updates.

AMS 2 Update Notes 2.jpg


FULL V1.0.1.2 -> V1.0.2.0 CHANGELOG:

CONTENT

  • Added F-V10 Gen1 class
  • Added Lotus 49C, Brabham BT26A to F-Vintage Gen2 series
  • Released Silverstone Pack featuring 2020, 2001, 1991 & 1975 versions (DLC package)
GAMEPLAY
  • Championship mode: Added Frontend standings table; Added race length scaling option; Added progress reset option; Fixed bug ensuring player vehicle respects championship configuration.
  • Added new track limit penalty system- no more slowdown penalties (except to give back positions), driver has a customizable number of track limit violations before being awarded a drive-thru penalty
  • Added penalty tolerance logic for when the cut occurs over grass/gravel or occurs after a contact with another vehicle
  • Decreased the distance in which a track limit violation invalidates the next lap
  • Track limit rules made standard for all racing sessions (whether single or multiplayer) for better consistency
UI & HUD
  • Added Brazilian-PT localization (Beta)
  • Fixed some situations where Championship was incorrectly identified as a Career championship
  • Added UI Pit Strategy screens (access via Setup screen)
  • Added Vehicle List switch option to Vehicle Selection page.
  • Fixed Time Trial info unit still showing old style in Minimal mode
  • Multiplayer chatbox now logs all messages over the session
  • Removed the fade delay from "Give back Position" HUD message so it disappears instantly when position is returned
PHYSICS
  • Reduced tyre speed effects on adhesive friction for all slick tires
  • Increased longitudinal slip (and reduced understeer as a result) for f-Retro, F-Vintage, Opala 1986 tyres
  • Adjusted F-Vintage Gen2 tyre width, diameter & gear ratios to match new official cars
  • Reduced engine inertia on all MRX engines
  • Adjusted front splitter pitch sensitivity for prototypes, GTs
  • Minor aerodynamical revisions for AJR, Stock 2020
  • F-Ultimate: Adjusted ERS charging & deployment properties (higher throttle threshold, more charging from full brakes) to minimise chances of battery running out over 1st laps
  • Adjusted car body friction & restitution (slightly less jerky when coming into contact with other cars)
  • Fixed Copa Classic CTD from missing wet compound tyre
  • Fixed Camaro SS 6th gear ratio
AI
  • Removed all "artificial" AI functions affecting their behavior in racing situations (minimises unpredictable reactions)
  • First-lap decision making on 1st lap introduced in v1.0.1.0 now applies to all race laps
  • Fixed AI tendency to put wheels on the grass on straights for no apparent reason during lap 1
  • Added initial version AI defensive driving logic (very subtle on this release to minimise potential issues)
  • Further AI refinements to reduce likelihood of accidents on lap 1, including logic for AI to be more careful when rejoining the track after going off
  • Adjusted DRS activation speeds for AI for Sigma P1 & AJR cars equipped with the device
  • Minor AI Grip tuning for Cascais, Hockenheim
  • Improved pitlane merge to main path at Hockenheim GP / National
AUDIO
  • Super V8: Muted PitLimiter sound for now until further code adjustments
TRACKS
  • Hockenheim 2020: Slightly relaxed high frequency road surface noise for a less bouncy ride
VEHICLES
  • Added F-Classic suspension animations & adjusted driver animations (all models)
  • Fixed F-Trainer driver hands position in 3rd person view
  • Stock Car Cruze 2020: Fixed chassis visual glitch
  • Camaro SS: Corrected mirror position
  • ARC Camaro: Fixed visual glitch on liveries 3,4,98,99
  • Puma P052: Corrected display RPM and Speed readings
  • Chevette: Windscreen reflection reduced
  • Stock Car Cruze, Corlla 2020: Added dynamic dirt & damage

V1.0.2.1 CHANGELOG:

  • Adjusted range of allowed track limit warnings to 1-50
  • Multiplayer chatbox history no longer logs joins/leaves and limits history playbackwhen switching page
  • Fixed session overview leaderboard not filling in Multiplayer session
  • Fixed incorrect text on pit strategy back buttons
  • Adjusted F-Vintage body aero lift (all models)
  • Fixed VW Truck crashing to desktop when loading
  • Adjusted Ultima & Camaro SS tyres (stiffer tyre sidewall, reduced a speed sensitivity, stiffer front ARB and springs) & AI tuning
  • Adjusted F-Reiza tyre tread (better retention of adhesive friction at speed)
  • Decreased AI defensive lateral movement range to reduce chances of weaving
  • Minor reduction of AI brake grip
  • Minor AI performance callibration pass for F-Vintage, Ultima & Camaro SS
  • Adjusted AI wet tyre grip for Formulas V12, V10 Gen1 & Gen2
  • Silverstone (all versions): General art passes & added remaining trackside objects (including period accurate 1975 pit building)
  • Hockenheim: fixed trees popping up in the horizon of 1977 version
  • Incremental AI speed adjustments at Imola 2019 - Chicane T11; Kansai - T11, T14, T16; Spielberg - T1, T2; Donington - Mcleans (T7); Goiania - Chicane entry; Kyalami - T13, T16; Oulton Int - chicane entry; Santa Cruz - chicane;, Taruma Chicane;Velopark - Last corner.
  • Camaro SS: Fixed tachometer
  • Brabham BT26A: Added front suspension animation & texture, material updates
  • F-V10 Gen1:- Added material to sidepod intakes

Automobilista 2 is available now, exclusively on PC.

Got questions? Have answers? Want to chat about AMS 2 and don't know where to go? Worry not my friend, we have just the place for you! The Automobilista 2 sub forum here at RaceDepartment welcomes you with open arms - come say hello!

MS 2 footer.jpg
 
why release DLC, if the game is empty, there is nothing, no career, no pilots, no online, 10 people online empty game, and you release DLC, it is not necessary for anyone, because there is no one to play ...

you forget, there are some hundred who bought the season pass.

why stay here, if you are not interested, there is nothing, no game for you, no friends, 10 people online bashing ground, and you release garbage, its is not nescessary for anyone, because there is no one here to listen......

Yes, I'm serious, the game is zero and first of all you need to think about those who buy it,and this is not even a game, the usual mod for AMC1, why release DLC if there is no content ?

Yes, I'm serious, the comments are zero and first of all you need to think about those who want it,and this is not even a game for your interrest, the usual commentaries, why release garbage if there is no way to get you in ?

oh i like your bash creating construction kit. :thumbsup: :roflmao:
 
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That's great...slightly off topic...How do you access those screen shots? :geek::redface:...it would make a great wall poster. ;)
They're posted on the Reiza forums and also right here on RD. They haven't been updated to include the latest cars and tracks though.

To be honest, sims get away with a lot of stuff that wouldn't fly in the mainstream games industry.
Like what? Practically every game these days requires extensive patching from day one. Many have a much shorter development cycle than the average sim and are just left "broken" after a few months of token effort. Given that sims are a niche market with a very vocal community, I think they can afford to get away with a lot less than the average game.

Given Reiza's reputation for supporting their sims, I really don't understand the attitude of the tiny minority who are raging at them and claiming they won't ever play again. (Not aimed at you, before someone jumps down my throat.)

I also think there's nothing wrong with wanting a v1.0 release to be in a decent finished state.
Absolutely 100% correct. We should be able to expect any v1.0 game/sim to be finished and require nothing but minor, easily missed tweaks and fixes. Unfortunately that isn't the world we live in. I think your above comment should have been that the gaming industry as a whole gets away with things that wouldn't fly in any other industry out there.

As far as I know Raceroom has not yet reached 1.0 mark. Am I wrong?
According to the version number displayed in-game, you're right.

Anyway, I for one didn't mind paying the £8 it cost me to get Silverstone. I thought it was worth it to get all the different variations, especially the historics. Same with Hockeheimring... I would have paid for that without complaint too, if I hadn't gotten it free. So often these days "variants" are just slight tweaks to the current layout... an added chicane, a shorter route, etc. Not many sims give us the old, long-gone layouts... not even the ones that offer cars from that era. So good for Reiza, keep them coming chaps! :thumbsup:
 
Like what? Practically every game these days requires extensive patching from day one. Many have a much shorter development cycle than the average sim and are just left "broken" after a few months of token effort. Given that sims are a niche market with a very vocal community, I think they can afford to get away with a lot less than the average game.

Given Reiza's reputation for supporting their sims, I really don't understand the attitude of the tiny minority who are raging at them and claiming they won't ever play again.
Agree completely, and at least their dlc is honest and worthwhile in comparison to many titles that then add loot boxes and micro transactions on top of charging top whack for the game in the first place.
In fact I'll go further and suggest that Reiza are paragons of virtue in the gaming world, although I wonder why they bother in the face of some ill informed negativity and toxicity from parts of the community.
Which btw, seems to have increased imo.
 
This likely comes down to the fact (YES FACT!!!11!) that T1 at Cascavel is actually learnable, unlike almost every corner at Brands Hatch :sneaky:
Finally someone tells it how it is ... I know that this amounts to blasphemy of unimaginable proportions, but I really, really dislike Brands Hatch and its insane amounts of trailbreaking. Never could to grips with basically any corner of that track. Probably my most hated track from AMS2, especially because it gets used so often :redface:
Taruma is a bit similar for me actually, but I do enjoy the first four corners there quite a lot ^^
 
As far as I know Raceroom has not yet reached 1.0 mark. Am I wrong?

Maybe you have hit upon the perfect solution for builders of racing sims. Release your product with a version 0.000000001 version number, and then you can spend years and years adding content and patching it. That way when people complain you can say that its still not version 1.0. :)
 
I’ve got to think some people just want attention.

If someone posts some constructive criticism, then great, it may contribute to the improvement of the product. But just drive-by sh!t posting, I think it’s just a cry for help.

I have no interest in ACC, I find GT3/4 boring generally speaking, but I don’t feel the urge to drop into ACC threads and post “tHIS gaymE sUx”. What would be the point? Other than some attention from riled fans. Oh mummy, what fun!!

Forum trolling, it’s so 90s. All the cool kids moved on to Twitter and instagram for their attention seeking.

Sorry to all the adults for the slight OT.
 

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