Automobilista 2 - New Screenshots Reveal Additional Content

Paul Jeffrey

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AMS 2 Caterham.jpg

Some new images from the upcoming Automobilista 2 have been released.


Revealing the British Brands Hatch circuit, the wonderful lightweight Caterham plus an historic layout of the Italian Imola track for the first time, a new batch of Automobilista 2 images have surfaced on the internet today - again showing off the already impressive visuals achieved by Reiza Studios in their W.I.P new racing simulation.

AMS 2 Interview: Check out part 1 HERE.

Having been in development for some months now, AMS 2 very recently got its first public airing and the announcement has been met with generally very positive vibes from the sim racing community.

AMS 2 Brands Hatch.jpg


Using upgraded visuals thanks to the adoption of the MADNESS game engine, the new title is set to continue Reiza Studios tradition of creating ultra realistic racing simulations that feature a wide and diverse array of exciting motorsport content.

Again keeping with the core Brazilian theme for the new game, Reiza have confirmed that at least 75% of the content within the original Automobilista title will make the switch over to the new release - suitably upgraded and expanded of course - alongside a host of new licences that include the likes of German powerhouse manufacturer BMW, and the some of the iconic cars from the career of Brazilian three-time Formula One World Champion, and undoubted motorsport legend, Ayrton Senna.

AMS 2 Formula One.jpg
AMS 2 Historic Imola.jpg


Due to release in December of this year, it wouldn't be a great stretch of the imagination to come to the conclusion that the AMS 2 announcement is likely to be one of the biggest sim racing news stories of 2019 - and if the screenshots revealed today, coupled with the enviable reputation already well earned by Reiza Studios are anything to go by, this could be one of the most impressive simulations released in the genre so far.

The second part of our big AMS 2 Interview, featuring many of the questions raised by the community, will release exclusively on RaceDepartment in the very near future...

Automobilista 2 will release on PC December 2019.

For the latest Automobilista 2 news and discussions, head over to the AMS 2 sub forum here at RaceDepartment and get yourself involved in the conversation today!


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wouldn't it be funny when exactly the same engine - say with same cars and pretty much same physcis numbers - would produce absolutelly amazing racing sim on one hand and crappy simcade on the other ? only difference being logos on the track ( one case saying SMS and the other Reiza ) .. people can be quite funny at times

There will be a Grand Tour game released soon with rF2 physics engine. I bet you don't expect that game to be a realistic sim. I think it will be extremely unlikely that AMS 2 will drive exactly like pCars 2.

Sim engines are converging all the time, we are getting to a point where the difference often comes from the numbers and the exact source data used to build the physics for car X, rather than the engine. People are complaining how ACC update X ruined the physics and FFB and then update X fixed it, all we are talking about here is small adjustments of numbers. Same story with iRacing, when they make some small alternation to their tire model, people claim it drives completely differently. And we have seen many times how an update to a car changes its handling completely, even when underlying sim is unchanged.
 
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This has probably been answered somewhere, but man oh man I hope AMS2 drives nothing like PCars2. With the big AMS2 announcement, I fired up PCars2 again...it looks incredible (best looking/performing VR sim, IMO), some of the cars are pretty decent (in a glassy, slippery rF2 sort of way), but many of the cars are (IMO) undrivable.

If Reiza can marry PCars2 graphical magic to AMS physics/FFB, AMS2 will be a big winner.
 
There will be a Grand Tour game released soon with rF2 physics engine. I bet you don't expect that game to be a realistic sim. I think it will be extremely unlikely that AMS 2 will drive exactly like pCars 2.

Sim engines are converging all the time, we are getting to a point where the difference often comes from the numbers and the exact source data used to build the physics for car X, rather than the engine. People are complaining how ACC update X ruined the physics and FFB and then update X fixed it, all we are talking about here is small adjustments of numbers. Same story with iRacing, when they make some small alternation to their tire model, people claim it drives completely differently. And we have seen many times how an update to a car changes its handling completely, even when underlying sim is unchanged.
you missed my point,

if you give - certain people - exactly same physics engine with same cars / same numbers - they will still find differences in behaviour
 
and just ot make it clear, I don't think the issue is with SOL, it is very likely something in my AC folders, but I have done so much stuff over the years that I don't want to go back to clean install and try to update everything
 
It's a licensing agreement, they're not giving one of their competitors access to their engine and source code because they have a kind heart, they do so only because they're paid to do so, just like ISI was paid to license the rF1 engine for GSC and AMS and S397 signed an agreement to port some of the AMS content to rF2. This is a business, not a charity.

I know I'm stating the obvious and will most likely receive some downvotes for sounding cynical, but other than that, one right can't cancel all the wrongs that they (SMS) still hold to their account.
Well, Renato did said that Ian Bell reached them, asked if they wanted to do something together and so Renato asked to let them play around with the engine complete with no strings attached in case if they wanted to bail out if the engine isn't working out for them.

And Ian Bell did exactly that, without agreements. I'm sure that the agreement comes after that and perhaps some money was involved but that's for the next part of their conversations.
 
I have no doubt that Reiza will nail AMS2...irregardless of what graphics and physics engine is used.
They do have a penchant for doing things the right way and much like Kunos' pride in all things Italian, so too is theirs in all things with a Brazilian moniker.
I eagerly anticipate this one.
 

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