Automobilista 2 | December Development Roadmap Released

Paul Jeffrey

Premium
Reiza Studios have released the final development roadmap posting of 2020 for Automobilista 2, once again giving us an interesting peak behind the curtain of development back at Reiza HQ.
  • GT1 content arriving this year.
  • Street tyre physics revised.
  • Spa-Francorchamps confirmed - includes historic layouts.

Roadmap time for the various sim racing games across the spectrum of virtual racing - and today is the turn of Reiza Studios and the AMS 2 title - with plenty of exciting news about updates and content revealed by the popular Brazilian development team....


The development roadmap posting in full:

Greetings everyone - here we are again for our last AMS2 Dev Update of the year!

As mentioned in our previous catch-up earlier this month, we have been working hard to deliver a quite substantial update for AMS2 in our 2020 wrap-up - the whole team has in fact been at it through the Holiday season so far in order to tick as many boxes as we´re able in this update, and we are now in process of rounding it up for release at some point before New Year´s eve.

To ease the suspense, we decided to bring this Dev Update forward a bit in order to give you all a glimpse into what you may expect for this final AMS2 update of 2020 - hope you enjoy it!

Back to the 90's with GT1 cars
AMS 2 Roadmap 1.JPG


On the content front, the highlight of the new update is the adittion of the 90s GT1 Series, with 3 iconic models (Mercedes CLK LM, Porsche 911 GT1 & Mclaren F1 GTR LT) arriving for AMS2 to bring what many believe to be one of the golden eras in sports car racing back to life!

These late 90s GT1 cars are some of the most exciting race cars ever - we felt very strongly about having them in AMS2 and getting their essence properly represented, and feedback in Beta testing so far seem to suggest we´re on the right track to achieve that.

The GT1s should probably be the highlight of this release but it´s not all - the update will also feature the legendary Mclaren F1 LM - the special edition of the already iconic supercar following its success at Le Mans. With 671 hp, the F1 LM is a mighty machine and to this day the ultimate enbodiment of what a Supercar should be.

AMS 2 Roadmap 2.jpg


s the tyre slogan goes, power is nothing without control and that certainly applies to the enjoyment of powerful sim racing cars as well - with that in mind we have thoroughly revised our street tyre physics in order to make the experience of driving a Mclaren F1 properly challenging, without being frustrating - these changes likewise benefit the Ultima GTR and Camaro SS with which the F1 will share the Street Cars category in the game.

The update in fact features a pretty substantial physics revamp, with all cars receiving updates to an extent or another, so you may want to revisit some of the oldies too!

Spa-Francorchamps Arriving for Automobilista 2!

The physics developments are obviously great value, and it´s in the most challenging corners that they become most noticeable - all the better then that this update will be the one to feature a track with no shortage of such corners, the epic Spa-Francorchamps!

AMS 2 Roadmap 3.png

The circuit originally made out of 14km of public roads linking various charming pictoresque villages deep into the Belgian countryside was eventually shortened to its current 7k, but retained much of its flair. Over the past few decades, Spa has become the quintessential race track on the international motorsports scene and arguably the overall favorite for both real and virtual racers alike. It´s only fitting then that possibly our most significant AMS2 update will also be the one to see its arrival to the sim.

The track team is still working hard as they have been all year in order to complete the track in its full glory - it is already in great shape but we wanted to cover some more ground on the art front before producing preview screenies, unfortunately none quite made it in time for this dev update.

We will indeed be running out the clock this month in order to get the track ready for release, and at this point it´s still possible we will opt to release the game update first, with the track coming a few days later - in any case you may expect our track team to continue to pour extra details into it in the days following its release, as they have in other recent releases.

Also worth reminding that even though the Spa DLC and the packs that include them will also see historical variants added to the pack at no extra cost, this initial release will only feature the Modern track as it is today - the 1991 layout should follow by February, with the 1970s 14km version coming later on in 2021.

AMS2 DLC Policy Moving Forward

The release of Spa will be another major milestone on the big plans we have mapped out for AMS2, many of which yet to come to surface. We love what we do and feel privileged to be able to do it, so we always strive to make our work as accessible as we are able to those who share our passion - even though these are already relatively inexpensive products, we do realise that these are specially tough times and that sometimes even small amounts of disposable income can be in short supply.

At the same time, AMS2 does feature many premium cars and tracks now which are quite costly to license and produce - sometimes releasing them as DLCs are the only viable way for us to offer them, and that will be increasingly the case as we go into 2021 and the arrivals of some major Expansion Packs.

Looking to best concile that reality with our wish to keep AMS2 as accessible as we can manage, we are opting to leave DLC tracks available for all users when running single player championships that feature those tracks. We are also evaluating a way to make DLC tracks available for all users in multiplayer races when joining as a client (this however most likely won´t be implemented in time for this upcoming release).

DLC tracks will remain exclusively available for owners in other game modes, when creating a multiplayer session and eventually for users who wish to add them when creating custom single player championship seasons.

Please keep in mind this may change as things evolve over the course of AMS2 development, so if you enjoy the game and want to see it continue to grow don´t miss out on grabbing the DLCs if and when you have the chance, specially during the seasonal Steam sales as the one currently ongoing

Core Game Developments

That covers the content side of things, but the upcoming update features a lot more in core game developments - besides the aforementioned physics revisions, below are some of the other highlights to look forward to:

The User Interface has received a very nice cosmetic facelift and all background screens are now available in up to 4K resolution.

We have implemented some much-requested quality-of-life features such as options to customize camera position and FFB Gain per vehicle.

While there has been no further developments to the Camera System in this update, we have revised a lot of our content to address issues with track surfaces and / or car suspension when these were contributing to an excessive amount of oscillations in cockpit view; while it remains important to tune your camera options to your personal preferences and some track / car combos make for inherently bumpy rides, we expect issues on the content side of things to have been greatly minimised.

AI Development has continued to be one of our top priorities, with a lot of AI performance callibration passes in parallel to the ongoing physics revisions, along with some further AI behavior code developments. We are now looking into the AI behavior under blue flags to improve their ability navigating traffic in multiclass races, most improvements will probably only make it in for our next update late in January but some early developments may possibly arrive already on this release.

On the Multiplayer front, we have made some valuable adjustments to the netcode in order to improve reliability in close racing, with Multiplayer tests in AMS2 Beta so far seeming to confirm good gains have been made.

Championship Mode will receive a big boost with several new championships being included in the next update both for the real and fictional series included in the game.

The Custom Championship tool which had been planned as one of the highlights of this update unfortunately won´t quite make it in time for this release - even though the structure for users to create and configure their own championshp seasons is mostly in place, it still needs a few more weeks of work for all customization options to be supported and for the feature to be fully tested - thus we´re opting to keep working on it a bit longer to include it a more feature-complete version next month.

The Custom Livery system has received some further tweaks and a complete template package for all cars in the game will finally be available in time for the update deployment.

Last but not least, we have some very cool developments coming up to further boost the value of the superb Weather System in the Madness engine - the first of these featuring in our next update is a more accurate probability system when running Random weather in a session, which ensures weather variations are more realistic to the climate of the track´s location - this allows for setting up races with unenscripted weather, without the risk of running into unlikely weather variations.

AMS 2 Roadmap 4.jpg


This is the first of several interesting developments incoming on the weather system front in future updates - more to come!


So Long 2020 - Here We Go 2021!

This update will conclude the work done in the first year of AMS2´s dev cycle - 2020 has obviously proved a challenging year on many levels for many people in all walks of life, so we´re pretty relieved to have made it through and delivered on the majority of our plans for the year - we like to think the game has seen considerable progress made in all fronts since its release, and we´re very pleased with its overall status as of this upcoming update.

At the same time, we remain aware there is a lot of work still to do in order for AMS2 to fulfill its great potential and to make it attractive to a wider range of sim racers - we go into 2021 with that goal firmly in mind, and confident that by this time next year we´ll have moved considerably closer to it. This is still just the beginning!

An updated 2021 roadmap will have to wait a little longer as we have been fully consumed by the ongoing work on this next update, but we should have a lot of interesting news to share already by the end of next month - stay tuned!

AMS 2 Roadmap 5.jpg


For now, we´d like to thank everyone who have been along with us on this ride so far, and wish you all a very healthy and Happy New Year in 2021 - may it fulfill all its promises!



Original Source: Reiza Studios.

AMS2 questions? No worries, check out the AMS 2 sub forum here at RaceDepartment - start a new thread and let the answers roll in!

AMS 2 Footer.jpg
 
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I´ll try to make the point about the DLC policy again, as clearly some seem really commited to misconstruing what is actually being offered - the DLC tracks will only be available for non-owners in Championship Mode and (later on) when joining a Multiplayer race; as far as champ mode goes, we can either let people get a taste of the DLC tracks on a very restricted way - which is not really devaluing anyone´s purchase for those who own the tracks, if you want a DLC track you´re not seriously going to pass on it because you can get to race it on round 8 of championship X which might not even be using a car class you enjoy - or we can avoid using them in the built-in Championships so not to kneecap a whole game mode for the user base at large, which would IMO hurt their value more.

If you don´t own the track you can only use it at whatever point it comes in an original single player champ - not the custom ones you´ll soon be able to create yourself. You also can´t practice, Time Trial or do Single races with it, and you can´t create Multiplayer sessions with it either unless you own it.

As for the Multiplayer side of it, being able to join tracks on DLC tracks you don´t own is obviously good value if you´re an exclusively online racer - now do we think there are already many of those in AMS2 that would feel hurt but this, or would this perhaps be a good way to attract more of that subset of sim racers to AMS2, and thus make it a lot more likely for DLC owners to have multiplayer races with the tracks they own to join in?

I´ve always enjoyed interacting with folks in here and those familiar with my posting will know I have no problem confronting negative views and absorbing them when a good point is being made, but I truly fail to see one here - I understand for instance why some would want the policy to be in place from the start so their purchase would be better informed - we just didn´t think of it then and we truly don´t think it´s detracting value from anyone´s purchases enough now to pass on what seems like a good move all-around.

However pretending DLC tracks are now almost giveways, just like claiming AMS2 content is rehashed from another game are not arguments that can be made in good faith and it´s too bad that these RD topics (which I often scan for constructive user feedback) are now so often contaminated by this sort of pretty obvious trolling - it doesn´t add any value for the users interested in the games nor to the devs looking to learn something from their users´ feedback.
 
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I'd feel stupid if I paid for the season pass lmao. Also when is anyone gonna point out that almost all content released post early access is just from PC2?


Well, considering the content was the best thing about PC2, I’d say that’s pretty awesome especially if they’re given proper physics, and the custom championship feature (which is something people begged for with PC2) will make it even better if it’s anything like AMS1’s championship creator.

No, AMS2 isn’t quite there yet, but the updates that make AMS2 better (unlike, for example, rF2’s updates after nearly a decade of being the same) and Reiza’s track record definitely merits optimism.
 
You're still getting what you paid for. Nothing is being taken away.

You actually have added value in the potential of more MP/League opponents, and the potential of more sales of the DLC once someone previews it - funding further development. Remember they only have temporary access to one layout at a time, so the likelihood of trying, then buying is high.
 
I think testing tracks in the original Championship is a fair deal. You still can't choose whatever car combinations you want. Just a test drive sort of. Better to have DLC tracks in the championship too, variety is better.

And for multiplayer it's a win-win, owning DLC tracks with no players on them isn't good for anyone. Payday 2 did similar thing, joining DLC is free but only owners can host games

Saying this as someone who has Season Pass.

Reinstalled AMS2 after a long break (I ended up preferring/driving AMS1) but I'm glad I did because it has definitely improved and on the right track
 
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There is nothing wrong with the SMS sharing their 3D models and assets with Reiza. The important thing is that those models are perfect and with no hidden problems, because in this case you can have bugs in game. And unfortunally, this is something that you can see only after the model is in game, orbiting the camera around it and using it. The other way is to analize each model in detail inside the 3D program, something that would require big time. So, were those assets and models perfect? Did Reiza tested everything before releasing the game? I remember that inside the WMD the testers checked every spot of the tracks and of the cars extensively, but despite this work both the games presented bugs at the end. This because the priority of the Studio was to get the game out on the established date and after the release each game was supposed to be progressively abandoned. So some of the reported problems are still there.
Considering the difference in numbers between Reiza and the SMS, I doubt that AMS2 will end up bug free and perfectly polished.
right. But the whining is about buying it again :p
In view of bugs, i think if Reiza makes all themself, there would not be less bugs in the models :whistling:
 
It would be fine and peachy if it was the policy from the beginning.
But I've paid for Season Pass, many others who wanted to support studio did the same. But that means that we also paid for all freeloaders who can get it for free now. :thumbsdown:
freeloaders lmao!!

If you buy something and someone else buys the same thing cheaper .. does it ruin your day? Don't you understand this makes your dlc more valuable as you will have more people to race with using the said content? Would you rather exclude the "freeloaders" and run with 5 people on your server than include the free loaders and have 20 people on the server?

I'll never ever understand this mentality. You don't have less if someone else gets something for free that you paid for in the digital world.
 
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I´ll try to make the point about the DLC policy again, as clearly some seem really commited to misconstruing what is actually being offered - the DLC tracks will only be available for non-owners in Championship Mode and (later on) when joining a Multiplayer race; as far as champ mode goes, we can either let people get a taste of the DLC tracks on a very restricted way - which is not really devaluing anyone´s purchase for those who own the tracks, if you want a DLC track you´re not seriously going to pass on it because you can get to race it on round 8 of championship X which might not even be using a car class you enjoy - or we can avoid using them in the built-in Championships so not to kneecap a whole game mode for the user base at large, which would IMO hurt their value more.

If you don´t own the track you can only use it at whatever point it comes in an original single player champ - not the custom ones you´ll soon be able to create yourself. You also can´t practice, Time Trial or do Single races with it, and you can´t create Multiplayer sessions with it either unless you own it.

As for the Multiplayer side of it, being able to join tracks on DLC tracks you don´t own is obviously good value if you´re an exclusively online racer - now do we think there are already many of those in AMS2 that would feel hurt but this, or would this perhaps be a good way to attract more of that subset of sim racers to AMS2, and thus make it a lot more likely for DLC owners to have multiplayer races with the tracks they own to join in?

I´ve always enjoyed interacting with folks in here and those familiar with my posting will know I have no problem confronting negative views and absorbing them when a good point is being made, but I truly fail to see one here - I understand for instance why some would want the policy to be in place from the start so their purchase would be better informed - we just didn´t think of it then and we truly don´t think it´s detracting value from anyone´s purchases enough now to pass on what seems like a good move all-around.

However pretending DLC tracks are now almost giveways, just like claiming AMS2 content is rehashed from another game are not arguments that can be made in good faith and it´s too bad that these RD topics (which I often scan for constructive user feedback) are now so often contaminated by this sort of pretty obvious trolling - it doesn´t add any value for the users interested in the games nor to the devs looking to learn something from their users´ feedback.

It's a said state of affairs on RD these day's Renato that certain people come onto constructive Topics and do their best to diss it, You and your Guy's keep up the good work, Cheers from the UK.
 
Thank you for update before month end. As far as the upgrade? = watch this space.

BUT !!!, I am really looking forward to the all the goodies mentioned in this update. While I may get a little frustrated with Reiza's timing, they do deliver. This has been proven with the original AMS. So, I am certain AMS2 will be (if not already) "THE" Race Sim.
 
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You shouldn´t say it out loud because it´s just plain wrong :p For the sake of general information since this is becoming a very common misconception, here´s brief recap of content we have added to the game since the original EA release, their origin and pricing - I´ve bolded content completely or mostly scratch-created by us for AMS2, and detailed in italics the ones that used PCars2 models (I´m deliberately not including AMS1 conversions for the sake of brevity, even tho it´s a large list of content that has also received considerable rework for their AMS2 release):


TRACKS:

Cascais - FREE, Reiza
Kyalami - FREE, Reiza
Bathurst - FREE, Reiza
Silverstone - Part of Silverstone DLC, scratch-made track mesh, uses some PCars2 trackside objects

Silverstone 01 - Part of Silverstone DLC, scratch-made track mesh, uses some PCars2 trackside objects
Silverstone 91 - Part of Silverstone DLC, scratch-made track mesh, uses some PCars2 trackside objects
Silverstone 75 Part of Silverstone DLC, scratch-made track mesh, uses some PCars2 trackside objects

Nurburgring - Part of Nurburgring DLC, extensively reworked Pcars2 mesh, uses mosts PCars2 trackside objects

Spa Francorchamps - Part of Spa DLC, scratch-made mesh, uses some PCars2 trackside objects


CARS:

Roco 001 - FREE, Reiza
Sigma P1 - FREE, Reiza

Ginetta G55 - FREE, PCars2 3D model
Ginetta G58 - FREE, based on PCars2 3D model
Lotus 49C - FREE, PCars2 3D model

Brabham BT26 - FREE, Reiza
Mclaren M23 - FREE, Reiza

Lotus 72E - FREE, based on PCars2 3D model
Brabham BT44 - FREE, Reiza
Stock Car Cruze 2020 - FREE, Reiza
Stock Car Corolla 2020 - FREE, Reiza
F-V10 Gen1 - FREE, Reiza
Mclaren MP4-12 - FREE, Reiza

BMW Procar - FREE, PCars2 3D model
BMW M3 E30 - FREE, PCars2 3D model
Mercedes 190E - FREE, PCars2 3D model

Lotus 23 - FREE, Reiza
Mini Cooper 1965 - FREE, Reiza
Mini JCW UK 2020 - FREE, Reiza

Mercedes AMG GT3 - FREE, PCars2 3D model
Porsche 911 GT3-R - FREE, PCars2 3D model

BMW M6 GT3 - FREE, Reiza
Mclaren 720S GT3 - FREE, Reiza

Porsche Cayman Clubsport GT4 - FREE, PCars2 3D model
Camaro GT4R - FREE, Reiza
Mclaren 570S GT4 - FREE, Reiza
Mclaren F1 LM - FREE, Reiza

Mclaren F1 GTR - FREE, PCars2 3D model
Mercedes CLK LM - FREE, PCars2 3D model
Porsche 911 GT1 - FREE, PCars2 3D model


Now keep in mind that for the cars that do use 3D model assets from PCars2, we still produce most of the textures, physics, audio assets as well as the AI, and obviously these all had to be licensed by us to be included in AMS2 (at a cost that oftens rivals or exceed that of the overall production) - the same will apply for any future content that still uses PCars2 assets (which are also not free).

I´m not sure if there´s ever been another PC racing sim that has had that much content (most of it free) delivered within a single year, but we are nevertheless confident it´s a pretty impressive tally - one that has taken a lot of sweat to put together and that we´re very proud of. If you don´t like the game or for whatever reason don´t like the approach we´re using in order to deliver free content for our users at a more rapid pace by all means say your piece - when it comes to factual information let´s stick to the reality as relayed above ;)
Personall, for my purchase, I went for the two season pass. I think from what I have seen, I will continue to trust Reiza to buy their content sight unseen. Sometimes you get a good feel for a product and you just go for it. Kinda like buying a new album of your favorite band even before you have heard a song--you just know.
 
it´s too bad that these RD topics (which I often scan for constructive user feedback) are now so often contaminated by this sort of pretty obvious trolling
I agree with pretty much everything you said in your post. However, before bitching about "RD topics" you should probably take a look at your own forums. Plenty of trolling about the very same issues over there, but with less moderation.
 
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