Automobilista 1.4.7 and Ibarra Released

Paul Jeffrey

Premium
Automobilista Ibarra 4.jpg

Automobilista has been updated to build 1.4.7 today, adding new content and plenty of improvements to the highly regarded racing simulation.

The sizeable new build release addresses several outstanding issues within the simulation as well as adding some interesting new features and improvements, not least of which will be the support for surround sound within AMS, something that has been long requested by fans and should make a substantial improvement to the audio side of the simulation.

Other noteworthy changes for the new release include texture updates for Floripa, Jacarepagua, Johannesburg, Ribeirao, Ortona and Velopark as well as pit tyre threshold improvements, which should result in a better use of tyre life management and pitstop routines for the AI cars in races where mandatory pitstops are not enabled.

You can check out the full changelog for build 1.4.7 below:

CONTENT
  • Added Ibarra track (two layouts: normal & reverse)

FEATURES & FIXES
  • Added surround sound support (please run AMS Config to set up your audio output properly)
  • Multiplayer lobby improvements: General UI Tweaks; Pinned Reiza Servers; Improved Server Sorting; Added Series to Lobby; Added Bookmarks to list and ability to add / remove bookmarks; Fixed Beta in game Lobby; Added classification to server details; Fixed General Steam plugin issues, including reporting of Series, Players vs AI count and more
  • Added Upper Deadzone for Axis Settings
  • Fixed loading of FFB levels when game was set to 360hz, and the loaded level had 180hz
  • Updated Xbox One and 360 controller presets to XInput. Fixed clutch assignment on G25 Preset
  • Added XInput support (no FFB yet but will be added in the next release)
  • Improved info when creating a new profile about auto loaded preset on controller page.
  • Added button on Controller setting to detect the best preset for your controller.
  • Added Auto Loading for Xbox One controller.
  • Forced default controller profiles to resync to users game folder at every game load
  • Added global Cockpit Preference Option (for driver arms, LHD, RHD etc) to Display screen (no longer needs to be set for each car Configuration)
  • Added "Driver Arm Rotation Lock" option to PLR file for users who wish to disable the 90º rotation lock when arms are enabled (please note this may cause severe clipping at larger angles)
  • Several minor UI Adjustments
  • Fixed bug to display current Opponent Tire Compound color in multiplayer
  • Fixed Inconsistencies with Start Grid Position when changing AI Numbers on Single Race
  • Fixed Pit Box objects showing when there are always cars visible
  • Fixed a couple of bugs that could cause the game to crash in Championship mode
  • Fixed bug with in-game multiplayer game creation settings not working
  • Fixed bug where tire compound in replay would overwrite current setup
  • Fixed bug in AI pit strategy that could cause the AI to come repeatedly into the pits needlessly
  • Upscaled all vehicle body LOD Out values from 600 to 750m to address cars lodding in and out on long visible track segments
  • Updated road & terrain textures for Floripa, Jacarepagua, Johannesburg, Ribeirao, Ortona, Velopark to latest standards
  • Several minor shader improvements: a bit of AO to Ambient Lighting on Terrains; diffuse scroll shaders with and with out fog; Adjusted tree shader so it acts more naturally at dusk
  • Adjusted AI draft values so it remains in draft a little longer
  • Adjusted pit tire thresholds, making AI stay out longer into tire life for series where tire stops are not regular
  • Enabled pit menu refuelling on physics level (so now refuelling is determined fully by SRS setting - allowed in all cars / tracks, follows series actual regulations in their respective SRS)
  • Added / corrected aid weight penalties for cars that were missing them
  • Updated Push-to-pass boost values in Stock Car, Montana
  • Jaca Historic: Fixed crash when loading
  • VIR: Fixed flickering on paddock buildings
  • Kansai: Improved AO on main grandstand and pit building
  • Cadwell & Spielberg Historic: Fixed flickering on overhead signs/bridges at T1
  • Ortona: Fixed flickering on pit building at a distance
  • F-Ultimate: updated HALO model
  • F-V12: Fixed ID error for Time Trial mode
  • F3: Fixed F309 cockpit mirrors
  • Marcas: Updated onboard sounds

Important note for Logitech G29 / G920 users
: Support for auto rotation is still on a dedicated Beta Branch labeled v1.4.7_G29. Further instructions as to how to switch to a beta branch here.

GENERAL NOTES:

If you have an online race tonight, you may stick to or revert to the previous v1.4.54 by selecting that branch from the Steam Beta tab. Further instructions as to how to do that here.

If you have a bug to report please use the new bug report thread (make sure to check the opening post first).

If you experience any issues running the game following the update, it´s worth running a Steam Integrity Check to make sure all files have been added / updated correctly.

Automobilista is a PC exclusive racing simulation from Reiza Studios.

Automobilista Ibarra 1.jpg
Automobilista Ibarra 5.jpg
Automobilista Ibarra 8.jpg


Don't forget to check out the Automobilista sub forum here at RaceDepartment to keep abreast of the latest news and discussions with regards to the simulation. We have a massive mod database where you can check out and download a selection of cars, tracks, skins, apps and other such third party content, plus of course we host some incredible club racing events on a regular weekly basis. If you want to become involved in the action yourself, check out the Automobilista Racing Clubs and Leagues sub forum and sign yourself up to a race today!

Automobilista Ibarra 2.jpg Automobilista Ibarra 3.jpg Automobilista Ibarra 6.jpg Automobilista Ibarra 7.jpg

Impressed with the new circuit addition? Happy with the update? Let us know in the comments section below!
 
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Not satisfied with performance. Playing on basic gfx preset, ca. 150fps and it's constantly dropping
and twitching. Will be stable and then just a sudden drop by 10-20 fps and it drastically affects the performance, causing a very obvious slowdown. And then back to stable for a while and then again drops..

Was already thinking i found a ''solution'' by going with the basic gfx preset - it was running very smoothly before the last update. But, guess not. :(

Maybe it's just Ibarra. Was playing mostly Ibarra, since v1.4.7 came out.
 
Holy smokes, what is this magical thing?!?!?

So I'm a little bit confused and would appreciate some clarification please :) Does this mean AMS will run in my rift, in 3D? Or does it mean it just displays in the headset in "normal" 2D ?

Any clarification would be appreciated !

Unfortunately i couldn´t resist and just bought Vorpx. And no, it is no magical thing. It is more like a fullscreen 2D with some kind of 3D effects (think of a 3D movie).
If you expect 3D VR like in Assetto Corsa, R3E or rfactor2 - forget it. €36 wasted for nothing, no refund possible.
Dont make the same mistake like i did....
 
No offense but 2min of searching would save you 36€, quote from vorpx site: "vorpX supports more than 150 games with Stereo 3D, but many more DX9-DX11 titles will just work out of the box. The only thing missing in these unsupported games is Stereo 3D." So u check list of supported games and theres no ams :(
 
Unfortunately i couldn´t resist and just bought Vorpx. And no, it is no magical thing. It is more like a fullscreen 2D with some kind of 3D effects (think of a 3D movie).

Oh right, that's a massive shame then :( Did see F1 2011, 12, 13, 14 (iirc) supported so might be worth it for that, especially if the new one is in 3D too, but not looking good for AMS sadly. Real shame as I'm missing the game like hell, but just can't go back to screens no matter how many times I try it.

Thanks anyway guys, going to probably give it a miss I think...

(ok well I'm karting tonight so might give it a go anyway, see how the F1 games pan out.. :) ).
 
When you mirror the image for both eyes...isn't 3D (stereo)?
When I tested it I can perceive deep..but as I said I don't own a rift/vive and don't know how it works with AC or other games...
 
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Unfortunately i couldn´t resist and just bought Vorpx. And no, it is no magical thing. It is more like a fullscreen 2D with some kind of 3D effects (think of a 3D movie).
If you expect 3D VR like in Assetto Corsa, R3E or rfactor2 - forget it. €36 wasted for nothing, no refund possible.
Dont make the same mistake like i did....

That's my fear with the lack of a refund option, if you had that or even a trial of some kind then it'd be fine.
 
Im switiching the discussion to the Reiza forum, Alex. You think is better?
I tagged you there together with another user that had a problem similar to mine´s.
I hope I can solve this without the need to complete rebuild my installation. I never had to do this before.
 
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