It actually now has 44 slots, will be in next build.Bug: The Track is defined in the ui_track.json to have 30 pitslots, but in reality only has 24 start and pit objects defined.
It actually now has 44 slots, will be in next build.Bug: The Track is defined in the ui_track.json to have 30 pitslots, but in reality only has 24 start and pit objects defined.
i copied the 30 pit/start objects from the version iv'e got to this latest version and it works 100%We are taking a look at it! Thank you for your concern
I'm a little confused - is this release just the same as the one that's been around for ages (years?) and is being reuploaded so that people can identify where improvements are needed? Or is this an actual updated version?Yes, in the future, but for now, we want you guys to drive Mitja's v0.6 and give us feedback (since its the latest version) so you guys help us improve the track while we work on other adjustments!
It'd be nice as an alternative selectable track skin rather than a replacement. Choice is good!Can't wait to get home to try this!
I'll just leave a possible suggestion here, if I may: I've been to Estoril quite a few times lately (work-related) and noticed it was re-paved with a nice, clean, dark tarmac sheet. What If we had that new tarmac in this mod, instead of the old, overused tarmac? I'll leave a pic I took, sry for bad quality.
Once again, just a suggestion. I love this track as well, and it would better match the reality of today
Cheers guys, great work!
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I've got a couple of balloons for it too if you want them.I think I made some extra cameras for both layouts, I'll check when I get home and PM you
That's probably because, as far as I can tell, it's been borrowed from rF2 and enhanced.Incredible track. Very high quality and beautiful.
How not? I see them just fine. But thats maybe some tweaks in kseditor, nothing more.There's also a small issue with static skidmarks not receiving car shadows (properly), irrc you've solved it on okayama after some kn5 separation and shader adjustments:
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Please send me your files via PM, thank you!I've got a couple of balloons for it too if you want them.
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Maybe i was not clear... this project was removed from Racedepartment and since this was a really good project i contacted the original author to give us the latest files and continue the project for him, and with this, the community can download again the 0.6v from racedepartment while we improve to the 2.0v.I'm a little confused - is this release just the same as the one that's been around for ages (years?) and is being reuploaded so that people can identify where improvements are needed? Or is this an actual updated version?
If so, is there a changelog? I'm struggling to spot any differences between this one and my existing.
It's listed as 1.0 but you say it's 0.6?
Halp!
Thanks.
See my attached screenshot (link), the skidmark that goes under the right side of the diffusor remains much brighter than the tarmac zone under shadow.How not? I see them just fine. But thats maybe some tweaks in kseditor, nothing more.
Done.Please submit your
Please send me your files via PM, thank you!