Hello there! Im looking for people to help me in this project, anyone interested? Thanks!
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really? first there's no need to use Capital letters, it can make online to fail. 2nd why is it blue? like it's compressed or sth?
IIRC it's NTFS compression or something. I don't know if it's appropriate, but I've seen it in some tracks I've got sent.
I do wonder though, is this really a licensed port from a professional studio?
Would be interested if you could at least share track limits for both layouts, as currently it's impossible to race the AI due to wall crashing when many cars are side by side. Thanks!I just implemented new side limits for original Estoril (no chicane layout), so AI won't crash in start/finish straight walls. Maybe I can upload it, if someone is interested? (or maybe upload fast_lane.ai and pit_lane.ai?).
AI still too slow in GT3 ...
(this also benefits those using NeckFX ou Real Head Movement as it does less strange things)
Could you send me those files please? Thank you very much!I just implemented new side limits for original Estoril (no chicane layout), so AI won't crash in start/finish straight walls. Maybe I can upload it, if someone is interested? (or maybe upload fast_lane.ai and pit_lane.ai?).
AI still too slow in GT3 ...
(this also benefits those using NeckFX ou Real Head Movement as it does less strange things)
It ain't dead, trust me... the amount of work it has been done its impressive, working on a new drift layout, requested by a portuguese drift comunity!Guess this project is dead as well, never replied again after the 24th, no updates, no nothing. It's a shame, as it's a great track. Hope I'm wrong, so surprise me
So we had a team, but some members have choosen other projects and are busy right now, at the time i was looking for people cause i didnt have anyone to help me, like suggestions, track modifcations, etc...How much experience do you actually have in (track) modding?
Not trying to be a massive male reproduction body part, but like some other guys I wonder why you uploaded the version of Mitja again (although with permission from the original creator, but I guess you could have still let it to Mitja then?) when there were some clear things that could've been fixed if you were willing to spend a bit of time on it.
Your role so far and in the future (me and my team, yet you're asking for people willing to work with you) is a bit unclear?
Some things you might look at:
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Floating grass blades on parabolica
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Some bushes completely in the air too, with their horizontal base looking uncanny at that position
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broken mapping for ground textures in this corner
There are many grass zones right next to the track than can behave like landmines if you are unfortunate enough to pass through them with some cars, sometimes toppling them over at low speeds.
Of course, the scaling of the pit guys, the lack of grass fx that you could simply re-use the one from "estoril" on github among other things, or maybe revert the track folder+etc to "estoril" as it's ever been. But at least you should avoid any capitalization on the track folder name, layouts (and probably it's main kn5 too) as mentioned before.
And please, if you can't properly do your own, maybe at least contact KevinK63 for his ai sidelines if working properly.
Cheers