At Last! Xbox One Update of Assetto Corsa is Here!!!

Paul Jeffrey

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Xbox One AC Update.jpg

After a protracted delay, Kunos Simulazioni have finally released the long awaited V1.14 update to the Xbox One version of Assetto Corsa.

Lagging severely behind both PC and PlayStation 4 counterparts, the new update released today on Microsoft's flagship console comes almost two months after the initial 1.14 PS4 and PC build.

Good things come to those who wait however, and with v1.14 Kunos have really stepped up the rate of development in AC, adding several new pieces of content, custom lobbies, many small and large physics improvements and a roll out of the excellent V10 tyres across the full range of vehicles within the game.

Unfortunately players excited to get their hands on the most recent 'Ready to Race' DLC will have to wait a little while longer yet, with Kunos confirming the pack will be submitted into QA shortly, with a view to making a public release in the coming weeks.

In the absence of a fully detailed change log, you can view the release notes from Kunos below:

CONSOLE UPDATE V 1.14 NOTES

Featuring all-new FREE bonus content, including 5 cars, as well as our home made Highlands track! The perfect track doesn’t exist. That’s why we created one.

AUDI QUATTRO S1 E2

Introduced back in 1984, the Audi Sport Quattro S1 E2 revolutionized rallying. Just like the other manufacturers, Audi used the lenient homologation requirements to create a new rally car. All the car maker needed for homologation was a production run of a mere 200 cars.

Blomqvist’s spectacular, sideways driving style suited the Sport quattro perfectly. By flicking the tail out, the Swede overcame the natural understeer of the nose-heavy Audi. He won five of the twelve rounds and was crowned the 1984 World Champion. Mikkola and Roehrl also won a round, which was enough to clinch the constructor’s trophy.

MAZDA MX5 NA

The Mazda MX5 NA was presented in Chicago on February 1989. Provided with an all-steel body shell and a light-weight aluminium hood, in Japan it was sold as Eunos Roadster.

MAZDA 787B

Back in 1991, Mazda became the first Japanese manufacturer to win the 24 hours of Le Mans, with the Mazda 787B. This Group C sports prototype weighed in at just 845kg and was capable of reaching top speeds of over 340 km/h, as well as producing 690bhp at 8000rpm, thanks to its Wankel rotary engine.

BMW M4 AKRAPOVIC

The M4’s engine brace, trunk lid and the roof are all made of Carbon Fiber Reinforced Plastic (CFRP) to shed pounds. But the real masterpiece for both is the CFRP driveshaft — a one-piece unit that offers exceptional strength while reducing rotating mass, resulting in a tighter drive with less counteractive momentum. The Evolution performance exhaust system for the BMW consists of a single-central muffler with valves and bigger link pipe tubes with a middle muffler, all designed to make the performance and workmanship of the Evolution as perfect as its looks. In-depth engineering has produced a sound completely different from the stock system, giving a deep and sporty sound.

LAMBORGHINI GALLARDO SL Step3

What do you get if you unleash some dedicated tuners on the Gallardo engine? A bi-turbo highly modified engine that is capable of doing more than 850bhp on pump fuel and more than 1200bhp on race fuel and full turbo boost.

The chassis has also been tuned accordingly with stiffer springs and dampers all around. Nevertheless you better watch out when you decide to give full boost. The performance is simply out of this world and the car can spin all four tyres in curva grande at monza in 6th gear… Remember, you need to brake 1 to 2 km before every turn as it takes some space to slow down from ultrasonic speeds!

PORSCHE PACK #3 CAR: PORSCHE 911 RSR 2017

Available as a free update for the PORSCHE PACK 3 DLC, the 2017 Le Mans and WEC racing machine produces around 510bhp at 8000rpm. This brand new Porsche GTE/GTLM racecar has been designed from scratch, and features an ultra-modern, flat-six engine positioned in front of the rear axle.

HIGHLANDS LAYOUTS

The perfect track doesn’t exist. That’s why we created one.

Highlands – The original layout, 8152 meters long, filled with fast flowing path with curves and several jumps.

Highlands Long – An extension of the original layout, 12191 meters long and has all the characteristics of the original layout. This layout features some slower curves, a fast series of left and right turns, after a passage between rocks and the distinctive 3km long “Cabhag straight”

Highlands Drift – A configuration born to create long powerslides with supercars and hypercars. At 5167 meters long, this layout features long, flat and smooth curves, perfect for holding a constant power slide. The “tower lùb”, guards the surroundings at the top of the hill.

Highlands Short – The shortest configuration, only 1714 meters, but based entirely inside the city. Incredibly intense and requires the concentration of a pro.
All four layouts share the same starting positions and pit lane, as well as the first corner and final 2 corners.

UPGRADED PHYSICS ENGINE

  • Updated minimum pressures and optimum pressures for various cars.
  • New v10 tyre wear algorithms more sensitive to load for all cars.
  • Graining is now reducing when driving in good temperature conditions.
  • New and updated V10 street, semislick, vintage, and race slicks tyres for all cars. A total of 151 cars updated.
  • Updates for cars that already had V10 tyres.
  • Updated chassis balance and inertias for all 151 available cars.
  • Updated engine coast braking for street cars.
  • Updated Brake heat for the following cars
  • Shelby Cobra
  • Lamborghini Miura
  • Alfa Romeo GTA
  • Abarth 595
  • Ford Escort RS
  • Ford GT40
  • Lotus 25
  • Lotus 49
  • Maserati 250F 6C and 12C
  • Lotus 72D
  • Ferrari 312T
  • Ferrari F40

COCKPIT VIEW ADJUSTMENT

It will be possible to adjust and customize the cockpit view during a game session.

CUSTOM LOBBIES

Initialize a new server instance with custom configuration. Configuration options include: privacy (invite-only, public, password-protected), cars, car skins, track, sessions (durations and types), track conditions, assist levels, realism levels.

CUSTOM CHAMPIONSHIPS

Create any number of championships with any number of events. Configuration options include: opponent cars, skin and names, tracks, track conditions, race and other sessions’ duration, point system. (3 presets)


Assetto Corsa is a racing simulation available for Xbox One, PlayStation 4 and PC.

Check the Assetto Corsa sub forum out and see if you can find yourself a great place to join in with your fellow sim racing fans to discuss this game!

Happy with AC on console so far? Pleased to see the XB1 update has finally landed? What are your impressions of the sim now, post update? Let us know in the comments section below!
 
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Championships definitely do not save, they are deleted as soon as you exit the game. :( Given the frustration this might cause some players who don't know this, and a fix is likely a long while away, it might be a good idea for the devs to let people know.

Setup saves appear to be working fine now across the game. Setups can be saved and deleted and they are still there after a hard reboot of the Xbox One console. :)

One slight oddity, overwritten setups create a duplicate file. If you save a Setup file with the same name you get 2 Setup files with the same name. Both files are the latest setup. No big deal now setups can be deleted, but best to remember to call each iteration a new name.

16 cars is a very poor grid imho. I know, technical limitations and so on, but we recently had a online race here on PC with 48 (!) cars on Road America.

I wish you guys could have at least a 24 cars grid...

For now, I think most of us on Xbox One are just glad to have 16 car grids working with good performance & framerate. Forza 6 already works perfectly with 24 so it may be a possibility one day. I can only speak for our little group but 16 works well because we can all talk to each other too, the new transparent on screen overlays so you know who is talking (eg if you don't know the voice well) is also useful.

Hopefully, Xbox One X will bring bigger car grids and more Xbox Party Chat spaces. Forza 6 already has some good quality esports style overlays so it seems to be moving in that direction.
 
You guys call 16 cars a "full grid"?
16 cars is a very poor grid imho. I know, technical limitations and so on, but we recently had a online race here on PC with 48 (!) cars on Road America.

I wish you guys could have at least a 24 cars grid...
It is a full grid on console. And it's no surprise really, look at what kind of hardware you need on PC for the AI and then look what kind of CPU the consoles have. CPU is a bottleneck on console not just for this game.
 
Setup saves appear to be working fine now across the game. Setups can be saved and deleted and they are still there after a hard reboot of the Xbox One console

This is great news (I'm away from my xbox)! Championships are always a very dicey proposition on the console (except in career) because of the turnover, the dropped sessions, and the screwed up stats, but at least they tried. Since the setups for many cars are quite involved (a good thing), not being able to save them is disastrous.

I also heard they improved the button mapping. You still can't customize it, but someone told me there were more template options. Hope this is true.

BTW, it's great to see an xbox article on here! Thanks Paul.
 
It is a full grid on console. And it's no surprise really, look at what kind of hardware you need on PC for the AI and then look what kind of CPU the consoles have. CPU is a bottleneck on console not just for this game.

How many AI-Cars can you have at once?
On computer, the AI needs much more CPU-performance than cars in onlinelobbys. I don't know, if the same goes for consoles.
 
This is great news (I'm away from my xbox)! Championships are always a very dicey proposition on the console (except in career) because of the turnover, the dropped sessions, and the screwed up stats, but at least they tried. Since the setups for many cars are quite involved (a good thing), not being able to save them is disastrous.

I also heard they improved the button mapping. You still can't customize it, but someone told me there were more template options. Hope this is true.

BTW, it's great to see an xbox article on here! Thanks Paul.

It is fabulous to finally have this game working properly online in multiplayer on Xbox One that is for sure. 2 hours of fully stable, great framerate action at Silverstone kept us all captivated last night. Not a random room crasher in sight.

The AC Xbox One Championships are only available in single player and unfortunately, they don't save means they can only be used in one gaming session which sort of defeats the object if you are trying to recreate a season. I agree with all you say about multiplayer championships, almost perfect stability is required for and it will be interesting to see how PCARS2 gets on with that.

Setup saves work as long as players don't hard quit the game, backing out to the title screen is the surest way of making sure the saves remain in place. There is an in-game warning but you know how it is with consoles, a different game is just a click away so not everyone takes the time to back out properly.

There are now 4 controller templates and the ability to switch steering stick, they look like the same profiles as the PS4 version (again at last) to me. No additional wheel presets and I think it's the wheel where we need the custom mapping because of the limited buttons.

The other big hit is the adjustable cockpit view. Being able to move the in-car view is a real bonus (something we've taken for granted on PCX and especially in VR for a long time) and I'm hearing a lot of positive comments about it.

I now give AC on Xbox One a cautious recommendation, cautious because you still have to be prepared to overcome the odd quirk and obstacle but for those prepared to persevere the handling model outclasses anything on the console for the moment. If patch 1.15 brings the latest AI, custom mapping and sorts the problems like custom championships not saving it'll be a full recommendation from me at that point. Before this all sounds too much like praise I will add again that it took far too long to get here, we've basically been used as long term beta testers and that isn't on with a full release.
 
pit_screen.JPG

strategy_window.JPG

Console users don't get strategy screen? And the pit screen does not allow for tire pressure adjust either. So, how's driver to adjust TP in XBOX format? Hope this is added later because if you change Compound, you need to be able to change TP, right?
 

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