Assetto Corsa V1.0 RC Released

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Kunos Simulazioni has released version 1.0.0 Release Candidate for Assetto Corsa, which has been long anticipated for AC's early access participants. Today we celebrate!

Buy Assetto Corsa directly from our webshop here (premium members pick it up with 10% discount here)

1.0.0 RC Patch Notes
  • Assetto Corsa is now feature complete
  • General bugfixing and performance optimizations
  • Visual damages enabled
  • Aero damage implemented for all cars
  • Engine damage implemented for all cars
  • Suspension damage implemented for all cars
  • Tyre Damage System
  • Pit stop implemented for online races
  • Multiplayer improvements
  • New audio engine implemented
  • New post processing effects enabled, heat shimmering, god rays etc
  • New car : Alfa Romeo Giulietta Quadrifoglio Verde model 2013
  • New car : Ferrari 458 GT2
  • New car : Ferrari LaFerrari
  • New car : Lotus 2 Eleven GT4
  • New car : Lotus Evora GTE Carbon
  • New car : Lotus Exige S
  • New car : Lotus Exige V6 CUP
  • New car : Mercedes AMG SLS GT3
  • New car : Shelby Cobra 427SC
  • New track : Silverstone National
  • New track : Spa Francorchamps
  • New track : Trento Bondone hillclimb
  • Audio sample improvements and volume balancing
  • Added track reverb zones
  • Fixed Traction Control always engaged in particular conditions
  • TC and ABS factory settings now work properly
  • Tuned distance filter and attenuation for exterior sounds
  • Balanced performances for GT2/GT3 cars
  • Lotus 49, Lotus 98T, Ferrari 312T have lower default rev limiters. Can go over 100% but damage may occur on higher revs
  • Improvements on digital instruments cockpits for various cars
  • Added track sound reverb
  • Added different sounds for car to car, car to objects and car to track collisions
  • Improvements on automatic gearbox on various cars
  • All the tracks have been improved and updated with collidable objects
  • Overall interior samples volume correction and balance
  • Overall exterior samples volume correction
  • Tuned wind and tyre rolling volumes and curves
  • Tuned kerb pitch and volume according with speed
  • Tuned ambience(crowd) volume
  • Tuned interior and exterior gearshift sounds
  • Steer animations for Ferrari 458 S3
  • Small fix on the front Pagani Zonda R tyres
  • LOD4 implemented to increase framerate performances
  • Drivetrain damage for cars with H shifter gearboxes.
  • Traction control sound now works for all cars
  • Showroom bugfixing and improvements
  • Added tyre blankets under realism tab. The setting is global for all cars and pre heats tyres at 80C
  • Career now available
  • New 3D driver models
  • BMW Z4 GT3 aero balancing, rear wings stalls more on low values
  • New TCP/UDP server
  • All tyres have graining and blistering enabled
  • All tyres have rim radius
  • Fixed all F1 cameras for all vehicles
  • Fixed all F6 cameras for all vehicles
  • GUI improvements
  • Driver animations improvements
  • Replay now records the current leaderboard
  • Oculus DK2 support
  • Single player Qualify improved
1.0.1 Patch Notes
  • Fixed Oculus IPD reading
1.0.2 Patch Notes
  • Corrected KTM X BOW factory ABS setting to non enabled.
  • Corrected fuel tank placement for Alfa Romeo Giulietta Q.V. 2013
  • Corrected setup options for Alfa Romeo Giulietta Q.V. 2013
  • Corrected Gearbox ratios for Alfa Romeo Giulietta Q.V. 2013
  • Corrected flames position for Mercedes SLS AMG GT3
1.0.3 Patch Notes
  • Triple screen rendering fixes
  • Launcher default theme: server listing behavior change on server selection
  • Launcher default theme: list now scrolls to selected server when server name clicked in detail panel
  • updated Fmod 1.05.03 (some volume / fading sound issues may occur. Feedback is appreciated)
  • fixed audio.ini missing opponents volume value
  • fixed opponents volume and attenuation
  • reworked distance attenuation management
  • tweaked exterior reverb
  • fixed wind volume curve
  • fixed interior sounds spatial position (for surround configurations)
  • fixed exterior sounds envelopment
  • fixed surfaces sounds envelopment
  • tweaked overall throttle crossfading
  • fixed SLS idle sound and some crossfades
  • overall volume balancing
1.0.4 Patch Notes
  • fixed server not properly freeing slots leading to many "no slot available" messages
  • known issue: engine sound missing when session starts (camera rotates around the car)
  • fixed interior engine sound went muffled in the previous update
  • fixed digital clicks coming from AI during fast coast/load transitions
  • fixed sound clipping (tuned compressor when many cars are involved)
  • fixed opponents distance attenuation
  • fixed positional sounds for skids
  • improved overall volume balance
  • fixed some bodywork samples playing when still
  • fixed some sample loops
  • improved engine spatial position depending of real car engine position
  • improved LaFerrari low freq for interior sounds
1.0.5 Patch Notes
  • Fixed acServerLaunchers not serializing Tyre Blankets option
  • Fixed "Force On" ABS and TC settings not working as expected
  • (WAITING FOR CONFIRMED FIX) Fixed AIM telemetry not loading
  • Fixed server not sending the right JSON and not showing up properly in LAN
  • Fixed some problems with showroom rendering
  • Time Attack : time stops while in pause
1.0.6 Patch Notes
  • Launcher default theme: fix for opponent skin selection method
  • Launcher default theme: fix for special event opponent level
  • updated FMod project for modders (in SDK\Audio folder). Please use Fmod 1.05.03 - pipeline still WIP
  • exposed MAX_CHANNELS parameter in assetto_corsa.ini. Lower to 32 ONLY IF you experience stuttering/missing audio during gameplay
  • fixed missing backfires for some cars
  • optimized FMod thread occupancy
  • Lotus 98T qualifying turbo and engine rev damage balancing
1.0.7 Patch Notes
  • Updated FMOD project (SDK\Audio folder)
  • Fixed Fmod error handle caused huge log file (and stuttering in some cases)
  • Improved overall volume balance
  • Fixed opponents volume and attenuation during gameplay. Situational awareness much improved
  • Optimized average number of channels used in FMod with many opponents
  • Balance adjustments on BMW Z4 GT3 performance
  • Balance adjustments on Ferrari 458 GT2, Mercedes SLS GT3 and Formula Abarth fuel consumption
  • Mercedes SLS GT3 Traction Control and ABS levels corrections
1.0.8 Patch Notes
  • Audio hotfix
  • Fixed career intro issue
1.0.9 Patch Notes
  • Correction of Lotus Exos 125 and Exos 125 S1 drivetrain bugs with differential at 90% and automatic clutch
  • Fmod: update SDK project and pipeline document - MODDERS, UPDATE YOUR WORK PLEASE!
  • improved distance attenuation for opponents
  • fixed skid volume
Known issues
  • "No sound for mod cars", because of new sound engine (Fmod), no workaround yet
  • "Main Gui not in he middle screen" (tripple screen setups), workaround
  • Game crash after clicking 'Tyre Tester' ingame app

Assetto Corsa is now sure to be one of the best racing sims available, if you have not yet tried it, we recommend you do so. With an excellent selection of cars, laser scanned tracks, and true to life physics, and support which will continue after the final release AC is sure to be an excellent sim for years to come.

Join the discussion in our AC forums, and get racing in our Assetto Corsa Racing Club! While you're at it, why not check out some awesome videos and screenshot in our AC gallery?
 
Last edited by a moderator:
A lot of people have problems with random disappearing sound during races against AI. Sounds just cut out and the only way to get it back is to close Acs.exe -
back at launcher the sound work again! I am one of em:( That said.....

Luca posted this today!

An update should come today, we'll expose a parameter in the assetto_corsa.ini file where you can lower max channels according to your sound card wavetable.
The common pattern is that your sound cards (onboard realtek, hdmi audio or old audigy/xtrememusic chipset) have a maximum polyphony of 32 or 64 channels. Hope this pattern will drive us to fix the issue once for all, so we can focus to improve the overall experience.
:)

If I may ask, about what parameters we are talking?
After today small update and looking at my assetto_corsa.ini file the only references for audio that I can see are these ones:

[AUDIO]
SURFACES_DISTANCE_SCALE=2
UPDATE_INTERVAL=16
DISABLE_ENGINE_SOUNDS=0

These values are the default ones. I would like to know what I need to change in order to set 32 or 64 channels.

Thanks in advance.
 
Does anyone know how to change the steering lock for specific cars? It just feels too twitchy at the moment, some cars even undriveable.

Thanks.

PS: quote this post if you have a solution, please. :)
 
Does anyone know how to change the steering lock for specific cars? It just feels too twitchy at the moment, some cars even undriveable.

Thanks.

PS: quote this post if you have a solution, please. :)
If you can change the degrees in your wheel driver (logitech, thrustmaster etc.) then put the value at max possible.
Then go in the game and put the same steering degrees as your wheel is using, you can find it in controls page under steering axis.
After that, go to video options - view tab and at the bottom you find: virtual steering wheel rotation limit, which goes from off - 0 to 450. Which is the value for when you turn the wheel to left side or to right side.
Example: 300º wheel - in game 300 steering degrees - virtual wheel 150º.
 
If you can change the degrees in your wheel driver (logitech, thrustmaster etc.) then put the value at max possible.
Then go in the game and put the same steering degrees as your wheel is using, you can find it in controls page under steering axis.
After that, go to video options - view tab and at the bottom you find: virtual steering wheel rotation limit, which goes from off - 0 to 450. Which is the value for when you turn the wheel to left side or to right side.
Example: 300º wheel - in game 300 steering degrees - virtual wheel 150º.

Thanks mate. However, there is no place under controller settings to change the rotation - unless it's hidden somewhere very obscure?

I put the on-screen wheel to static or off anyway, so that doesn't matter whether it matches - but it might be useful to someone else. :thumbsup:
 
Yes there is, under the steering axis in controls page. There's a slider to set the degrees. Even if you disable the wheel model, you should still try to set virtual wheel degrees in video options-view tab. Degrees for one side only. Try with it off and try with the right amount like I've suggested, then compare.
 
Yes there is, under the steering axis in controls page. There's a slider to set the degrees. Even if you disable the wheel model, you should still try to set virtual wheel degrees in video options-view tab. Degrees for one side only. Try with it off and try with the right amount like I've suggested, then compare.

OK awesome. :sneaky:

I thought it was only visual, but clearly I'm a dumbass :p Your help is duly appreciated, sir...
 
  • Deleted member 151827

Yes there is, under the steering axis in controls page. There's a slider to set the degrees. Even if you disable the wheel model, you should still try to set virtual wheel degrees in video options-view tab. Degrees for one side only. Try with it off and try with the right amount like I've suggested, then compare.
So if i wanted 900 degrees i would set it to 450?
 
N
Yes there is, under the steering axis in controls page. There's a slider to set the degrees. Even if you disable the wheel model, you should still try to set virtual wheel degrees in video options-view tab. Degrees for one side only. Try with it off and try with the right amount like I've suggested, then compare.

No luck I'm afraid. No matter what I do, the wheel is stuck at 450 degrees, and 180 degrees with the Exos... Made it 900 degrees everywhere I could think of - Profiler, even created a new profile etc.
 
You just need to set 900º in logitech, 900º below steering axis. 450 in virtual. That's it, you're done for all cars. Because Assetto adapts the steering to each car, if the lotus exos has 360º (180 to each side) of force feedback, anything from 361 to 900 will not have force feedback and the wheel goes light. The lotus exos cannot give 900, because the real car only has 360, even though you can turn your physical wheel 900 degrees, only 360 of those has force feedback, and you'll notice when you go beyond the limit.

Explaining the virtual limit of 450 in 900 wheels: It is for cars that go beyond 900º of steering, the virtual rotation limitation is useful to sync what you do physically and what happens in the game. For example, take the current alfa romeo and put virtual limit off; what happens is that after a certain point
of turning the wheel, they aren't in sync any more, the alfa romeo steering will turn more than your g27 with 900º. But after you set 450 virtual, all is well.
 
1.0.6 RC - 252.1 Mb
- Launcher default theme: fix for opponent skin selection method
- Launcher default theme: fix for special event opponent level
- updated FMod project for modders (in SDK\Audio folder). Please use Fmod 1.05.03 - pipeline still WIP
- exposed MAX_CHANNELS parameter in assetto_corsa.ini. Lower to 32 ONLY IF you experience stuttering/missing audio during gameplay
- fixed missing backfires for some cars
- optimized FMod thread occupancy
- Lotus 98T qualifying turbo and engine rev damage balancing
 
You just need to set 900º in logitech, 900º below steering axis. 450 in virtual. That's it, you're done for all cars. Because Assetto adapts the steering to each car, if the lotus exos has 360º (180 to each side) of force feedback, anything from 361 to 900 will not have force feedback and the wheel goes light. The lotus exos cannot give 900, because the real car only has 360, even though you can turn your physical wheel 900 degrees, only 360 of those has force feedback, and you'll notice when you go beyond the limit.

Explaining the virtual limit of 450 in 900 wheels: It is for cars that go beyond 900º of steering, the virtual rotation limitation is useful to sync what you do physically and what happens in the game. For example, take the current alfa romeo and put virtual limit off; what happens is that after a certain point
of turning the wheel, they aren't in sync any more, the alfa romeo steering will turn more than your g27 with 900º. But after you set 450 virtual, all is well.

Still didn't work. I even manually changed it to 900 degrees manually in all the saved controller files I could find under the Documents Assetto Corsa controllers folder. And I deleted them, and recreated them from scratch, still did nothing.

I kinda "fixed" it by exiting Logitech Profiler, but then I have, instead of the normal "lock" that G27's give you at the vehicle's max rotation, which stops the wheel from moving any further than that, a total zone of deadness untill you get to 900 degrees - so no force feedback, nothing.

I am tempted to do a complete reinstall but at 2Mbps this will take soooo long.:notworthy:
 
Still didn't work. I even manually changed it to 900 degrees manually in all the saved controller files I could find under the Documents Assetto Corsa controllers folder. And I deleted them, and recreated them from scratch, still did nothing.

I kinda "fixed" it by exiting Logitech Profiler, but then I have, instead of the normal "lock" that G27's give you at the vehicle's max rotation, which stops the wheel from moving any further than that, a total zone of deadness untill you get to 900 degrees - so no force feedback, nothing.

I am tempted to do a complete reinstall but at 2Mbps this will take soooo long.:notworthy:
Have you got a persistent profile applied?
 

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