oh yes of course, but my original point is that...personally...I find it hard to go back to static track sims as I'm half expecting the dynamics to effect everything and then it does'nt and I'm left feeling deflated, it's one of those features that sometimes I simply can't do without and I actually crave using.
If there was a NASCAR mod for RF2 then I'd be in 7th Heaven!
The thing is if the cars have depth to there physics on the limit then you notice a huge amount of dynamics in subtle grip levels just from tire temperatures or nature of how tires work in real life.
If RF2 drove properly you would notice the effects similar to real road without even having a real road in terms of when the tires are on there prime and how they grip and change due to temperature.
If RF2 didn't have wonky bland car physics when driving at the limit sure real road would be a really nice feature but I don't see how you can simply overlook other aspects of the physics just because it has its "real road".
IT would be the same with the majority of cars in i racing allot of them handle very strange indeed and a real road would just magnify the areas of the simulation that still need work.
I don't think anyone disagrees that real road is a good feature, its something you would hope all sims would have , but I just think it comes secondary to having cars that fundamentally handle right on the limit or at low speed or over curbs.
Until you have cars that can cope and drive in diverse situations, all real road does is produce more unpredictability and situations that brake the physics , ultimately making the driving worse.
I think Allot of interpretation of real road will be like how people perceive car set-ups where they spend hours making changes when they are not even at pace with a default set or making fundamental issues in there basic driving, yet they will be sure the set-up changes are making a huge difference to the car and there time.
Mind you I'm sure as RF2 develops so will the car handling and then we will get to a point where real road adds to the experience rather than getting in the way of it and we will see less situations for example with cars laterally sliding of tracks in weird ways or cars having a lack of handling at lower grip levels .