Assetto Corsa Free Bonus Pack 2 Details Revealed

Paul Jeffrey

Premium
Coming on March 31st, Kunos Simulazioni have today revealed details of the second free bonus car pack to hit the popular Italian racing simulator, Assetto Corsa.

Featuring the Corvette C7 Stingray, Ford Mustang and Fiat Abarth 595 alongside a new desert style 'Black Cat County' track, Bonus Pack 2 is a nice addition for fans to enjoy alongside all the promised goodies due to come in the Version 1.5 release on the same date.

AC Bonus Pack 2.jpg


Black Cat County is a new and attractive-looking fictional circuit that will come in three configurations and could well prove to be a wonderful playground for those with a leaning towards sideways drift-style action in the game.

The Fiat Abarth will form part of the Xbox One and PS4 release content due to launch on June 3rd in Europe and June 7th in North America with the C7 Stingray and Ford Mustang coming to console in the ‘Prestige Pack’ pre-order incentive at select retailers.

Don't forget to have a look at our recent exclusive interview for discussions around the console release and check out our Assetto Corsa forums and Racing Club for great online racing against your fellow sim drivers.

Looking forward to version 1.5 and the free bonus content? Enjoying the game so far? Let us know in the comments section below!
 
I didn't like the whole story that lead to david and misterbeam getting banned. I think you should have had more patience with the game and the devs in the final stretch, because like a month ago it was announced some of the fixes in 1.5, in some of the threads where stefano also participated, and new tools or parameters unlocked for the modders to customize their car physics/tyres. Which would have improved the cars you were working on.
 
Hey guys,

would a clean install be advized? I have backed up the FULL Assetto Corsa game this time so I won't lose any mods and stuff....but with so much new physics and content this might be obsolete as anything before 1.5 update will become outdated. Or is this a wrong assumption?
Long story short: keep the old data to reinstall mods or just start from blank?
 
Hey guys,

would a clean install be advized? I have backed up the FULL Assetto Corsa game this time so I won't lose any mods and stuff....but with so much new physics and content this might be obsolete as anything before 1.5 update will become outdated. Or is this a wrong assumption?
Long story short: keep the old data to reinstall mods or just start from blank?

If your AC is heavily modded and your internet speed can allow you to redownload the whole game, yeah it's recommended in that case.
 
From Stefano Casillo Post,
this is what we got until now:

AC 1.5 CHANGELOG
- New Abarth 595esseesse and S1, S2 upgrades
- New Ford Mustang GT 2015
- New Corvette C7 Stingray
- New Black Cat County track
- Nurburgring gp circuit updated
- Nurburgring gp circuit now with 4 layouts
- Silverstone circuit updated
- Monza circuit updated
- Spa circuit updated
- Nurburgring Nordschleife circuit updated
- Nurburgring Nordschleife endurance cup layout added
- Mugello circuit updated
- Magione circuit updated
- Imola circuit updated
- Drift circuit updated
- Vallelunga circuit updated
- Vallelunga classic layout added
- Vallelunga circuit (all layouts) now has 24 car slots
- Activated time progression in Multiplayer
- Damage is now visible in Multiplayer mode for remote cars
- Launcher: steam overlay support disabled due to stability issues
- Launcher: re-instated multi-process mode for CEF due to stability issues
- Launcher: changes to memory usage policy, more aggressive memory releasing thresholds
- Fixed Lamborghini Miura gearbox damage
- Updated drivetrain upshift and downshift timings for all cars
- F6 inside cameras use internal sounds
- Free camera now honours distance multiplier for sound attenuation
- Of all Drivable cameras only Cockpit uses internal sounds
- Transmission sound can have its own volume (by default it shares engine volume, otherwise it uses the TRANSMISSION value set in audio.ini)
- Gearshift sound shares engine volume
- Backfire sound shares engine volume
- Fixed car sound when bottoming out
- Realtime app shows lapped guys (blue) and lapping guys (green)
- Fixed FuelLapEvaluation function
- Fixed fuel consumption on turbo engines
- Fixed inconsistency on UI tech specs
- Modding : added FormCamera functionality to associate internal/external soundset
- Modding : added console commands "observeLights" and "observeFlames" (work as observeDigital); EDIT_MODE is deprecated
- Modding : added Digital Instrument KERS_CHARGE (percentage)
- Modding : added Digital Instrument TOTAL_LAPS (if session is not race then "---")
- Modding : added Digital Instrument CURRENT_LAP
- Modding : added Digital Instrument EST_LAPS (if est is less than 0 then "--.-")
- Modding : added Digital Instrument AMBIENT_TEMP
- Modding : added Digital Instrument FUEL_CONS (UNITS: MPG_UK, MPG_US, L100 or "Kms per Liter" if missing)
- Modding : added Digital Instrument PLACE_HOLDER to avoid fixed digits on texture (use TEXT)
- Modding : added ON_BOARD_LOOKBACK_OFFSET in car.ini
- All tyres now use V7 with brand new heating values (beta: except Exos F1 tyres yet)
- All tyres now use V7 with brand new falloff level and speed (beta: except Exos F1 tyres yet)
- Changed all tyres flex and pressure relation.
- Changed all tyres footprint and pressure relation
- Modified global aero efficiency with yaw angle. Works on all cars
- Added new aero.ini version=3 with new YAW_CL_GAIN values that can stall wings depending on yaw angle
- Yaw angle stalling wings and diffusers for GT2/GT3 cars and Mercedes C9 and Lotus 98T
- All GT2/GT3 cars now have minimum height 55mm
- 200,400,500,1000,2000 meters drag circuits now available
- Modding : ksPreviewBuilder added to sdk/dev folder
- Python Interface:
- initFont(fontfamily, italic, bold)
- setCustomFont(fontfamily, italic, bold)
- getCameraMode()
- setCameraMode(acsys.CM)
- getCameraCarCount(carId)
- setCameraCar(F6 camera index, carId)
- focusCar(carId)
- getFocusedCar()
- getServerName()
- getServerIP()
- getServerHttpPort()
- getServerSlotsCount()
- isCarInPitline(carId)
- isCarInPit(carId)
- isConnected(carId)
- getCarBallast(carId)
- getCarState(carId)
- eKersCharge
- eKersInput
- totally revamped backfire system (will not break mods)
- added new F1 "dash camera" and "Chase camera #2"
- CameraManager : fixed issue globalCameraIndex
- Fixed Camera selection on Replay Interface
- Fixed CameraApp to reflect Dash and Chase changes
- Fixed Camera system messages
- Fixed Random camera wrong cameras + message
- added CameraOnBoard offset to avoid car parts on view
- added new driver model with lod
- added Fuel Lut to solve issues with several cars gauges
- SharedMemory : added new members
- SPageFilePhysics
float turboBoost = 0;
float ballast = 0;
float airDensity = 0;
- SPageFileGraphic
int isInPitLine = 0;
float surfaceGrip = 0;
- SPageFileStatic
float maxTurboBoost = 0;
float airTemp = 0;
float roadTemp = 0;
bool penaltiesEnabled = false;
float aidFuelRate = 0;
float aidTireRate = 0;
float aidMechanicalDamage = 0;
bool aidAllowTyreBlankets = false;
float aidStability = 0;
bool aidAutoClutch = false;
bool aidAutoBlip = false;
- fixed several cars still featuring dashboard "floating" digits
- fixed car scraping volume
- added first implementation of Force Feedback Post Processing (docs in cfg/ff_post_process.ini)
- improved camber calculations
- improved tyre heating on low friction surfaces (grass,sand etc)
- added new "Tyres" app (work in progress)
- Server lap counters and lap times are now 16 bit unsigned ints allowing super long sessions/races
 

What are you racing on?

  • Racing rig

    Votes: 528 35.2%
  • Motion rig

    Votes: 43 2.9%
  • Pull-out-rig

    Votes: 54 3.6%
  • Wheel stand

    Votes: 191 12.7%
  • My desktop

    Votes: 618 41.2%
  • Something else

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