Assetto Corsa Competizione | V1.5 and GT4 DLC Released

Paul Jeffrey

Premium
Kunos Simulazioni have launched their V1.5 update of Assetto Corsa Competizione alongside the exceptional GT4 Pack DLC.
  • New DLC contains 11 GT4 cars.
  • DLC priced at £17.99.
  • Multi-class online racing now available.

Assetto Corsa Competizione GT4 | Check out our DLC review: Click Here

Yes, at long last release date is here and a brand spanking new update for Assetto Corsa Competizione has been released! Packed with features, fixes, improvements and changes, as well as the small matter of a new 11 car DLC replicating the 2019 European GT4 Series championship, this is one of the biggest update / DLC drops released for Assetto Corsa Competizione to date.

We shall get on to the subject of GT4 in a moment, but before we do, let's take a look at the V1.5 update change log that comes with this brand new build.

ACC GT4 Review 2.jpg


Assetto Corsa Competizione GT4 | Introducing Greatness: Click Here.

GENERAL:
GT4 European Series DLC (2019 season) now available for purchase with:
  • Alpine A110 GT4
  • Aston Martin Vantage V8 GT4
  • Audi R8 LMS GT4
  • BMW M4 GT4
  • Chevrolet Camaro GT4.R
  • Ginetta G55 GT4
  • KTM X-Bow GT4
  • Maserati Granturismo MC GT4
  • McLaren 570S GT4
  • Mercedes-AMG GT4
  • Porsche 718 Cayman GT4 Clubsport
  • Official 2019 GT4 European Series liveries and bonus presentation liveries for select models.
  • Additional bonus GT World Challenge Europe 2020 liveries.

Assetto Corsa Competizione GT4 | Gameplay Videos: Click Here.

GAMEPLAY:
  • Added GT4 Season menu (DLC).
  • Added GT4 Sprint Race game mode: 1-hour race duration, mandatory driver swap in pit window, no tyre change or refueling allowed (DLC).
  • Added GT4 2019 championship season and custom championship season (DLC).
  • Fixed a bug where saving the game while the car was facing the wrong way would DQ the player when loading the session.
  • Changed references in the penalty system to allow different track limit thresholds for different car groups in mixed races
  • Potential fix to the pit exit trigger fail and subsequent issue with pit limiter getting stuck and stint times not restarting properly when the player had the first box.
  • Fixed an inconsistency in the lower threshold of the automatic wiper assist.

UI:
  • Dash display opacity slider added in View Settings.
  • Short name (abbreviation shown on Lumirank display) now editable in driver UI menu.
  • Car classes marked on RT and leaderboard items on the HUD in mixed races.
  • Class indicator added to Broadcast HUD.
  • Broadcast MFD now contains split GT3/GT4 standings in mixed races (long press Insert hides & re-evaluates if race is multiclass or not during the race).
  • Class indicator added to MP timetables.
  • GT4 cars grouped in MP car selection.
  • "Sticky" HUD layer remains visible when hiding HUD via long press.
  • Updated realtime leaderboard widget time gap logic to support mixed classes.
  • Fixed controller navigation for the colour selector in the driver editor page.
  • Fixed a bug with control-hijacking by hidden widgets.
  • Dash widget size now respects low aspect ratio resolutions.
  • Showroom widgets to not consume mouse events while camera is being controlled.
  • Fixed temporary mouse pointer invisibility when intro session is set to skip.
  • Pit rule summary widget added to the garage screen.
  • Server statistics widget added to the garage screen.
  • Driver swap widget added to the garage screen (when applicable).
  • "Drive" button now pulsates on the garage screen during countdown.
  • Updated track map widget and interactive track map widget added to the garage screen.
  • Clicking on the markers changes focused car, clicking outside changes marker between position and racing number.
  • Indicates cars triggering yellow flag.
  • Indicates cars on invalid lap in Qualifying sessions (cyan marker).
  • Full track map widget now available on the Broadcast HUD and the Replay HUD.
  • HUD track map now has zoomed-in and full map option in HUD settings.
  • Added track map HUD page (cycle F2) as a secondary broadcast page with focus on track map.
  • Fix to only one car model being available for custom cars after adding the first one.
  • Server name is now shown for saved replays.
  • Fixed weather widget timing out on Broadcast HUD.
  • Weather forecast now shows current weather.
  • Weather forecast rainfall icons now show indication of increasing/decreasing rainfall (+/-) when both forecast stages prompt the same icon.
  • Fixed missing mouse pointer with Cinema HUD open.
  • Fixed erroneously exposed tyre set selector for wet tyres when switching between compounds and when loading a setup after session transition.
  • Fixed an issue with the setup strategy selector that would jump to the end of the list of strategies after session transition.

CONTROLLERS:
  • Change in the management of controller devices, to use instance IDs instead of on product ID.
  • Allows the use of multiple instances of the same controller device model, such as button boxes.
  • Fixed Frequency setting not loading correctly after being set in the UI.
  • Disconnected devices will no longer be deleted from controls.json but will be marked as disconnected (red-coloured device name in configuration screen).
  • Controls configuration can now be reloaded to detect re-connected devices without need to restart the game.
  • Refresh/reload and undo buttons added to the controls page.
  • Default keyboard binding for "downshift" reassigned to "X" in order to avoid clash with basic Windows function hotkeys.
  • Fixed FFB controller order dependency, now the steering device automatically gets FFB assigned.
  • Potential fix to lack of FFB for certain devices upon first install or control settings reset.
  • Controller presets for Simucube and Simucube 2 wheel bases.
  • Added new rumble effects and adjusted existing ones for XInput gamepads.

MULTIPLAYER:
  • Server: added server-side car group restrictions: GT3, ST, Cup, GT4, FreeForAll.
  • Client: server car group displayed in server list.
  • MP car selection page automatically pre-selects car based on eligibility.
  • NOTE: DLC ownership is not required to join mixed-class servers and see opponent cars.
  • Quickjoin always respects the car group that is currently selected.
  • CP servers are in Mixed mode, and use the Primary car.
  • Client: server list now will not refresh upon returning from car selection/advanced menu.
  • Client: fixed an issue with failed race starts when clients entering an invalid state would not be re-evaluated as valid even after regaining position.
  • Client: fixed a crash that would occur when the client joined during the start of the formation phase.
  • Client: fixed an issue where clients joining during the preparation/countdown phase would be sent up to the top of the grid by the formation widget and erroneously start from pole.
  • Client: fixed a potential client crash when using maximum tyre set rule in driver swap scenarios
  • Client: fixed unreliable grain/blister/flatspot data transfer in swap scenarios when reusing old tyresets while also swapping driver.
  • Server: client reject during post-qualifying phase now made global to prevent erroneous spawning.
  • In an open-race server, clients may still join after the post-qualifying phase, either during the race countdown phase, during the formation lap or after the race start.
  • Server: fixed a rare server issue that would skip to the end of the race session when all clients entered into an invalid state at the same time during the formation phase.
  • Server: added "isLockedPrepPhase" setting (settings.json) to prevent clients who did not take part in qualifying from joining during the preparation/countdown phase.
  • CP: fixed client rejection with "server full" message with successful registration.

PHYSICS:
  • Fixed tyre pressure reset on used tyres when pitting without tyre change.
  • Motec control channels frequency upped to 60Hz.
  • Fixed Motec channel drift when comparing laptimes.
  • Kerb, slip, G-force and ABS vibrations added to physics API.
  • EBB (active electronic brake bias) feature activated and implemented.
  • Torque vectoring differential activated and implemented.
  • Pirelli DH and DW tyre model implementation, all dimensions required and used for GT4 European Series cars.
  • Updated and improved implementation of caster physics (also affects visual appearance).
  • Porsche 991II GT3 Cup tyre model update and fine-tuning.
  • Porsche 991II GT3 Cup updated spring rates and bumpstops as per endurance homologation.

GRAPHICS:
  • Sparks performance optimization and probability filtering tweaks.
  • Backfire performance optimization.
  • Optimization of light emitters at Nurburgring to help reduce stutters.
  • Fixed car dirt visuals getting reset after certain periods in Multiplayer sessions.
  • Various car LOD fixes.

AUDIO:
  • Tweaked curbs and astroturf volume in onboard cameras.
  • Better organization in sample reference structure.
  • Better audio feedback for brake temperature and wear level.
  • General fine-tuning.



Also new for today is the GT4 Pack DLC - adding 11 new GT4 cars from the 2019 European GT4 Series to the simulation. I've already talked to death about these cars, so if you want a quick summary again, check out these two videos:



Enjoy the racing folks!

Assetto Corsa Competizione is available now on PC, Xbox One and PS4.

Got questions? Head over to the Assetto Corsa Competizione sub forum here at RaceDepartment and let the community be your guide!

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I just want to point out that If Oz is like the UK then "the poorest" will be homeless, so no....they don't live like kings.....in any country.

With the welfare the way it is, The poorest get enough for a room, clothes, food, and generally have a TV, a console, tobacco, beer,fried chicken etc.There is also free medical care, and extra funds made available for education purposes and school fees.

Most that are homeless are there due to mental illness,addiction or because they want to be. The homeless population in Brisbane city parks swells during the summer season as its comfortable to sleep outside.

When I go overseas and see three families crammed into a 2 room concrete block building with no doors, eating rice with their hands from a communal pot and working from predawn to 10 at night for $1 a day the "poor" in Aussie definitely live like kings in comparison. They get much more for doing nothing.
 
Bit the bullet and bought the pack. So far very happy, as already said these cars are fun and easier to catch slides etc. than GT3.

I love that Kunos are focussed on quality and not quantity, this is just what the simracing community needed. My only gripe is that I have to play on a 4k monitor as VR is just unusable for me, even on a pretty pokey system.

Racing a coherent series with complete tracks and car packs is wonderful. I still love vintage / fantasy content but I have rfactor 2 for that.

I hope ACC continues the way they are going!
 
I still think a DLC of a group of cars - along, with a bit more game functionality - for half the price of the entire game itself ... is steep. I'm sure the content standard is right up there with everything else Kunos has done, but the cost, well surprised me. Yes I know a car and a track in iRacing costs a comparative fortune, but that's a different funding model.
 
I got it and tested nearly every car. I got a bit burned out by the time I got to the Mercedes, and by then I was driving like poop.

So far I am really liking the Alpine, Ginetta, X-Bow and the McLaren. Again I have yet to test the Porsche. It's a relief to drive the slower paced cars. ACC's GT3 are a bit too demanding for me.
 
The day Ppl will understand ACC follow SRO. a G

Sorry for the off topic,
What CPU have you got?

Thanks.
9700k was running it at 5ghz but now just using the turbo clock speeds at 4.7 I think
It’s got a 240mm rad for the cpu on its own so tempts never higher than 40/50c
This Hybrid to air and water running ACC ultra maxed settings at 7680x1440 getting 60/65fps tempts never higher than 55c

my 2080 in AC ultra maxed settings was getting 95/100fps this ti 155/160
The increases are crazy quite shocking tbh

I have 64gb ram also but doubt that is effecting much mainly use it for photoshop.
 
Pack is great for $19.

Now I wish they would let us do standing starts for quick races etc.
I don't care if standing starts are not RL, it's such a pitfa having to waste time doing a rolling start when you just want to jump in and race. And yes, I'm talking about last corner rolling starts.

AMS2 has that nailed.
 
The GT4's are a blast! So far my favorites are the Porsche and BMW. I drove them all and enjoyed them all but these two I had the best pace with. Did a quick race at Misano with the Porsche. Absolute blast tossing it around that track. The Maserati sound is amazing. I drive it just to listen to that engine note!
 
I only have a minor comment, i beg the devs to not look into this thread and just enjoy the fact a lot of people are having tons of fun with the new DLC.... complaining about 19 bucks for the DLC.... Kunos be smart next time sell the cars for 4 bucks a piece you will probably make more money (Still be cheaper then most other sims ) and receive the same backlash....

Some people do have an agenda , don't they know we can take a peek at their posting history and see that they where so glad with other releases that costed 3 times more ? pathetic stuff....
 
I still think a DLC of a group of cars - along, with a bit more game functionality - for half the price of the entire game itself ... is steep. I'm sure the content standard is right up there with everything else Kunos has done, but the cost, well surprised me. Yes I know a car and a track in iRacing costs a comparative fortune, but that's a different funding model.
Maybe the base price of the original title was to low.
Many companies offer the buy title in at a lower rate. Later on they make some money back with the DLC's.
 
Great set of cars.KTM Bow is the stand out car for me.Mid engined similar to my Elise with a bit more power.Was expecting to hate the Camaro but it is a close second.
Not keen on the M 4 or the Porsche just lack that something.There should be a car for everyone.Recommended.
 
I am away from home and cannot play ACC, so one question for you guys: how does the FFB feel driving the GT4 cars? On the GT3 cars and using my old-ish T500RS (mid-range wheel, before someone gets offended) it is sometimes hard to understand when the front tires are on the limit.
 
Instant buy and havent regret it! Nice package. 11 cars 20€. Try to do it all for yourself what they have doone with these and then think and do the calculation, you think everything comes for free or like 5€. Would be nice of course but this is real life, cant imagine the work behind these things... Or the whole sim in total, and more is coming at some point! Respect for their work.
 

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