Paul Jeffrey

Premium
ACC Update.jpg

The latest new build of Assetto Corsa Competizione is here - with plenty of multiplayer fixes included.


Firmly looking to address some of the online multiplayer issues that have arisen since Assetto Corsa Competizione dropped into full V1 release earlier this year, the new 1.0.5 build of the official Blancpain GT Series racing simulation is live and available to download next time you start your Steam client.

Although online multiplayer is by far the dominant focus of this new build, other small updates and improvements across the game have made it into the update, including the welcome tyre wear pitstop bug that affected some players in longer distance races.

ACC Build 1.0.5 Update Notes:

GENERAL:
  • Potential fix for failure to start the game with a particular combination of characters in the username.
  • Added logs for autosave replay issue.
RATING & MULTIPLAYER:
  • Minor changes to the server ping system.
  • Fixed CP servers memorizing disconnected users in certain situations.
  • Added 2nd results json file (via dumpLeaderboards) that contains more information.
  • Enabled Lumirank display in Multiplayer.
  • (Slightly) reduced amount of necessary netcode packets, especially while other cars are changing setups.
  • Fixed server trying to connect to the secondary lobby backend first.
  • Race weekend resets now reset the track grip as intended again.
  • Added configuration option "randomizeTrackWhenEmpty".
  • Added "forceEntryList" option for non-public servers.
  • Fixed "maxClientsOverride" not working as indented, including the calculation for spectator slots left on busy servers.
  • Improved "/next" admin command, which now always forces the end of the session instead of skipping to the next one.
  • Race weekend simulation now allows to chain sessions, so the weather and track condition will just carry over.
  • CP Servers will now chain the Qualifying session into the Race session, so the starting conditions are well known.
  • Teleports of own car will now re-focus it in the last drivable camera.
  • The initial CP Rating (until a certain amount of races/positions have been completed) changed. Winning points will move the CP Rating more directly to the target, while losing only gives a comparably tiny progress.
  • Improved backend stability, moved one in-memory cache layer to hard disk.
  • Server now creates the required folders if necessary.
  • The Pitstop MFD can now be used in FP and Q while driving in a team, allowing swaps in all session types.
  • Updated Server Admin Handbook v2 to cover: "Custom cars", "overrideCarModelForCustomCar", "customCar"; "forceEntryList"; "randomizeTrackWhenEmpty"
  • Fixed setup and timing serialization in driver swap situations. The car taking over should now be able to use the Pitstop MFD as intended.

GAMEPLAY:

  • Fixed tyre wear incorrectly resetting in pit stops.
UI:
  • Fixed issues with rebinding an existing control and saving presets.
AUDIO:
  • Audio scale improvements.
PHYSICS:
  • Fixed Mercedes engine damage raising too much at engine limiter. Additional damage tweaks for Audi R8, Lamborghini Huracán and BMW M6.
  • Fixed Honda NSX too high fuel consumption.
  • Honda NSX AI tweaks.
  • Fixed missing Porsche aggressive Nurburgring setup.
  • Fixed astroturf grip level at some locations on Spa.
AI:
  • Improved AI movement when they are on the outside.

For more from the world of ACC, why not head over to our Assetto Corsa Competizione sub forum and get yourself into the thick of the action? We have a great and knowledgeable community, plus some pretty epic League and Club Racing events, if I do say so myself. Go on, treat yourself!

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I’m afraid I think your hardware might not be up to running ACC at higher levels of graphical splendor. My 1080 ti and i7 can run it maxed out and it looks amazing so it might be time for an upgrade I’m afraid. People do say that CPU is also very important in ACC though, it’s not just about gfx card.
Yep , similar spec PC here and 4k maxed but at 85% res scale looks really nice ;) cant imaging a 1050 doing well at all in ACC !
 
Don't take it personal but that’s exactly the reason I mostly stay away from public multiplayer: people running the same tracks (Spa, Monza, other popular tracks) over and over and over and over again. It was a plague in AC (really? Hundreds of GT3 servers with just these tracks?) and it probably still is.

To get back on topic: haven’t tried ACC for some days now but the last time I drove it was much better in VR so thanks for that. GT3 is not my cup of tea but I’ll take another look the next days.
i would prefer gt 4 or old gt cars =P
 
ACC is a specialist. It does only a limited part of the racing spectrum, but inside this limitation it does its tricks better than anyone else: driving, FFB, cockpit immerison, sound, rain, night. For GT3 car on these 10 tracks, there seem to be no better choice.

But the limited content seems to become a problem, the narrow scope maybe is too narrow. But then, its not easy to go back to the light feel of cars in AC1 if you have driven the heavier cars in ACC. I drive AC1, ACC and RR, but if I would need to pick just one sim for the island, it would be either AC1 or RR - not ACC. Its excelent ij what it does - but too limited in scope for my taste.

And I want my Mordschleife.
 
To be fair towards Kunos the problem isn't the "game" itself (focusing on GT3 only, lack of SC, etc those are just devs/gameplay choices) but the engine they used. I have always been against UE for racing games since he didn't born with that in mind, it needs a lot of work to be optimized for racing games and results are there. Even if it looks gorgeous most of the problems listed here are due to bad engine optimization...most titles suffered that (Squad and KartKraft are some examples) and needed a lot of work before being enjoyable.
 
It's great that they are bringing these fixes and making what they have got work properly before they add more features IMO, at least understand and refine the base game! Shame that so many people are crapping all over this game and Kunos, almost like they want Kunos to fail and one of the (fairly limited in number) sim developers to disappear. I think in the end that ACC will turn out golden, just like AC before it. I for one really enjoy the game, at least when it runs smoothly and the bugs don't leave me wanting to launch my mouse at the screen!
 
Loading time, really?.... that's what you guys gonna attack now? Geez....
Yeah, everyone knows that the load times in RF2 are ridiculous. I don't know why anyone complains honestly. I can live with the horendous load times, but it's the fact the game pauses for 2-3 seconds (causing me to crash) or goes black after about 15 laps that irks me.
 
  • Deleted member 909406

Throughout all the EA, I dreamed of getting into the trailer ACC - a night race in Spa. Now it is possible and this incredible feeling is not comparable with anything else. Patch numbering 1.0.# tells us that everything is still ahead and even UE4 will not be a problem.
 
I really enjoy the driving in ACC the FFB is awesome.
Honestly though guys does it look good on your PC?
Maybe it's hardware restraint as I'm running a 34" ultrawide @ 2560x1080 on a 1050ti it just doesn't look great.
Am I alone?
Ofcourse 1050 ti is absolutely not enough for ACC, at least you need 1070... for better highet graphics settings.
 
Tried starting career mode again,cars feel like Mack trucks,have to slow to a crawl to get around corners or the carwill be on the grass or sand,not fun,cars with massive understeer and weak brakes.

I did enjoy this sim when I first tried it but after driving on all the other sims,ACC feels a chore to drive with the truck like feel of the cars.

Might put my steering lock on 180 degrees with the G 27,that may fix it.

My old Holden Astra steers better than these cars lol.
Stop drinking
 
  • Deleted member 909406

Cool mate, the way I read your original reply to me suggested that there were no problems with i5 before patch 1.05, which was certainly not the case :)
hmm .... you understood correctly I had no problems with CPU performance until patch 1.0.5 was there. The latest patch build fixes this. :)
 
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