Paul Jeffrey

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ACC release 6 delayed.jpg

The sixth instalment to the Early Access Assetto Corsa Competizione has been delayed.


Initially expected to drop on Steam Early Access this Wednesday 13th February, Kunos Simulazioni have taken to social media today to confirm the update won't be out on time, and anticipate they should be able to deploy the new build containing the Monza circuit and the Nissan GT-R GT3 to the simulation next week.

The statement in full:

Dear Early Access users of Assetto Corsa Competizione,

As you might know if you follow our activities on the official support forum, after releasing the first set of multiplayer features we decided to re-write some of the gameplay logic elements related to session handling, race timing and penalties, which manage both single and multiplayer game modes. The decision came in order to make improvements to the overall game structure, and ensure that multiplayer features are as efficient as possible to suit our goals, since they are a highly important component of Assetto Corsa Competizione.

Refactoring is never an easy task, but the good news is that the surgery has been successful. The code is recovering well, but we need a bit of time to properly test all aspects of the title to make sure all functionalities and updates that will arrive in the 0.6 release work as we – and you – expect them to.

Therefore, we now plan to release v 0.6 next week.

The new build will include the Monza circuit and both model years of the Nissan GT-R Nismo GT3 cars, 2015 and 2018, which – for the time being – will replace the 2018-spec Honda NSX GT3, previously expected to be released in February, and now scheduled to be included in the 1.0 version of Assetto Corsa Competizione. The reason for this change is that we simply require more time to finalise the NSX package to provide you the best possible virtual counterpart of this amazing racing car.

To most early adopters, these slight changes should not come as a big surprise, since they are part of an early access programme: nevertheless, we would like to thank you for your patience and the amazing support we have received from you, which is the key reason why we continue to work hard to deliver a simulation game that can meet your expectations. As soon as we have more info to share and a confirmed launch date, we will let you know

Sincerely,
The Kunos Simulazioni Team

Never fear, we've still got plenty of goodness from the release 5 content to pass the time until the latest build arrives for the simulation in the near future.


Assetto Corsa Competizione is available on Steam Early Access now. Currently at build release 5 status.

To keep abreast of all the latest news and discussions from the world of Assetto Corsa Competizione then don't forget to check out our very own ACC sub forum here at RaceDepartment.

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OK, maybe I'm a bit too excited 'cause the Nismo is one of my fav GT3 car and Monza is my absolute fav track. And moreover I mostly play offline, so if netcode is not so good, I give a s**t. And to make the story more interesting, even in prealfa video the Nismo and Monza was already done or mostly done back in September...
 
I think Kunos team ist mostly bussy with the multiplayer code. I guess cars and tracks are not the show stoppers. However, It's a package in a whole and separating them would be even more work.

BTW, I'm a programmer too and believe me, there are times when you are trying to get something to work and you have no clue when this will be exactly. What do you tell your customers other than "we are bussy working on it and we'll let you know when it's done"? There is also no point in repeating this every other day.
 
This was posted on the official Kunos site (https://www.assettocorsa.net/forum/...ne-early-access-release-6-further-news.54993/) this morning:

"Since there are also new features coming together with the content update that includes the two Nissan GT-R Nismo GT3 cars and Monza Circuit, such as camera updates, telemetry features, netcode improvements, CPU optimisations etc., we prefer to take the right amount of time to deliver a stable package. Our plan currently is to release when we feel comfortable showcasing the current stage of development to the general public."

So, basically, it'll be ready when it's ready! I can live with that.
 
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