Assetto Corsa Competizione: Hotfix 1.0.7.1 Released

Paul Jeffrey

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ACC Hotfix.jpg

Kunos Simulazioni have released another new hotfix for Assetto Corsa Competizione.


Deployed to the simulation in close succession to the major 1.0.7 game build of last week, a new hotfix update is available now for Assetto Corsa Competizione. Although not considerable in size, the latest build release is still a nice step forward for the official Blancpain GT Series racing simulation, and will be particularly pleasing for fans of offline single player racing (AI skill level fix) and those gamers using TrackIR.

Check out the details below:

GENERAL:
  • Added enable TrackIR camera setting. Disabling the plugin eliminates possible view-related issues caused by tracking devices used in other games.
  • Possible fix for localVelocity in shared memory struct.
GAMEPLAY:
  • Fixed inconsistent AI skill levels when reloading a saved game.
GRAPHICS:
  • Removed slow convolution bloom from intro sequence cameras in Monza that caused massive performance drop and possible crash on ultrawide screen resolutions when entering a session.

Assetto Corsa Competizione is available now on PC.

For more from the world of ACC, why not head over to our Assetto Corsa Competizione sub forum and get yourself into the thick of the action? We have a great and knowledgeable community, plus some pretty epic League and Club Racing events, if I do say so myself. Go on, treat yourself!

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I just tried the 1.07 version for the first time after my vacations. OH BOY this really is a gamechanger. Suddenly I can push the AMR GT3 around Spa and attack curbs hard, don't spin out randomly. That REALLY changes the whole game from basically a drivinglottery to a proper racer that is how (in my opinion) a GT3 car should handle. rF2 still does deliver more details through the wheel but ACC just became my go to GT3 game.

Now I just miss the 2019 cars (Pornsche!) and the promissed features still missing and I am so looking forward to my first 24H races in ACC. :)

Thank you @kunos
 
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re 24h races: beware that after save upon restart all your oponents will gain a couple of seconds on you for two or three laps before going back to their original speed. A known bug which Kunos promises to fix in version 1.08. Workaround: try to strategically place your save-point: if you just passed oponents and after reentry drive very clean lines, you can often keep them behind for the two laps and basically make them not gain a lot on you. never save when you have just closed up on an AI oponent, he will be gone in a jiffy after restart ...
 
Good point, but I really miss the days, when we could really test a game via a proper demo. Just 2h of gameplay might not give you a good impression of the game.
Here R3E shines in my opinion.
At the time I tested the GTR and the GTR2 I was immediately sold, but at that time there were no other sims available, only rFactor 1. So I agree 2h is quite a bit today.
 

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