Paul Jeffrey

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One of the most anticipated sim racing titles has arrived on Steam Early Access as RaceDepartment present our first (very early) review of the new simulation.


In case you have been living under a rock these past few months, or if you have only very recently dived into our wonderful world of virtual sim racing, Assetto Corsa Competizione is a brand new racing simulation from Kunos Simulazioni, the well-respected Italian game development team who brought us the excellent Assetto Corsa back in 2013.

Also Read: Assetto Corsa Competizione Talk & Drive Gameplay Videos

Benefiting from an official licence to replicate both the current 2018 and the 2019 Blancpain GT Series, a highly regarded championship for GT3 specification cars driven by both professional and well-seasoned amateur drivers, and following on from the huge success of Kunos last sim racing offering, Assetto Corsa Competizione is quite possibly one of the most eagerly anticipated racing game releases in recent memory – causing plenty of positive pressure on what is still a relatively small development group to match the practically unprecedented expectations of a sim racing community keen to enjoy the expected improvements over and above the already very solid offerings of the “original” Assetto Corsa.


Assetto Corsa Competizione is interesting for several key reasons, most prominent of which is arguably the move to the highly powerful yet still young Unreal 4 game engine. Moving away from their own engine that has been developed and polished during long development cycle of AC1, Kunos have gone down the increasingly popular Unreal 4 route as they look to maximise the opportunity to bring the graphical power of the title right into the modern era, pitching the title in direct comparison to some very tough competition in the racing game marketplace.

The move to UE4 has been critical for the new title for other reasons over and above the graphical uplift, as the new engine technology now allows Kunos to incorporate some of the key racing elements missing from the original Assetto Corsa sim, namely time of day and wet weather conditions, both of which are present in the new ACC as well as including essential ingredients such as dynamic track conditions and 24-hour time of day capabilities.

Because Kunos and their partner 505 Games have taken the wise decision to develop ACC under the Steam Early Access programme, not all of those features mentioned above are present in Assetto Corsa Competizione during this initial first build. At this stage, currently build 0.07, the game contains just a single playable car and track. Kunos have already revealed their proposed monthly update schedule that maps out the next six months of updates and improvements, with presents a refreshing insight into the future plans of the simulation as Kunos look to flesh out the content and features of the title in preparation for the full V1.00 release sometime around Q1 2019. If you missed it earlier, you can check out the roadmap to version one schedule HERE.

With all that said, the content and features present in the simulation at the point of Early Access release are more than enough to get a flavour of where Kunos are heading with Assetto Corsa Competizione, despite the exceptionally early stage of development of the current build. Taking the Lamborghini out on the Nürburgring Grand Prix track can still provide plenty of food for thought for anyone investing any considerable period time in the first release into Early Access for the simulation.

So, where to start the review? How about the weather... and more specifically, rain.

Masterful, exceptional, flabbergasting, scintillating, magnificent. These are words I might use to describe the feeling of driving Assetto Corsa in wet conditions, and frankly I fear my vocabulary doesn't really do it justice - it's that good.

Visually Kunos have done an exceptional job of replicating a motor race in wet conditions, from the way the puddles form on the track surface to the way the raindrops and spray form on the windows and the cars themselves, the whole package just feels "right". Driving in wet conditions in ACC is something of a work of art, and anyone who doesn't get themselves a few more beats per minute in the heart department heading into turn 1 under wet conditions is cooler than Kimi Räikkönen eating an ice cream sat in a fridge wearing just his underpants. It's just brilliant, and for me, one of the greatest moments in my long and often frustrating time in and around the sim racing / racing game scene. I must have restarted the race a dozen times the first time I tried wet weather racing - not because of any kind of incident of off track excursion, just simply to enjoy the feeling of the run down into the first corner and opening lap jostles, marvelling as the spray kicks up from the cars around me as I slip and slide my GT3 Lamborghini through the pack over and over again. It's brilliant.

The video you can see at the head of this section of text is the early access press version of the title (build 0.07) using the "light rain" condition setting, with AI set to around 96% strength. Trust me, if you think it looks fun in that video, it really is nothing compared to behind the (virtual) wheel yourself.

In terms of weather options at this stage of the development process, the dynamic rain feature isn't available yet in this build. For Early Access launch, players will be able to select pre-set weather options from a choice of clear, cloudy and various rain intensity levels. Dynamic rain where track conditions evolve during the course of a race event will be coming to future builds as ACC makes its way through Early Access in the next few months.

As I said above, the video is from the "light rain" option, and for those feeling slightly more adventurous, the degrees of intensity can be ramped all the way up to full storm conditions, complete with thunder and lightning and a much heavier flow of rain onto the circuit. Apart from the visual aspect of more severe rainfall and a wetter, less grippy road surface, storm brings with it something rather fun indeed... puddles. What effect do puddles have on a downforce reliant racing car that rides just millimetres above the road surface? Aquaplaning… a

What is aquaplaning? Essentially aquaplaning is an issue caused when a layer of water is allowed to build up between a vehicle’s tyres and the surface of the road beneath. At this point, the tyres cannot grip on the road and this causes a lack of traction which means the driver loses control and is unable to steer, brake or accelerate the car – basically turning your high performing GT3 car into an out of control boat. The great thing is, should you set the wet weather to a severe enough setting, this characteristic of racing in wet conditions is present in ACC, meaning that even in a straight line the virtual driver has to be exceptionally careful not to lose control of the car, which is something of a challenge I can tell you.

By now you are probably of the impression that I rather like the way ACC simulates wet conditions, I think the developers have done an outstanding job with the sim in this regard, and I’m delighted with the outcome so early into development. The wet stuff looks and behaves brilliantly, and the way the car feels, from the force feedback to the movement on circuit feels absolutely spot on, and for me is certainly the very best representation of wet weather driving I've ever experienced in a racing game... but it comes at a performance cost, at least in this early build version. Performance is always something a PC gamer wants more of, especially when you get to the level of graphical fidelity found in ACC, and those of us running less modern equipment, or wanting to make use of the triple screen setup, better be willing to make some settings sacrifices in order to maintain a smooth gaming experience. Having said that, the FPS cost of running ACC in different weather / time of day conditions has been less than I expected in my testing so far, but I am only running a single screen with a decent NVidia 980ti under the hood.

Moving away from weather and on to the overall graphical uplift afforded the title by the move to Unreal 4, I think it is fair to say that ACC is a visual improvement in almost every way over its natural predecessor, Assetto Corsa. The game looks unmistakably like Unreal 4 engine powered title, but with a little bit of Kunos art direction thrown into the mix to help it stand out. Assetto Corsa Competizione is a very pleasing experience on the eye, although for me at least, it currently just lacks that little bit of sharpness to the graphics I've become accustomed to with the original Assetto Corsa game, something that I've noticed with several Unreal 4 powered titles that have been released in recent months. Now I'm certainly not saying this is in any way a negative, but it is worth pointing out that to me at least, UE4 and ACC gives off a softer, more richly presented graphic than was the case with "AC1", and actually I feel this does perhaps go some way to offering a more realistic and true to real life look and feel to the graphics, something that other high performing graphic rich racing games in the marketplace have often fallen short of achieving in the past.

Another thing about the visual representation of the game are the details that Kunos have lavished on the title, really going so much further in the presentation and representation of those trackside scenes and details that was ever hoped to be present in the original AC - all of which further add to the depths of realism in the simulation and are highly welcomed. From the small things like moving flag marshals and post-race fireworks and flares in the grandstands, to moving driver hands when flicking switches for the pit lane speed limiter and the various light options, these are all details that leave me with that warm and fuzzy feeling, safe in the knowledge that Kunos appear to be keen to leave no stone unturned in their quest to produce a very realistic and true to real life representation of one of the finest GT racing series on the planet, much like was the intention when SimBin Studios released GTR2 all those years ago...

Moving away from the visual side of the title and looking at the way the AI behaves, something that wasn’t a forte of the original Assetto Corsa title it has to be said, the improvement shown in ACC is probably one of the single biggest upgrades over the original game I’ve noticed so far. One of the benefits of pulling the entire focus of the development team to a single category of racing is that the code used for the artificial intelligence can be much more refined than the current standard "jack of all trades" types of game, giving Kunos something of an edge as they can focus on refining the behaviour of a select group of cars and tracks, resulting in one of the most detailed and clean racing AI's I've had the pleasure of competing against.

Since taking possession of my copy of ACC I've completed countless races in various weather conditions and times of day, and not once have I been needlessly dumped off the circuit by the AI, a testament to the work that has already been completed by the developers, allowing Assetto Corsa Competizione to deliver probably the most satisfying single player experience in any racing game I've ever played.

The AI make mistakes and goes off the circuit, they race and repass you if you run wide or miss an apex, and they can get aggressive too… but I've yet to be mysteriously rammed off the track by them, never once having been shunted from behind and left to wonder what on earth happened to cause such a collision despite carrying what I believed to be a solid apex speed into the corner, and for this I'm probably the most impressed out of the many outstanding aspects of this new simulation. The job Kunos have done here is simply outstanding. However, one should temper that enthusiasm as we remember this is just one car and one track, it remains to be seen if this level of quality can be maintained as the newer content is added in the months ahead.


Ok so I've gone on a little bit longer than I imagined for what is essentially an introduction article to our video review at the top of the page, so I'll try and wrap things up a little bit now and let you watch the footage on our YouTube channel.

I know I often tend to lean towards the more positive side of things in my writing, but I do honestly feel that on this occasion the game really does warrant the levels of praise I’ve lavished on it here and in our review video. I've had quite a bit of time on track with AC now, using my less favoured single screen arrangement while we await the October VR update, and to be perfectly honest I've found pretty much nothing that I don't like. Yup, nothing at all... for a game so early in development, that fills me with nothing but excitement.

Assetto Corsa Competizione looks to me like it is about to change that face of sim racing, instantly rocketing up to the very top levels of our hobby, and quite frankly if I were in the shoes of the other development teams throughout the world, I'd be worried about the amount of ground I'd have to make up to get on par with ACC... it really is that good.

EDITOR MESSAGE: Please note I intended to have a video review of the title in this article, however having run out of time, and needing to prep for the upcoming Sim Racing Expo, I've run out of time. Please keep an eye on our RaceDepartment YouTube page for a future in depth review of Assetto Corsa Competizione.

Assetto Corsa Competizione is available on Steam Early Access now.

Check out the Assetto Corsa Competizione here at RaceDepartment for the latest news and discussions regarding this exciting new simulation from Kunos Simulazioni. We intend to host some quality League and Club Racing events as well as hosting some great community created mods (we hope!). Join in the discussion today.


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Did you enjoy our review? Want to share your own opinions of the game? Let us know in the comments section below!
 
i pay 5 or 6x more for my electric
???? Are you kidding ????
Romania 13 euro cents/kwh - Holland 16 euro cents/kwh
https://ec.europa.eu/eurostat/statistics-explained/index.php/Electricity_price_statistics
Gas
Romania 1.43 USD/L Holland 1.96 USD/L
https://www.globalpetrolprices.com/gasoline_prices/Europe/
Sim racing pedals and wheels, mobile phones, Graphic cards, TV sets, VR ... everything here is a little more expensive then in any western country and the income is 4 time smaller (in best case)
This is the reason why 4.000.000 (four millions people) left their home and families and go to work in western countries.
Sorry for this big off topic.

Back to ACC
I enjoyed this EA. Has some little flaws but it is version 0.1.
FFB it is good, and really love the CN-consistency and CC-car control indicator.
This are a great tool for learning. And it is working, my best time was achieved when all squares was green. I push to much and I lose a lot of time.
Great feature guys, can't wait for what is coming :thumbsup:
Thank you @kunos
 
I see a lot of people here comparing ACC to PCars2, Is that to be taken as a good thing or a bad thing?

subjective I guess.

if you like pc2 then you could interpret that as its probably not an issue

if you hate it with a passion that might cause some problems

or you might try it and think its absolutely nothing like it

its all opinion based really isn't it?

the of course undisputable fact is that its not pc2.
 
Wheel Rotation on a Thrustmaster T300:
Normaly i use 900 degree,so i must set it in game at 900?
The lambo has a wheel rotation of its own like in Rf2 (steering lock)?
Anyone tried some good settings for the T300 (Profiler and in game)?
DC
 
Thought I'd join in and give my 2 cents.

PC SPEC: i7 3930k (6core), 32GB DDR3, GTX780 6GB. 35" UW 3440x1440.
CSWv1 with V2 motor upgrade and CSW v2 Pedals.

Played for 4 hours last night in all different times/weather. GPU definitely struggles a bit in some areas, but with various settings on High & Max (had a play to find a balance), no supersampling and &Temp AA, I get a playable game with up to 10 cars. Anything more and it really struggles.

FFB is good, although I am getting a few miliseconds of lag (its not unplayable and you can still feel all the info coming through the wheel) I'm not sure why people are having major problems, although I did notice that with my graphics settings turned up I got a lot more lag in the FFB. So turning the graphical settings down reduced it. Maybe people could try running on the lowest settings and see.

Love the new feel of the tyres. FFB feels to me like AC but a bit more flex in the car. Well thats just how i interpreted it. Driving in the wet is great fun.

It looks beautiful. Yes there are some AA issues but this is a brand new game. If you can run it on max settings now with a mid/high pc, then theres no room for improvement later. Everybody remembers Crysis. I can put up with a bit of jaggies until I upgrade. Ran it with supersampluing turned up and it looks super crisp. Only I get 15fps haha.

The UI however is awful. Its closer to AC on Playstation than a PC release. Maybe they started like this so they dont have to build 2 UIs later on, but I don't like it at all and it really destroys the enjoyment of setting up the game. Please Kunos, think about bringing back a PC only UI. And let us have the moveable apps like in AC, they were great! Also needs more seat adjustment. Pitch angle is a must.

Overall, I think its a good start, a few little bugs to iron out with FFB and maybe they can tweak the AA in UR4. UI needs a copmplete overhaul. Playability for me was good, I enjoyed it and it can hopefully only get better.
 
Comments like this make me assured something is bugged with my game. T500 anyone? The FFB feels.. not right. Dampened and numb, tried all settings. What the hell... graphics/audio is fantastic

Yes T500 here also and FFB just feels 'dead', for want of better word. Doesn't feel like something a developer would intentionally do.
 
I see a lot of people here comparing ACC to PCars2, Is that to be taken as a good thing or a bad thing?

It's also a pun against all the hype that youtubers did for PCars 2 prior to release and ultimately the game falling really short of expectations and promises or even opinions made by said youtubers.

That some of said youtubers now destroy ACC in their first review only makes me smile harder. I guess it's much easier to keep on hating on something that is arguably better or at the very least more realistic than admit you were wrong.
 
subjective I guess.

if you like pc2 then you could interpret that as its probably not an issue

if you hate it with a passion that might cause some problems

or you might try it and think its absolutely nothing like it

its all opinion based really isn't it?

the of course undisputable fact is that its not pc2.
I remember being so excited before the release of PC2, and the disapointment when I realized that SMS and Ian Bell had f*cked me over again, after the first time with PC.
For me, ACC is, even with the first release bild, the sim that PC2 could've and should've been.
When it's finished, it's going to be the sim against which other sims will be compared. I love it :D
 
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It's also a pun against all the hype that youtubers did for PCars 2 prior to release and ultimately the game falling really short of expectations and promises or even opinions made by said youtubers.

That some of said youtubers now destroy ACC in their first review only makes me smile harder. I guess it's much easier to keep on hating on something that is arguably better or at the very least more realistic than admit you were wrong.

yeah, this seems like a fair assumption to be honest.

I must admit, even though I still drive it, I was disappointed in PC2 when I eventually got it.

I watched all the youtube vids leading up to it, HARD, I was well hyped.

and when I finally got it, the initial excitement wore off very quickly.

I do wonder if that will be the case here, but to be honest, on reflection and the possible future, I do doubt it.

EDIT : oop! pretty much ninja'd by the above post that was quoting my other post lol

sentiment is the same
 
gamers are subsidising 3rd world countries ? how is it 3rd world of you have a pc that can play ACC ?
Not that it is any of your business, and I'm not trying to sound like an a-hole on this, but here's how it went:
The economy where I live was good a few years back, better than what it is now at least. I was working as an electrician/plumber besides some PC security stuff. I don't smoke, don't drink, I don't go to parties, I cook all my food (all simple, nothing fancy, besides I'm vegetarian so no meats which can be expensive here), all my clothes are cheap (e.g. 5 to 8 USD for t-shirts) and are bought only once every few years. I don't own a car so I walk to wherever I need to go unless it's far then I take the bus.

So yes, I was able to buy a computer that isn't too bad, relative to what most people have here. I have a R9 270X OC Edition, 16 GB of 1866 HyperX Fury, a 1TB HDD, and an AMD FX 6300 OC'd to 4.5 GHz.
Nothing too fancy but nothing terrible, besides it took me 4 years to get it since my last computer which was a POS.
Obviously I won't be able to max out ACC, but considering I run Project Cars 2 at medium-high settings anywhere from 100 to 200 FPS (less when it's raining), I'm positive I'll be able to enjoy ACC in a medium to medium-high graphics settings at 1080p.

Then all my working tools were stolen and I've struggled to find a job since, this happened at the worse time possible because now we have almost 30 million people without a proper job, and I'm one of them struggling to find another one.

Money is running short now. Good thing Kunos have always been kind to us poor people. They know this and I've explained it multiple times, if you don't put a reasonable price on your products here they just get pirated, they won't sell. We struggle, but there are quite a few of us that like to support developers (I'm one who has NOTHING pirated on my computer, not even Windows) and the overwhelming majority of developers on Steam put quite a nice price for us, because they also realize it's (unfortunately) the only way it works.

And in order to show my support to Kunos I'll sell something not too important (like my flight sim joystick) to buy ACC since ACC is also not important, meaning there are important things I need to worry about first, like eating :p

@Marcel Offermans should take note and I don't mean to be an a-hole here again. But with 5 cars and one track costing 72 BRL (the Endurance Pack) and ACC costing 47 BRL for an actual complete simulation with all the tracks laser-scanned + all the cars + good performance and all that, it doesn't take much to realize what makes more sense for us in 3rd world countries to buy. While I enjoy and love rFactor 2 more than any other sim and it's the sim I'm playing the most, the pricing is really not competitive so I'm heavily considering buying ACC in order for me in particular to get entertainment in the sim world while also being able to support our beloved developers.
 
Now watched both Nicki Thiim and Christopher Zoechling point out track inaccuracies, specially kerbs not being right and a lot of lights added to the track that are not there in real life.

Certainly nothing that can't be fixed but it's a shame their new and improved Nürnbergring did not manage 1 day as the premier version of the track.

All in all lots of potential for a 0.1 EA release but it's going to be a long road ahead.
 
I don't understand, and am getting tired of, all the chuntering about the price of ACC. I'm in Germany and paid € 24.99 on Steam.
So what? That's about half the price of a restaurant meal with my wife. To say that the end release is probably going to cost € 60-65, it's a steal.
Sim racing is not a cheap hobby, and the developers have to earn enough to feed their families too, they're not doing it out of sympathy for the world.
Anyone who can afford a computer powerful enough to run ACC and other modern sims surely has € 25 or equivalent over? I'm getting a bit tired of this " it's internet, and everything should be free" b*llshit. People, get over it. Nothing in the world is free, everything has its price.
If you can't afford it, then find another hobby, it's as simple as that.
Rant over.....:D
 
Not that it is any of your business, and I'm not trying to sound like an a-hole on this, but here's how it went:
The economy where I live was good a few years back, better than what it is now at least. I was working as an electrician/plumber besides some PC security stuff. I don't smoke, don't drink, I don't go to parties, I cook all my food (all simple, nothing fancy, besides I'm vegetarian so no meats which can be expensive here), all my clothes are cheap (e.g. 5 to 8 USD for t-shirts) and are bought only once every few years. I don't own a car so I walk to wherever I need to go unless it's far then I take the bus.

So yes, I was able to buy a computer that isn't too bad, relative to what most people have here. I have a R9 270X OC Edition, 16 GB of 1866 HyperX Fury, a 1TB HDD, and an AMD FX 6300 OC'd to 4.5 GHz.
Nothing too fancy but nothing terrible, besides it took me 4 years to get it since my last computer which was a POS.
Obviously I won't be able to max out ACC, but considering I run Project Cars 2 at medium-high settings anywhere from 100 to 200 FPS (less when it's raining), I'm positive I'll be able to enjoy ACC in a medium to medium-high graphics settings at 1080p.

Then all my working tools were stolen and I've struggled to find a job since, this happened at the worse time possible because now we have almost 30 million people without a proper job, and I'm one of them struggling to find another one.

Money is running short now. Good thing Kunos have always been kind to us poor people. They know this and I've explained it multiple times, if you don't put a reasonable price on your products here they just get pirated, they won't sell. We struggle, but there are quite a few of us that like to support developers (I'm one who has NOTHING pirated on my computer, not even Windows) and the overwhelming majority of developers on Steam put quite a nice price for us, because they also realize it's (unfortunately) the only way it works.

And in order to show my support to Kunos I'll sell something not too important (like my flight sim joystick) to buy ACC since ACC is also not important, meaning there are important things I need to worry about first, like eating :p

@Marcel Offermans should take note and I don't mean to be an a-hole here again. But with 5 cars and one track costing 72 BRL (the Endurance Pack) and ACC costing 47 BRL for an actual complete simulation with all the tracks laser-scanned + all the cars + good performance and all that, it doesn't take much to realize what makes more sense for us in 3rd world countries to buy. While I enjoy and love rFactor 2 more than any other sim and it's the sim I'm playing the most, the pricing is really not competitive so I'm heavily considering buying ACC in order for me in particular to get entertainment in the sim world while also being able to support our beloved developers.
I'm a self-employed Luthier, and until I stopped smoking 3 years ago, I was running a box with an AMD 939 socket mobo, with 2gb ram, and an ATI card with AGP graphics :thumbsdown:
It was slower than a slow thing, the last straw was when I bought AC, and then being confronted with a slide show :( Decisions had to be made, so I gave up a €200 a month smoking habit to be able to afford a decent rig. Best thing I ever did :D
 
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It saw many people on here seem to be suffering from bad graphics and was real worried that the first build was a dud before I downloaded it. And after playing it now here I am wondering if I'm even playing the same game as them or I'm just a lucky cookie that bypassed all the bugginess. I took this video pretty much right after I downloaded the game yesterday night and it took me half a day to upload with my third world internet speeds of 1mbps upload, but on my rig atleast (specs in the video description) the game looks and runs sublime. No blurriness, no tearing as you can see with vsync off, no stuttering, always above 100 fps, drops a bit at the beginning into the high 70s low 80s, this is during recording mind you. Only shadows seemed to take an unnecessarily heavy hit on the performance, so i turned them to mid for now, everything else on epic for this test video. I enabled motion blur just for the sake of recording to keep the rest of the settings maxed out. I usually hate motion blur with a burning passion but IMO the ACC implementation doesn't look half bad, still no matter how good or bad it is I turn it off during regular gameplay. On a different note, rain does have performance hit obviously but it wasn't as bad as I expected it to be for an early build (I know I'm brute forcing it with a fat PC but still). It still maintains an average of low 80s in rain with some random dips into the low 70s here and there. :D

Pardon the crap driving pls :p , FFB was set waaaaaaaaaay too high and my wheel was literally a unmovable rock at high speed.


That said, I would love to completely get rid of the dirt splotch effects on the screen. It is highly extremely irritating when driving into the sun when it is low in the sky combined with the already blinding glare.
 
After reading most of the posts here on RD about ACC, I thought there is only one way to really judge this Sim and that is to jump on the hype train and purchase it...so I did.
Downloading - 45mins...going through all the settings...another 45 mins, especially in the Video settings as my old GTX690 might not be able to cope from all the info that I viewed...however, my old Windows 7, i7 3770k, GTX690 running 5760x1080 was able get approx 40FPS in 'Practice' mode with 'Mid' settings with the luxury setting of 'Epic' on 'Textures' ...lol.
Had to lower the settings to 'Low' and raise the 'Effects' setting to 'High' if I wanted to have rain on the windscreen...but still playable none the less.
In 'Quick Race' with 19 opponents I had the Video Settings at 'Low' to get a somewhat playable race...was not expecting to play with opponents at all...quite happy overall with this purchase as it is early days...well...literally, early day...lol
...although I am unable to re-map any of my controllers or buttons on my TS XW Racer to what I like...not sure whether this is supposed to be like this....anyway the FFB feels great with my TS XW and even had to turn it down to 85% as I felt, for me anyway this was to strong and stiff...also had to set the Thrustmaster Control Panel settings to 900 to match ACC's in game setting of 900.
...and adding to this, purchasing the early access helps give Kunos some cash injection for all their hard work so far and further ahead.
 
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