Paul Jeffrey

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Assetto Corsa Competizione Released 02.jpg

One of the most anticipated sim racing titles has arrived on Steam Early Access as RaceDepartment present our first (very early) review of the new simulation.


In case you have been living under a rock these past few months, or if you have only very recently dived into our wonderful world of virtual sim racing, Assetto Corsa Competizione is a brand new racing simulation from Kunos Simulazioni, the well-respected Italian game development team who brought us the excellent Assetto Corsa back in 2013.

Also Read: Assetto Corsa Competizione Talk & Drive Gameplay Videos

Benefiting from an official licence to replicate both the current 2018 and the 2019 Blancpain GT Series, a highly regarded championship for GT3 specification cars driven by both professional and well-seasoned amateur drivers, and following on from the huge success of Kunos last sim racing offering, Assetto Corsa Competizione is quite possibly one of the most eagerly anticipated racing game releases in recent memory – causing plenty of positive pressure on what is still a relatively small development group to match the practically unprecedented expectations of a sim racing community keen to enjoy the expected improvements over and above the already very solid offerings of the “original” Assetto Corsa.


Assetto Corsa Competizione is interesting for several key reasons, most prominent of which is arguably the move to the highly powerful yet still young Unreal 4 game engine. Moving away from their own engine that has been developed and polished during long development cycle of AC1, Kunos have gone down the increasingly popular Unreal 4 route as they look to maximise the opportunity to bring the graphical power of the title right into the modern era, pitching the title in direct comparison to some very tough competition in the racing game marketplace.

The move to UE4 has been critical for the new title for other reasons over and above the graphical uplift, as the new engine technology now allows Kunos to incorporate some of the key racing elements missing from the original Assetto Corsa sim, namely time of day and wet weather conditions, both of which are present in the new ACC as well as including essential ingredients such as dynamic track conditions and 24-hour time of day capabilities.

Because Kunos and their partner 505 Games have taken the wise decision to develop ACC under the Steam Early Access programme, not all of those features mentioned above are present in Assetto Corsa Competizione during this initial first build. At this stage, currently build 0.07, the game contains just a single playable car and track. Kunos have already revealed their proposed monthly update schedule that maps out the next six months of updates and improvements, with presents a refreshing insight into the future plans of the simulation as Kunos look to flesh out the content and features of the title in preparation for the full V1.00 release sometime around Q1 2019. If you missed it earlier, you can check out the roadmap to version one schedule HERE.

With all that said, the content and features present in the simulation at the point of Early Access release are more than enough to get a flavour of where Kunos are heading with Assetto Corsa Competizione, despite the exceptionally early stage of development of the current build. Taking the Lamborghini out on the Nürburgring Grand Prix track can still provide plenty of food for thought for anyone investing any considerable period time in the first release into Early Access for the simulation.

So, where to start the review? How about the weather... and more specifically, rain.

Masterful, exceptional, flabbergasting, scintillating, magnificent. These are words I might use to describe the feeling of driving Assetto Corsa in wet conditions, and frankly I fear my vocabulary doesn't really do it justice - it's that good.

Visually Kunos have done an exceptional job of replicating a motor race in wet conditions, from the way the puddles form on the track surface to the way the raindrops and spray form on the windows and the cars themselves, the whole package just feels "right". Driving in wet conditions in ACC is something of a work of art, and anyone who doesn't get themselves a few more beats per minute in the heart department heading into turn 1 under wet conditions is cooler than Kimi Räikkönen eating an ice cream sat in a fridge wearing just his underpants. It's just brilliant, and for me, one of the greatest moments in my long and often frustrating time in and around the sim racing / racing game scene. I must have restarted the race a dozen times the first time I tried wet weather racing - not because of any kind of incident of off track excursion, just simply to enjoy the feeling of the run down into the first corner and opening lap jostles, marvelling as the spray kicks up from the cars around me as I slip and slide my GT3 Lamborghini through the pack over and over again. It's brilliant.

The video you can see at the head of this section of text is the early access press version of the title (build 0.07) using the "light rain" condition setting, with AI set to around 96% strength. Trust me, if you think it looks fun in that video, it really is nothing compared to behind the (virtual) wheel yourself.

In terms of weather options at this stage of the development process, the dynamic rain feature isn't available yet in this build. For Early Access launch, players will be able to select pre-set weather options from a choice of clear, cloudy and various rain intensity levels. Dynamic rain where track conditions evolve during the course of a race event will be coming to future builds as ACC makes its way through Early Access in the next few months.

As I said above, the video is from the "light rain" option, and for those feeling slightly more adventurous, the degrees of intensity can be ramped all the way up to full storm conditions, complete with thunder and lightning and a much heavier flow of rain onto the circuit. Apart from the visual aspect of more severe rainfall and a wetter, less grippy road surface, storm brings with it something rather fun indeed... puddles. What effect do puddles have on a downforce reliant racing car that rides just millimetres above the road surface? Aquaplaning… a

What is aquaplaning? Essentially aquaplaning is an issue caused when a layer of water is allowed to build up between a vehicle’s tyres and the surface of the road beneath. At this point, the tyres cannot grip on the road and this causes a lack of traction which means the driver loses control and is unable to steer, brake or accelerate the car – basically turning your high performing GT3 car into an out of control boat. The great thing is, should you set the wet weather to a severe enough setting, this characteristic of racing in wet conditions is present in ACC, meaning that even in a straight line the virtual driver has to be exceptionally careful not to lose control of the car, which is something of a challenge I can tell you.

By now you are probably of the impression that I rather like the way ACC simulates wet conditions, I think the developers have done an outstanding job with the sim in this regard, and I’m delighted with the outcome so early into development. The wet stuff looks and behaves brilliantly, and the way the car feels, from the force feedback to the movement on circuit feels absolutely spot on, and for me is certainly the very best representation of wet weather driving I've ever experienced in a racing game... but it comes at a performance cost, at least in this early build version. Performance is always something a PC gamer wants more of, especially when you get to the level of graphical fidelity found in ACC, and those of us running less modern equipment, or wanting to make use of the triple screen setup, better be willing to make some settings sacrifices in order to maintain a smooth gaming experience. Having said that, the FPS cost of running ACC in different weather / time of day conditions has been less than I expected in my testing so far, but I am only running a single screen with a decent NVidia 980ti under the hood.

Moving away from weather and on to the overall graphical uplift afforded the title by the move to Unreal 4, I think it is fair to say that ACC is a visual improvement in almost every way over its natural predecessor, Assetto Corsa. The game looks unmistakably like Unreal 4 engine powered title, but with a little bit of Kunos art direction thrown into the mix to help it stand out. Assetto Corsa Competizione is a very pleasing experience on the eye, although for me at least, it currently just lacks that little bit of sharpness to the graphics I've become accustomed to with the original Assetto Corsa game, something that I've noticed with several Unreal 4 powered titles that have been released in recent months. Now I'm certainly not saying this is in any way a negative, but it is worth pointing out that to me at least, UE4 and ACC gives off a softer, more richly presented graphic than was the case with "AC1", and actually I feel this does perhaps go some way to offering a more realistic and true to real life look and feel to the graphics, something that other high performing graphic rich racing games in the marketplace have often fallen short of achieving in the past.

Another thing about the visual representation of the game are the details that Kunos have lavished on the title, really going so much further in the presentation and representation of those trackside scenes and details that was ever hoped to be present in the original AC - all of which further add to the depths of realism in the simulation and are highly welcomed. From the small things like moving flag marshals and post-race fireworks and flares in the grandstands, to moving driver hands when flicking switches for the pit lane speed limiter and the various light options, these are all details that leave me with that warm and fuzzy feeling, safe in the knowledge that Kunos appear to be keen to leave no stone unturned in their quest to produce a very realistic and true to real life representation of one of the finest GT racing series on the planet, much like was the intention when SimBin Studios released GTR2 all those years ago...

Moving away from the visual side of the title and looking at the way the AI behaves, something that wasn’t a forte of the original Assetto Corsa title it has to be said, the improvement shown in ACC is probably one of the single biggest upgrades over the original game I’ve noticed so far. One of the benefits of pulling the entire focus of the development team to a single category of racing is that the code used for the artificial intelligence can be much more refined than the current standard "jack of all trades" types of game, giving Kunos something of an edge as they can focus on refining the behaviour of a select group of cars and tracks, resulting in one of the most detailed and clean racing AI's I've had the pleasure of competing against.

Since taking possession of my copy of ACC I've completed countless races in various weather conditions and times of day, and not once have I been needlessly dumped off the circuit by the AI, a testament to the work that has already been completed by the developers, allowing Assetto Corsa Competizione to deliver probably the most satisfying single player experience in any racing game I've ever played.

The AI make mistakes and goes off the circuit, they race and repass you if you run wide or miss an apex, and they can get aggressive too… but I've yet to be mysteriously rammed off the track by them, never once having been shunted from behind and left to wonder what on earth happened to cause such a collision despite carrying what I believed to be a solid apex speed into the corner, and for this I'm probably the most impressed out of the many outstanding aspects of this new simulation. The job Kunos have done here is simply outstanding. However, one should temper that enthusiasm as we remember this is just one car and one track, it remains to be seen if this level of quality can be maintained as the newer content is added in the months ahead.


Ok so I've gone on a little bit longer than I imagined for what is essentially an introduction article to our video review at the top of the page, so I'll try and wrap things up a little bit now and let you watch the footage on our YouTube channel.

I know I often tend to lean towards the more positive side of things in my writing, but I do honestly feel that on this occasion the game really does warrant the levels of praise I’ve lavished on it here and in our review video. I've had quite a bit of time on track with AC now, using my less favoured single screen arrangement while we await the October VR update, and to be perfectly honest I've found pretty much nothing that I don't like. Yup, nothing at all... for a game so early in development, that fills me with nothing but excitement.

Assetto Corsa Competizione looks to me like it is about to change that face of sim racing, instantly rocketing up to the very top levels of our hobby, and quite frankly if I were in the shoes of the other development teams throughout the world, I'd be worried about the amount of ground I'd have to make up to get on par with ACC... it really is that good.

EDITOR MESSAGE: Please note I intended to have a video review of the title in this article, however having run out of time, and needing to prep for the upcoming Sim Racing Expo, I've run out of time. Please keep an eye on our RaceDepartment YouTube page for a future in depth review of Assetto Corsa Competizione.

Assetto Corsa Competizione is available on Steam Early Access now.

Check out the Assetto Corsa Competizione here at RaceDepartment for the latest news and discussions regarding this exciting new simulation from Kunos Simulazioni. We intend to host some quality League and Club Racing events as well as hosting some great community created mods (we hope!). Join in the discussion today.


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Did you enjoy our review? Want to share your own opinions of the game? Let us know in the comments section below!
 
I don't "know" but id imagine that if it did, youd possibly have to stick all graphics to lowest, I think people are struggling in just normal with that card, at least on some of the higher settings.

I may be wrong though, just conjecture.
Never. Even 1080p runs at only 30 - 50 FPS on a gtx 970. At night and in bad weather I only get around 15 - 30 FPS.
That's your CPU bottlenecking. I'm on a GTX 970 and get 70-85fps on high settings at 1080p. In a race with 15 opponents I get dips to 55... game is really cpu intense.

Thanks for you guys' input. I guess I will have to find out myself then. I am okay with just me hotlapping while saving for hardware upgrades in the holiday season maybe. Actually I will be pretty happy already if I can run it in VR on 970 at all.
 
why is gamer muscle trashing it? he said the FFB is awful feels like he is driving a tractor

Is he right?
At the moment, yes I'm afraid so. I use the same OSW DD wheel as our Mr Muscle and would describe the FFB as unrefined and lumpy, with almost no information coming through about what the tyres are actually doing. There's plenty of detail from the road surface however (bumps, kerbs etc), just nothing significant from the tyres. 'Shopping trolley ffb' could be another analogy ;)

By way of contrast, in rF2 for example it actually feels as though you're driving on rubber. Not only can you feel the tyres losing grip etc, but you even get the impression that the tyre walls are flexing, Very impressive stuff. After reading the various blogs etc, this is more what I was expecting from ACC.

Let's hope it's just an early access issue, as otherwise there's some great potential here...
 
Had it working for a few minutes, made some in game adjustments and it started crashing and stuttering. Re-installed it but the problems persisted. Requested and got refund. Hopefully will improve in the months to come. :(
What PC do you have?
Mine is a Core i7-4790K 16GB RAM GeForce GTX980 and I had no such problems but the screen tearing, which I got rid of by setting FPS LIMIT to OFF. Also I want to try increasing the Resolution Scaling to 120 as mentioned here, as it seems to help.

With everything maxed out I have an average of 58/60fps during the race! But considering the optimization always comes at the end of the development, I'm not worried.

After I've found a way to make my PS2 joypad to work using XPadder (switched to JoyToKey now) and I managed to find the sweet spot with the steering input sliders, now the feeling is really good! The handling is rewarding and the info about your driving style really help focusing and try driving more carefully!

Hope you can join the bandwagon til the price is so low, mate!
If only I had a new wheel... but with joypad is also fine, although Impossible to compete for the leaderboards.

Cheers! :D
 
I got rid of stutters by adjusting camera "optionsea JSON" file inside ACC folder in my documents.

general movement set to "0"...

Well, I set every single thang to zero and that smoothed out the game for me. It just fixed the camera with the car like a go pro bolted on the car seat. :roflmao:

It's EA anyways, if any AMD users out there using triples, here's a good EA workaround. Not sure for nvidia users sorry...

Cheers!
 
At the moment, yes I'm afraid so. I use the same OSW DD wheel as our Mr Muscle and would describe the FFB as unrefined and lumpy, with almost no information coming through about what the tyres are actually doing. There's plenty of detail from the road surface however (bumps, kerbs etc), just nothing significant from the tyres. 'Shopping trolley ffb' could be another analogy ;)
Sadly same for me, even thought my wheel is just T500. This might be just a bug, that only some experience? Judging from very polarized opinions

But what David Perel (driver for Ferrari) wrote earlier got me a bit worried now: http://davidperel.net/assetto-corsa-competizione-alpha-a-racing-drivers-take/

"Areas of improvement:
The primary issue is in the Force Feedback. I asked if they could add a bit more feeling in areas such as braking and understeer. "

Anyway, hope they can sort it out :/
 
A Personal Initial Reaction - I just downloaded ACC and tried it. took me an hour to find the correct way of using all the options menus, obviously the UI is different and I'm not sure as a PC user I like it very much, but maybe I will appreciate it more as time goes on. It seems to be set up more for the Playstation etc rather than a PC. After driving round Nurburgring (not a favourite of mine) for a while I swapped back to (the old) Assetto Corsa and drove the same car on the same track all settings the same and to be honest at this stage I prefer the old AC version. It just felt better somehow. Obviously the new graphics are fantastic but..... I was actually faster with the ACC version which was interesting as I didn't feel faster. It will be interesting to see whether I can run VR properly when it comes. AC runs fine on my 1060 with Acer Mixed Reality. If I have to upgrade my graphics card from a 1060 then I won't be bothering. Both AC and R3E do a pretty good job of GT racing in VR for me anyway. :):)
 
There is some weird ABS/TC bug that keeps upsetting/slowing down the car. Happens maybe 1 out 20 laps. Here is the worst creation after 5 hours so far ...

Its ok so far, well not much is working or implemented at the moment. The FFB is not very detailed, feels like a strong dampening filter is active.
 
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I'd like to remind everybody that this is *early access*... as in *beta*. This is far from the finished product. There will be tons of changes before the final release in 2019.

Anyway, I tried it with my aging PC, just to remind me that I need to upgrade my system. I had to downgrade most video options to get it running at an acceptable frame rate.

So far, so good. This has the potential to be a truly amazing game.
 
What PC do you have?
Mine is a Core i7-4790K 16GB RAM GeForce GTX980 and I had no such problems but the screen tearing, which I got rid of by setting FPS LIMIT to OFF. Also I want to try increasing the Resolution Scaling to 120 as mentioned here, as it seems to help.

With everything maxed out I have an average of 58/60fps during the race! But considering the optimization always comes at the end of the development, I'm not worried.

After I've found a way to make my PS2 joypad to work using XPadder (switched to JoyToKey now) and I managed to find the sweet spot with the steering input sliders, now the feeling is really good! The handling is rewarding and the info about your driving style really help focusing and try driving more carefully!

Hope you can join the bandwagon til the price is so low, mate!
If only I had a new wheel... but with joypad is also fine, although Impossible to compete for the leaderboards.

Cheers! :D
My specs are decent, Intel I7-7700K 4.2GHZ, 16GB DDR4 RAM, Geforce GTX1080 8GB. I just couldn't get it to run properly. I'll try again in a few months.
 
bought it at work on my phone, steam downloaded it to my PC so it was all ready to go when I got home....nice!
No problems, running great with my 1070, I really like it, though I wish I could turn off the steering wheel! I have one in front of me - any my own hands why would I want to see another steering wheel (always confused me that one!)
FFB felt better to me, though a little strong.
I was hoping the pit buddy dude would have a nice strong Italian accent...."you-a wenta offa da trak" but no just sounds like Lewis Hamilton's "get in" guy...
 
Just tried it...definitely need a computer upgrade...poor performance due to lots of CPU bottlenecking it seems...and that was on a single 1080p monitor. I have triple 1080p monitors to feed :cry:...well, it's time. 8700K and RTX 2080 here I come (hopefully)!

20 car grid in stormy weather at 19:00:
All CPU cores average 82%
GPU usage average 45%
GPU memory usage average 95%
Framerate Average 35 FPS
1080p resolution

Graphics Settings:
2htknp.jpg


Computer:
CPU: Xeon X5680
GPU: GTX 980 ti 6 GB
32 GB DDR3 RAM
Windows 7 64-bit SP1

I really think we should all list our full computer specs, ACC graphics settings and what resolution monitor(s) you're using when talking about performance. Saying "It runs great/terrible so I don't understand what's going on with everyone else" is meaningless without a reference.
 
I really think we should all list our full computer specs, ACC graphics settings and what resolution monitor(s) you're using when talking about performance. Saying "It runs great/terrible so I don't understand what's going on with everyone else" is meaningless without a reference.

ok cool

CPU: Intel core i9 8950hk oc'd @ 4.8GHZ
GPU: GTX1080 GDDR5X 8GB
32 GB DDR4 SDRAM
Win 10 64
144hz G-Sync res @ 1920x1080
All settings on epic
20 car grid

tried all sorts of weather and time scenarios.

Runs beautifully, I haven't had an fps counter up or anything, but at no stage does it stutter, or seem like its struggling for frames and runs buttery smooth
 

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