Assetto Corsa: 2015 and Beyond

Chris

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Kunos Simulazioni maintain a tradition of announcing new and exciting things on the final day of the year. This year, they have taken a slightly different approach by outlining a lengthy statement on what has been achieved in 2015, and what to look forward to in 2016. It's quite lengthy, so get ready to read!


Dear Friends,

The year is almost over, and if you follow Assetto Corsa since the beginning, you may already know that we have a tradition of announcing a new brand license right before the end of the year. This year, we are going to do the same, although in a somewhat different way.

First, we would like to make a summary of what Assetto Corsa and the Assetto Corsa community, in other words YOU, have achieved throughout the year. On our part, we have done our best to keep our simulation updated and bring you new content at the best possible quality, but without YOUR inexhaustible support – your purchases, constructive feedback and suggestions – Assetto Corsa would not be the game it is today. Such as you, we also believe that there is always a margin for improvement – in any department – and for this reason this year we have released four major updates that also involved aspects of the software that have already established a reputation as the main strengths of Assetto Corsa, such as its physics model. Similar efforts have been made to improve the artificial intelligence, the holy grail of any racing game, one of those aspects that are really challenging to fine tune in order to satisfy the expectations of many different kinds of gamers and sim racers – not to mention that Assetto Corsa is the first product created by Kunos Simulazioni that includes an AI algorithm, making this challenge even harder for our team. This is not an excuse, of course, just a simple fact. We are glad that our community has shown appreciation towards the improvements for multiplayer, AI, graphics and other features brought along with our latest 1.4 build, representing a new benchmark for introducing improvements to what we have created up until today. However, any simulation is useless without good content to enjoy it at its best, and it seems that you appreciate what we have presented during 2015.

Nürburgring-Nordschleife, Zandvoort, Brands Hatch and Barcelona

For the first time in sim racing history, we have produced a fully laser-scanned version of the legendary Nordschleife, the famous Green Hell, defining a new standard in terms of fidelity and accuracy for the most iconic circuit ever to be built. Zandvoort, Barcelona and Brands Hatch completed the line-up of the additional tracks available for Assetto Corsa during 2015, representing an extensive range of challenges, variety and environments for racing.

Lamborghini, Alfa Romeo, Audi, and more

During this year, we have released 32 new awesome cars – some as free bonus content and others as purchasable packs. It is funny to think that when the idea was first conceived and we started the AC project back in 2011, we believed that at best the whole game would include 15–20 cars in total.

Presently, we have produced 32 additional cars in one year, indeed lining up an impressive selection of brands: Alfa Romeo, Audi, Ford, Lamborghini, Nissan and so on. We would like to emphasise that we have decided to invest in new builds, updates and content thanks to YOUR support – something that has been awarded with an up-to-date simulation and brand-new free content, which although represents us a cost in terms of production, royalties, manpower and time, also brings longevity, entertainment and increased value to the Assetto Corsa you have installed on your PC.

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On the other hand, when we started the development of Assetto Corsa in 2011, the dev team only consisted of six people in total. It is reasonable and fair to say that a production that today involves about 30 people must be sustainable, not to mention cars and licensing costs, or the fact that the production of a single circuit could cost (including the license, laser-scanning, production, logistics) up to hundreds of thousands of euros. The fact of the matter is that DLCs can help us cover costs and allow us to continue to develop and improve Assetto Corsa, and provide additional content at a reasonable price. In other words, for the price of a Happy Meal, you can enjoy new digital content for all the time you want, allowing us to continue to improve our – and your – simulation. We are glad to see that our fans understand our decisions, and we would like to thank you again for the great support you continue to give us in this regard.

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Despite the fact that Assetto Corsa 1.0 was released last year, 2015 has brought even more challenges for us. Today, we have hundreds of thousands of users, and despite the enormous amount of possible combinations of PC configurations, drivers, controllers, devices etc., each new build must guarantee stability and performance. Since AC now features a significant number of cars, each update to the physics and tyre model requires a huge amount of work to update and check every single car to ensure that you can enjoy the quality of the simulation at its best, regardless of what your favourite car might be.

Research and development
As you may know, since 2009, our R&D Studio has been located inside the racing circuit of Vallelunga, near Rome. The location is a key to our development work, allowing our company to meet and cooperate directly with teams, professional drivers and racing engineers. Now that Assetto Corsa is a highly popular simulation, teams prove to be even more cooperative when they come to “our” racing track, offering their support and allowing us to collect data, and make videos and recordings. On our side, we still want to improve our knowledge and technology in any aspect of the simulation, and this approach involves all areas, including the sound environment: thanks to the kind cooperation of Akrapovic, during 2015 we have worked to improve our sound recording process involving the use of new techniques of recording and advanced technologies. All new cars produced during 2015 took advantage of this improvement, and we also have plans to reprocess the cars that had been released earlier.

Talking about R&D, we would like to say a few words about Oculus VR: in 2016, this incredible device will finally be available with a definitive and standard SDK. It is in our intention to fully support the device in Assetto Corsa when it is finally available for public purchase with a proper and final library, since while still in beta version we need to redo the code support from scratch each time a new SDK is released, which understandably cannot be a sustainable – long term – strategy.

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PC, PS4 and Xbox One
Last but not least, we are also working on porting Assetto Corsa to consoles, which is completely based on the code designed and developed for PC, but instead of freezing the development of the PC version, we brought forward the overall process in parallel, creating a symbiosis that takes advantages from each platform. This has guaranteed a successful process of optimization and a different and improved approach in development that will be beneficial for everyone in future. Therefore, those fans who believe that the porting Assetto Corsa on console has the capacity to ruin the “magic” of the PC version can rest easy, as we can assure you that this is something that will definitely not happen.

Let’s talk briefly about the console port. It is true that to this day we have not revealed a lot of information about the console version of Assetto Corsa apart from confirming that we are indeed working on bringing the game to PS4 and Xbox One to offer the same driving experience as you get on the PC.

Some people do not seem to believe it and say – for reasons we do not entirely understand – that we are going to change the Assetto Corsa physics model also on PC to worsen the driving experience because of the console porting.

We can assure you that this is not going to happen. Actually, when we announced and showed Assetto Corsa on PC for the first time, the same people said that a game boasting top-tier brand licenses and graphics was never going to be a sim because no developer would agree to take a big risk with a genuine simulation. All we can say is that it was the wrong assumption back then, and it still is.

Firstly, we are not going to ruin the driving experience on PC. The good reputation of Assetto Corsa is mainly thanks to the driving experience and natural feeling that it provides with cars that are usually included in so-called arcade – or sim-cade – games. Frankly, it would be a suicide move to make worse one of the key selling points of our product.

Secondly, on the consoles we are going face-to-face with the goliaths of sim-racing, big names that boast sublime graphics, tons of cars and content and the direct support of their respective platform manufacturers. Assetto Corsa has been produced by a team of six, 12, and lately about 30. Our only chance to compete with those giants is to push forward its strong point, the driving experience it can achieve, because that is the factor that depends solely on our know-how, experience and will and not on the budget at hand. Driving experience means laser-scanned tracks, advanced tyre and dynamic modelling as well as all the attention and care we have reserved to any car present in Assetto Corsa. The good news is that 505Games supports us in this journey and we are in complete agreement – it is ready to focus on the realism aspect, instead of pushing our team to lower the simulation bar to an average level. The final judge, who will determine whether there is place for a realistic driving experience on consoles – in the present and in future – is YOU, our community, and no one else. What we can promise you is that we are not going to lower the level of simulation just so that we can please a wider audience.

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2016
We are approaching the final phase of development on the console, something that includes a very different release schedule from the PC. We are also working on the 1.5 build of Assetto Corsa, which will introduce pit-stop feature for single player and continue the process of fine-tuning all the other features already included in the game. In the meantime, the team involved in production is working on the content expected for release during the next year. Assetto Corsa still has a lot to say, and we are working towards making you an even bigger enthusiast than before.

New circuits

We are glad to announce that we have signed a licence agreement to bring you the popular – laser-scanned – RedBull Ring, that for some of you might also be known as the “A1 Ring”, the Austrian circuit that welcomed back the F1 Championship this year. We are also working on the historic version of Silverstone, and the 10km and Junior versions of the iconic Monza circuit, giving you the chance to enter the speed ring and race the historic F1 cars of Assetto Corsa. At the same time, we are also updating our first tracks created for the simulation, bringing them up to a similar level of detail and appearance as the latest releases. Other new track additions might follow during the year.

(At least) forty-new cars!

And here we go: Kunos Simulazioni welcomes Maserati Automobili, introducing the world-famous manufacturer to Assetto Corsa in 2016 with some of its most iconic cars and most recent models. Any clue? Here you go: have you ever wondered how Fangio felt driving F1 cars in the ‘50s?

Thanks to the success of the Audi R8 Ultra 2014, and as a response to the requests of our fans, we are going to replicate the brand new R8 Ultra 2016. The new amazing Audi car will not come alone, since we are also working on the Audi R18 E-Tron, TT VLN 2014, TT CUP 2015, A1 S1, Sport quattro S1 E2 and TT 2015 models.

Assetto- san!

It seems that AC fans never have enough of Japan: then, they might be glad to know that we are bringing you the Toyota Celica, Supra, AE86 and TS040 Hybrid, as well as the Nissan GT-R 34 Skyline and 350Z Nismo 2015! And the list might not be over, just let us work…

Italians do it ... red

Yes, in Italy red is for Alfa Romeo and Ferrari. We can’t unveil now all details, just wait and see, we will not disappoint you.

British Style

The 650 GT3 was the first car unveiled of the recent line-up of McLaren – but not the last: the new 570LS and P1 GTR™ will further expand the grid of supercar and hypercar races in Assetto Corsa!

A pleasant surprise

During 2015, we had the pleasure to meet Praga Cars. Let us introduce you this car manufacturer and its awesome Praga R1R! Soon™ in Assetto Corsa.

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Our community
All of this would not be possible without your support. Support means purchasing original products, and we are really grateful to all of you who have purchased Assetto Corsa and its additional DLCs. Your support also allowed us to hire developers, improve our software and guarantee high-quality and constant support for your favourite simulation. It is our intention to continue to bring you new, high-quality content and features, as well as free bonus content even in the year to come.

Support also means modding. What the modding community has achieved with Assetto Corsa is just incredible – and also very important. The tools released along with Assetto Corsa allowed many enthusiast and skilled fans to show their great talent, and during 2015 some of them were even hired to take part in the creation of official content, working closely with the core team of Kunos Simulazioni. A ton of additional skins, cars, tracks, apps and tools have been created as well, allowing gamers to enjoy Assetto Corsa and its features even more. We would like to thank the entire modding community for the time, passion and attention you dedicate to your projects every single day.

Support also means feedback, criticism and suggestions. With more than 115,000 members, the official Assetto Corsa forums offer a platform for discussion, tips and threads that strive to help people enjoy AC the best they can, while also providing valuable feedback to the developers. We wish to thank all those people who have given feedback and support for our work – and other games – with their reports, tips and suggestions on our forums.

Our gift to you (if you have a little patience ..)
“OK Kunos team, everything is jolly great, now tell us what’s new for us!”

You are right…and you have been asking for some iconic cars for a long time. At the moment we are completing the development of Corvette C7 Stingray 2015 and Ford Mustang 2015, expected to be the first bonus content released in 2016. There is also another “small” surprise. Stay tuned, while we work on an extensive update for the official Assetto Corsa website, which will bring you more information about all the new content, updates, the Assetto Corsa PRO and Formula SAE programmes, and much more.

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When? “Soon™.” When else?
Thank you so much for your valuable support, help and passion! We will keep working hard to deserve it.

With our warmest regards

Marco Massarutto
Co-founder, Executive Producer

KUNOS Simulazioni

 
Agreed. But they tagline they use does nudge people's expectations in a certain direction, and those expectations don't entirely jive with reality which has led to a lot of disappointment.

Anyway, good to see they're still continuing to develop AC and add content, and I'm sure there will be many improvements that weren't mentioned in the letter (though certainly not enough to satisfy everyone).

Here's where you outline the real problem with some people though. It's not that Kunos has misused a tagline, it's that peoples' expectations of a simple phrase are unrealistic. You can't blame a developer for people taking a tagline so out of context that they complain the game isn't realistic enough due to something as meaningless as picking the color of your car. That's nit-picking to a level beyond comprehension.

Far too many people have these ridiculous expectations of a game and, even worse, feel that they're entitled to those expectations simply because they purchased the game. You're not entitled to something just because you feel you deserved it.

As I've said before, this is a huge problem not just with the sim racing community, but the gaming community as a whole. More and more developers are going out of their way to include the community and more and more people who feel they're entitled to what they want do nothing but ruin the interaction between the community and the developers. It's fine to want more from a game, and it's fine to be critical of a game. But to hold it hostage simply because it's not exactly what you want is entitlement and childish.
 
As I've said before, this is a huge problem not just with the sim racing community, but the gaming community as a whole.
Oh it goes far beyond gaming. It's a problem with people in general. You'll have it in any industry, and to be fair, we're all guilty of it from time to time. It's how you react to finding out your expectations were wrong. Do you listen to actual details and adjust your expectations, or start giving out that the real world doesn't match up with the expectations you came up with in your head.
 
Here's where you outline the real problem with some people though. It's not that Kunos has misused a tagline, it's that peoples' expectations of a simple phrase are unrealistic. You can't blame a developer for people taking a tagline so out of context that they complain the game isn't realistic enough due to something as meaningless as picking the color of your car. That's nit-picking to a level beyond comprehension.

Far too many people have these ridiculous expectations of a game and, even worse, feel that they're entitled to those expectations simply because they purchased the game. You're not entitled to something just because you feel you deserved it.

As I've said before, this is a huge problem not just with the sim racing community, but the gaming community as a whole. More and more developers are going out of their way to include the community and more and more people who feel they're entitled to what they want do nothing but ruin the interaction between the community and the developers. It's fine to want more from a game, and it's fine to be critical of a game. But to hold it hostage simply because it's not exactly what you want is entitlement and childish.

Where did I say I felt entitled to anything? I said I was personally disappointed in AC (yet still play it all the time) and I'm as entitled to that opinion as you are entitled to yours. Doesn't mean either one of us is right or wrong. And yes, I can certainly criticize a developer for using the tagline "Your Racing Simulator" and not including such basic features as offline pitstops. What else are we supposed to expect from such advertisement? Yes, I've had plenty of races in AC, but only on a fairly basic level (still enjoyed them though). Again, I believe that had they advertised it as "Your Ultimate Driving Simulator (that you can also race with)" there would have been a lot less disappointment/confusion. Don't take it personally, my opinion should have zero effect on your enjoyment of AC.

The huge problem with the community isn't so much that people feel entitled to certain things. The biggest problem is that when someone on the internet encounters someone else on the internet that has a different opinion they feel the need to attack them and put them down for having a different opinion and then exercise some serious mental gymnastics to defend their predisposed position. Both of my posts were very middle of the road, non-confrontational, non-abusive, included praise as well as gentle criticism and also made it clear that this was only my opinion, yet I've already been attacked by two people because I have a less than stellar opinion of their favorite product. There's your problem.

We've already been warned about this behavior and I tried my best to continue the conversation in a civilized manner that wouldn't anger the mods, but clearly that's not possible so I will withdraw from anymore discussion on the topic. Now back to your regularly scheduled bickering.
 
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Where did I say I felt entitled to anything? I said I was personally disappointed in AC (yet still play it all the time) and I'm as entitled to that opinion as you are entitled to yours. Doesn't mean either one of us is right or wrong. And yes, I can certainly criticize a developer for using the tagline "Your Racing Simulator" and not including such basic features as offline pitstops. What else are we supposed to expect from such advertisement? Sure, it has cars and tracks and you can hold a race with them, but there's far more to simulating racing than that (as many many sims have shown over the years). Yes, I've had plenty of races in AC, but only on a fairly basic level (still enjoyed them though). Again, I believe that had they advertised it as "Your Ultimate Driving Simulator (that you can also race with)" there would have been a lot less disappointment/confusion. Don't take it personally, my opinion should have zero effect on your enjoyment of AC.

The huge problem with the community isn't so much that people feel entitled to certain things. The biggest problem is that when someone on the internet encounters someone else on the internet that has a different opinion they feel the need to attack them and put them down for having a different opinion and then exercise some serious mental gymnastics to defend their predisposed position. Both of my posts were very middle of the road, non-confrontational, non-abusive, included praise as well as gentle criticism and also made it clear that this was only my opinion, yet I've already been attacked by two people because I have a less than stellar opinion of their favorite product. There's your problem.

We've already been warned about this behavior and I tried my best to continue the conversation in a civilized manner that wouldn't anger the mods, but clearly that's not possible so I will withdraw from anymore discussion on the topic. Now back to your regularly scheduled bickering.
This thread needs more people with your attitude :)
 
Both of my posts were very middle of the road, non-confrontational, non-abusive, included praise as well as gentle criticism and also made it clear that this was only my opinion, yet I've already been attacked by two people because I have a less than stellar opinion of their favorite product. There's your problem.
Now back to your regularly scheduled bickering.
You can call them the fanboys that like to be liked by the devs, defending the smallest of problems being brought up by the people who criticize.
 
You can call them the fanboys that like to be liked by the devs, defending the smallest of problems being brought up by the people who criticize.

I can't see any way that would productive. Personally I'd rather spend less time arguing about which sim is the best and more time in my rig playing any and every sim I can get my hands on with a bunch of other people who love sim racing, no matter how many features/cars/tracks they have or don't have. But that's just me, I'm here because I love sim racing, not because I love arguing with strangers on the internetz.
 
im sorry if that came across as an attack, but to genuinely believe you have been misled by kunos purely because of a tagline is outright ridiculous and naive, i honestly dont see how that can come down to opinion. you mislead yourself by making assumptions and not checking if it was the game you wanted or not. kunos did nothing underhand to get your money so i dont see your point. of course its fair to think that it should have those features that are commonplace (i.e. opinion, not wild accusation of deception), but to say you have been misled over a tagline...

for the sake of making the post slightly less offtopic:
anyone know if the game will work with rift cv1 from day 1 in the same fashion that it does now? or complete no go without sdk 1.0 (which presumably kunos dont have yet)
 
Where did I say I felt entitled to anything? I said I was personally disappointed in AC (yet still play it all the time) and I'm as entitled to that opinion as you are entitled to yours. Doesn't mean either one of us is right or wrong. And yes, I can certainly criticize a developer for using the tagline "Your Racing Simulator" and not including such basic features as offline pitstops. What else are we supposed to expect from such advertisement? Yes, I've had plenty of races in AC, but only on a fairly basic level (still enjoyed them though). Again, I believe that had they advertised it as "Your Ultimate Driving Simulator (that you can also race with)" there would have been a lot less disappointment/confusion. Don't take it personally, my opinion should have zero effect on your enjoyment of AC.

The huge problem with the community isn't so much that people feel entitled to certain things. The biggest problem is that when someone on the internet encounters someone else on the internet that has a different opinion they feel the need to attack them and put them down for having a different opinion and then exercise some serious mental gymnastics to defend their predisposed position. Both of my posts were very middle of the road, non-confrontational, non-abusive, included praise as well as gentle criticism and also made it clear that this was only my opinion, yet I've already been attacked by two people because I have a less than stellar opinion of their favorite product. There's your problem.

We've already been warned about this behavior and I tried my best to continue the conversation in a civilized manner that wouldn't anger the mods, but clearly that's not possible so I will withdraw from anymore discussion on the topic. Now back to your regularly scheduled bickering.

I never claimed you were the one projecting entitlement, just that in general that's the problem with a lot of people, several of whom are in this thread. I apologize for using your post and not clarifying that, as I was more using your post as part of simply pointing out that not everyone is the same as you are, where you're capable of presenting rational criticism while leaving emotional bias out unlike others.

I agree that differing opinions are definitely another part of the issue with the community, but it goes both ways. Where people who present unbiased criticism are just as unwilling to accept arguments opposing their own are just as bad as people who blindly defend the game. My point was simply that the entitlement that some feel is a big part of that issue.
 
im sorry if that came across as an attack, but to genuinely believe you have been misled by kunos purely because of a tagline is outright ridiculous and naive, i honestly dont see how that can come down to opinion. you mislead yourself by making assumptions and not checking if it was the game you wanted or not. kunos did nothing underhand to get your money so i dont see your point. of course its fair to think that it should have those features that are commonplace (i.e. opinion, not wild accusation of deception), but to say you have been misled over a tagline...

I didn't say they did anything underhanded or engage in deception, nor did I say I feel like I've been wronged by them. I suggested that in my opinion their use of words suggests certain things that can mislead people to certain expectations (if they don't do thorough research ahead of time, which many people don't do). Whether that is indeed the case we can't ever know, but it's still my opinion.

As for your other points, I (as did many other people) bought the game during early release when many things were yet to be added, I had no idea what would or wouldn't be included in the final release version. It was fair for me to assume that certain common race sim things would eventually be added to the game, and it's also fair for me to be a bit disappointed when I found out they either wouldn't be added or would maybe be added a year or more down the road. That doesn't mean I hate it, or that I hate Kunos, or that I hate people who love AC, or that I'm going to clog up forums complaining about it. It just means I hoped it would have turned out better than it did and I'll just enjoy it for what it is while hoping it will continue to improve.
 
Did I just read that?

If you have an actual argument against that I'm all ears. However, let me clarify what I specifically meant by that. The ridiculous part isn't expecting a sim racing game to have coloring options. Not at all, the ridiculous part is holding the developers hostage as though not having a color options is so detrimental to the game that all development should stop until it is remedied. That's just being petty.
 
I didn't say they did anything underhanded or engage in deception, nor did I say I feel like I've been wronged by them. I suggested that in my opinion their use of words suggests certain things that can mislead people to certain expectations (if they don't do thorough research ahead of time, which many people don't do). Whether that is indeed the case we can't ever know, but it's still my opinion.

As for your other points, I (as did many other people) bought the game during early release when many things were yet to be added, I had no idea what would or wouldn't be included in the final release version. It was fair for me to assume that certain common race sim things would eventually be added to the game, and it's also fair for me to be a bit disappointed when I found out they either wouldn't be added or would maybe be added a year or more down the road. That doesn't mean I hate it, or that I hate Kunos, or that I hate people who love AC, or that I'm going to clog up forums complaining about it. It just means I hoped it would have turned out better than it did and I'll just enjoy it for what it is while hoping it will continue to improve.
well early access is obviously a whole other kettle of fish (which wasnt mentioned in your post) to just being "misled" by a tagline when buying a released game (which i still feel is the fault of whoever feels misled in that scenario). i can appreciate disappointment of the game not becoming what you hoped from the early access program of course, but that comes with the territory really. we still got something great for hardly any money so its surprising to see so much negativity (ignoring the obvious trolls). guess its just a case of people setting expectations at different levels
 
You can call them the fanboys that like to be liked by the devs, defending the smallest of problems being brought up by the people who criticize.
There's a big difference between 'problems' and 'the things you want added'. No SP pitstops is not a problem, it's a feature that some people want and some people don't. I'm not a 'fanboy' for not caring about it; I just have different interests than the people who do want it, and in any thread suggesting features I'm going to state that.
 
There's a big difference between 'problems' and 'the things you want added'. No SP pitstops is not a problem, it's a feature that some people want and some people don't. I'm not a 'fanboy' for not caring about it; I just have different interests than the people who do want it, and in any thread suggesting features I'm going to state that.
I didn't mean to make it seem like those missing features are a problem, they sorta are but then agains aren't, it was more about the bugs and stuff like that.
 
so its surprising to see so much negativity (ignoring the obvious trolls).

Like I said, I'm not going to continue this as we've already been warned, and while I think you're missing my point I doubt any of us are going to be able to change opinions or get anything productive done here.

But to the point I quoted, it mostly boils down to this: In general, humans are opposed to admitting they were wrong (or someone implying they were wrong) and will go to great lengths to defend their position regardless of the evidence presented. So when Person A likes a certain thing and they come across Person B who doesn't like the thing, for some reason they take this as Person B telling them they've made the wrong decision, and that's just unacceptable so Person B must be dealt with. It's just like politics, or sports, or religion, if you don't agree with me then you're against me (especially that last one, some people will kill you if you don't believe in the same sky friend as they do). Republicans are automatically against Democrats, Israelis are automatically against Palestinians, Everyone is automatically against the Dallas Cowboys. Sure, there's exceptions to those examples, but they are the minority. Hopefully we will someday grow out of these attitudes, but I doubt it will happen in our lifetime, sadly.

Anyway, time to get back to work and dreaming about quitting time when I can rush home and enjoy some sim racing.
 
I think the biggest obstacle to Kunos is as they try build this new engine, other sims with more features are developing, do they have the time to stay relevant? I encourage market competition but the other devs aren't sitting still either and their core engines are definitely more advanced at the present time.
 
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Would it be ok for Kunos to take out cockpit view for AC2, as long as they said something like "well, only 15% of AC owners drive in cockpit view?" I mean, it's just a feature...
Sure, it worked for DIRT Rally... iRacing did the inverse of the same thing and was pretty successful too, clearly the people who use it and the people don't are both capable of buying games that only have the version they want. (iracing doesn't even animate shifting, simcade...)
 
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