Status
Not open for further replies.
Wreckfest.jpg

Welcome to Wreckfest, the wrong way to drive at RACEDEPARTMENT
Will you survive till the end and score the most points for yourself or your team.
Can you handle the knocks and bangs of full contact racing.
Or do you just want a night of fun. if so this is for you.

WRECKFEST can be purchased through steam

The only real rule is in the race track events, there will no intentional driving backwards.
And you have to try and keep to the track. the rules are going to be loose but lets not go to crazy and spoil it.
Our very own, The voice of RD @Joseph Wright might be streaming some events this will be confirmed later (update streaming is a go)

All premium members can sign up for these event and we have up to 24 slots available so make sure to bring a friend. Sign up below and make sure to tag fellow community members who you think are up for a challenge!

Join us
Not a premium member yet but interested to race with our group of friendly drivers? Click here for more information and learn how you can participate as well.

Server and Teamspeak Password: click here (TEAMSPEAK IS MANDATORY)
Teamspeak Installation Guide: click here
(Handy guide to setup teamspeak)

Racing Club Rules: Click here
Incident Reporting: Click here


Server Name:
RACEDEPARTMENT.COM FUN
Cars: Random restricions on the night (no need for special tuned cars)
Track: Random on the night (no need to spend days testing)


<day/date>
Races : 20:00 GMT
Races : 20:30 GMT
Races : 21:00 GMT
30 minutes sessions,1.5 hours of fun with as many events as we can throw in.
We have a start time its up to you how long we have fun for.


Entry List
  1. Free slot
  2. Free slot
  3. Free slot
  4. Free slot
  5. Free slot
  6. Free slot
  7. Free slot
  8. Free slot
  9. Free slot
  10. Free slot
  11. Free slot
  12. Free slot
  13. Free slot
  14. Free slot
  15. Free slot
  16. Free slot
  17. Free slot
  18. Free slot
  19. Free slot
  20. Free slot
  21. Free slot
  22. Free slot
  23. Free slot
  24. Free slot
UTP#
 
Last edited:
New update arrived so the server is out of date to your games sorry ...
im working on it..
if your already racing do not leave the server or stop your game ..

guys already updated.. im working on it now...
something to read while i work :)

TECHNICAL
  • Improved mechanical damage reliability in multiplayer.
VEHICLES
  • Improved in-car camera.
  • Default Steering Speed Sensitivity for gamepad is now 75%.
  • Controller settings are reset to default for everyone to make sure no pesky bogus bindings remain.
CAREER/GAMEPLAY/HUD/USER INTERFACE
  • Improved AI racing line assessment for better cornering performance, affects all tracks but most noticeable in Speedway 1.
  • Toned down demolition derby AI difficulty on hard difficulty slightly more.
  • It's no longer possible to enter a series with an originally eligible car that was upgraded to an ineligible class.
  • It's no longer possible to use the keyboard + mouse combo to select an ineligible car.
  • When purchasing cars or parts, credits deduction is now reflected in the player stats right away.
  • Player now receives correct rewards for events in the Dirt Track Fury career series.
  • When retiring from a custom event or an online event, player no longer receives the credits and experience awarded in the previous career event.
  • Player with a fastest lap (Best Lap) and most damage dealt (Damage Dealer) is now shown in the results screen.
  • Player Steam icon is now shown correctly for the player and not someone else in the grid order and series standings views.
  • Results screen is now skipped altogether as unnecessary after retiring from a custom race.
  • Player stats are no longer displayed in the results screen.
  • Difficulty and Tune tabs are now titled correctly in lobby.
  • In both server browser and lobby, route minimap is now displayed instead of the boring placeholder image.
  • Back buttons in lobby car select, tune and difficulty tabs view now work as designed.
TRACKS
  • On Tarmac 1, replaced most proxy prop vehicles with final ones.
NOTES FOR CONTENT CREATORS
  • Implemented more robust mod detection for disabling runtime AO for custom vehicles.
As always, don't forget to let us know what you think of the changes. You rock!
 
Status
Not open for further replies.

Latest News

Back
Top