Has anyone here got their Valve Index yet and can give some sim racing feedback?
The more I read about these SFX-100 systems, and I'm not saying they aren't great for many, but issues like this just make me want to stick with my NLRv3 which has zero EMI issues, no whining actuators, and is pretty much a set it and forget it device. Still tickled with mine. One day I'll probably do something, but not for a while yet.
There's a lot of truth in this. I often miss the simplicity of my NLMv3, the better surge under braking, the way it powered on with the rest of my hardware, the lack of coil whine, the dependability. The SFX-100 is a fantastic bit of kit and was good fun to build but the high-pitched noise, the faff and inconvenience of having to wear a harness to get surge effects, the random EMI disconnections... these can all take away from the experience.
I always raced with the NLMv3 powered on but I now often race with the SFX turned off. I'm trying to work through these issues but I definitely have a slight love-hate relationship with the SFX.
There's a lot of truth in this. I often miss the simplicity of my NLMv3, the better surge under braking, the way it powered on with the rest of my hardware, the lack of coil whine, the dependability. The SFX-100 is a fantastic bit of kit and was good fun to build but the high-pitched noise, the faff and inconvenience of having to wear a harness to get surge effects, the random EMI disconnections... these can all take away from the experience.
I always raced with the NLMv3 powered on but I now often race with the SFX turned off. I'm trying to work through these issues but I definitely have a slight love-hate relationship with the SFX.
External 5.1 audio, fairly loud, with Rift headphones for Crew Chief. The coil whine is less noticeable (but still annoying) when racing but not when in the menus when background sound is a lot quieter.The whine my actuators make is quite bad as well, but once I'm racing its impossible to hear. Are you racing with the sound on low or with no headphones?
Yes, it stops entirely once the rig is fully lowered and yes, it's pretty inconvenient having to do that every time you access the menus.Noob question: does the whine stop when you press Stop in SimFeedback? Or is this too inconvenient doing this while in the menu?
Interesting! Thanks mate, hadn't heard about that. I'm still on the same SFB release I've always been on. Wasn't aware of any updates.We are supposed to be able to bind a button now to raise and lower the platform. Perhaps this is the best case use for it? I should check it out. Not familiar with the new beta just yet.
There's a lot of truth in this. I often miss the simplicity of my NLMv3, the better surge under braking, the way it powered on with the rest of my hardware, the lack of coil whine, the dependability. The SFX-100 is a fantastic bit of kit and was good fun to build but the high-pitched noise, the faff and inconvenience of having to wear a harness to get surge effects, the random EMI disconnections... these can all take away from the experience.
I always raced with the NLMv3 powered on but I now often race with the SFX turned off. I'm trying to work through these issues but I definitely have a slight love-hate relationship with the SFX.
Some users mount their NLMv3s onto their SFX platforms to keep the excellent surge effects, but I sold my NLMv3 to fund the SFX. The added weight of the NLMv3 also gave me concerns about additional impact load on the timber-joist floor.I suggested once to Anton I think an idea I had for a 8020 SFX build. VR3 pushed/pulled the user closer/further to the wheel (like any seat mover) as it was a fixed platform. On a SFX the wheel deck moves with the rig. Yet nobody I know of with an SFX has tried to replicate the VR3 in this manner by having a wheel deck that is stationary, Surely then the motion of the SFX moving the user would be replicating the VR3 better by positioning the user forward/aft and off-center of a secured wheel deck.
Well it intrigued me anyways and thought it was worth exploring...
Some users mount their NLMv3s onto their SFX platforms to keep the excellent surge effects, but I sold my NLMv3 to fund the SFX. The added weight of the NLMv3 also gave me concerns about additional impact load on the timber-joist floor.
Why would you need it with a fixed/stationary wheel deck? With one, the SFX would be moving the seat and also altering the push/pull and sway that the VR3 would of done.
Id like to see a video of a SFX with the wheel placed on a fixed wheelstand compared to it being on the main platfrom that is moving with teh rig. I don't see how that, is then not using the SFX to re-create the motion the VR3 would of done but in this case it be 4 DOF to move the entire frame instead of the seat only.
That surge of moving you closer to the wheel or away from the wheel would be possible. Combine that with heavy duty BK units specifically producing high wattage low bass and you can create different sensations for acceleration g-load and intense braking forces and judder.
So what if the actuators were 60" apart?