GTR 2
ENBSERIES.ini
[PROXY]
EnableProxyLibrary=1
InitProxyFunctions=0
ProxyLibrary=d3d9.dll
[GLOBAL]
UseEffect=1
AlternativeDepth=0
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=1
QuadVertexBuffer=0
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
[INPUT]
KeyUseEffect=08
KeyBloom=66
KeyOcclusion=79
KeyReflection=82
KeyCombination=16
KeyShadow=83
KeyWater=87
[REFLECTION]
ReflectionPower=0
ChromePower=0
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=0 //10
ReflectionSourceTFactor=0
UseAdditiveReflection=0 //1
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=0 //1
UseEnvBump=0
EnvBumpAmount=0 //100
EnvBumpOffset=0 //100
[BLOOM]
BloomPowerDay=40 //10
BloomFadeTime=0 //200
BloomConstantDay=0 //3
BloomQuality=0
BloomScreenLevelDay=0
BloomCurveDay=0
BloomPowerNight=0 //-1
BloomConstantNight=0 //5
BloomCurveNight=0 //1
BloomScreenLevelNight=0 //20
BloomAdaptationScreenLevel=40 //40
BloomAdaptationMultiplier=0 //99
BloomAllowOversaturation=0
[SSAO]
UseFilter=0
OcclusionQuality=0 //2
FilterQuality=0 //2
DarkeningLevel=0 //20
BrighteningLevel=0 //20
IlluminationLevel=0 //5
AdditiveIlluminationLevel=0 //30
UseAmbientOcclusion=0 //1
UseIndirectLightning=0
FadeDistance=0 //50
[COLORCORRECTION]
DarkeningAmountDay=-12
ScreenLevelDay=0
ScreenLevelNight=0
DarkeningAmountNight=-12
GammaCurveDay=0
GammaCurveNight=0
ColorSaturationDay=-3
ColorSaturationNight=-3
UsePaletteTexture=0
//DarkeningAmountDay=10
[PLUGIN]
WeatherMod=0
[WATER]
UseWaterDeep=0
WaterDeepness=0 //20
WaterQuality=0
[SHADOW]
ShadowFadeStart=0 //40
ShadowFadeEnd=0 //80
ShadowAmountDay=0 //60
ShadowAmountNight=0 //30
ShadowScreenLevelDay=0 //60
ShadowScreenLevelNight=0 //20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=0 //1
ShadowBlurRange=0 //30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=0 //8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=0 //75
[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=0 //20
MotionBlurRotation=0 //4
ENBSERIES.ini
[PROXY]
EnableProxyLibrary=1
InitProxyFunctions=0
ProxyLibrary=d3d9.dll
[GLOBAL]
UseEffect=1
AlternativeDepth=0
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=1
QuadVertexBuffer=0
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
[INPUT]
KeyUseEffect=08
KeyBloom=66
KeyOcclusion=79
KeyReflection=82
KeyCombination=16
KeyShadow=83
KeyWater=87
[REFLECTION]
ReflectionPower=0
ChromePower=0
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=0 //10
ReflectionSourceTFactor=0
UseAdditiveReflection=0 //1
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=0 //1
UseEnvBump=0
EnvBumpAmount=0 //100
EnvBumpOffset=0 //100
[BLOOM]
BloomPowerDay=40 //10
BloomFadeTime=0 //200
BloomConstantDay=0 //3
BloomQuality=0
BloomScreenLevelDay=0
BloomCurveDay=0
BloomPowerNight=0 //-1
BloomConstantNight=0 //5
BloomCurveNight=0 //1
BloomScreenLevelNight=0 //20
BloomAdaptationScreenLevel=40 //40
BloomAdaptationMultiplier=0 //99
BloomAllowOversaturation=0
[SSAO]
UseFilter=0
OcclusionQuality=0 //2
FilterQuality=0 //2
DarkeningLevel=0 //20
BrighteningLevel=0 //20
IlluminationLevel=0 //5
AdditiveIlluminationLevel=0 //30
UseAmbientOcclusion=0 //1
UseIndirectLightning=0
FadeDistance=0 //50
[COLORCORRECTION]
DarkeningAmountDay=-12
ScreenLevelDay=0
ScreenLevelNight=0
DarkeningAmountNight=-12
GammaCurveDay=0
GammaCurveNight=0
ColorSaturationDay=-3
ColorSaturationNight=-3
UsePaletteTexture=0
//DarkeningAmountDay=10
[PLUGIN]
WeatherMod=0
[WATER]
UseWaterDeep=0
WaterDeepness=0 //20
WaterQuality=0
[SHADOW]
ShadowFadeStart=0 //40
ShadowFadeEnd=0 //80
ShadowAmountDay=0 //60
ShadowAmountNight=0 //30
ShadowScreenLevelDay=0 //60
ShadowScreenLevelNight=0 //20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=0 //1
ShadowBlurRange=0 //30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=0 //8
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=0 //75
[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=0 //20
MotionBlurRotation=0 //4