Like the title says, lets not make this into another one of those.. threads that is my sim vs. your sim type of "discussions".
I was really into netKar, because of the amazing physics (to my taste). I had high hopes for assetto corsa because of this, but to be honest I cant recognize any netKar physics in AC. It's just not at that level of fidelity.
But.. back in netKar days alot of people wanted me to try rFactor 1 and said that it had very good physics. I tried it several times, different cars and so on and I could never get a good feeling from it. Even with that FFB-tweak everyone used. I guess it's just not my kind of style.
So the difficult question, what I want to ask from you guys who tried and is using both.. how would you explain rfactor2 physics and FFB? Many say it's better than AC. I wouldnt rank AC as very good, although obviously better than arcade titles like NFS. I would personally rank iRacing just a tad higher than AC, for my own preference.
So how would you explain rfactor physics and ffb for me? I would like to hear before considering buying it.
I was really into netKar, because of the amazing physics (to my taste). I had high hopes for assetto corsa because of this, but to be honest I cant recognize any netKar physics in AC. It's just not at that level of fidelity.
But.. back in netKar days alot of people wanted me to try rFactor 1 and said that it had very good physics. I tried it several times, different cars and so on and I could never get a good feeling from it. Even with that FFB-tweak everyone used. I guess it's just not my kind of style.
So the difficult question, what I want to ask from you guys who tried and is using both.. how would you explain rfactor2 physics and FFB? Many say it's better than AC. I wouldnt rank AC as very good, although obviously better than arcade titles like NFS. I would personally rank iRacing just a tad higher than AC, for my own preference.
So how would you explain rfactor physics and ffb for me? I would like to hear before considering buying it.