AMS 2 | Reiza Studios Confirm New Content In Latest AMS 2 Development Post

Paul Jeffrey

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The latest development roadmap posting from Reiza Studios is, as usual, full of good stuff. Perhaps most interesting of all however is the confirmation of new content coming to Automobilista 2!

The Brazilian development team have been exceptionally hard at work as they continue to fine tune and develop their new Automobilista 2 racing simulation, with plenty of changes and improvements having been brought to the title over the course of the current Early Access development phase.

As is the tradition with these developers, the end of the month signals time for a lengthy roadmap update posting, where news about the immediate future of the sim is under discussion as we are teased with a little taste of what is just around the corner - and once again it looks like plenty of good stuff is in the works...

Check out the April Development Roadmap posting in full below:

Greetings everyone! We hope you all have been keeping safe and catching up with your sim racing while we continue to go through these surreal times.

It´s now been a month since Automobilista 2 was released in Steam Early Access, and what a ride it has been up to here! It´s been great to see the game being overall very positively received and that the sim racing community shares our confidence about its future.

Most will not be aware but with both Stock Car Extreme and Automobilista 1 being free updates to those who bought the previous version of the game, Automobilista 2 is actually our first completely new title release since Game Stock Car 2013 back in November 2013! And despite the less than ideal circunstances surrounding all of us these days, we are happy to say the game has got off to a very strong start.

As we have continued to stress since the initial announcement, Automobilista 2 is a long term project but we feel we have now crossed the most challenging milestones, and are in better position than ever to develop the game to its full potential.

We hope you all continue to enjoy the ride as we continue to push on!

Automobilista 2 v0.8.7 coming up - Time Trial is Now In!

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Version v0.8.7 will hit Beta in the coming hours, and after some early mileage in Beta to iron out any showstopper it should also be deployed to the Main version of the game.

The highlight of the new build is the availability of Time Trial Mode, given everyone the chance to see how they measure up iagainst the best in a hot lap running any car / track combo in the game!

The system is an evolution of the popular Time Trial mode we had in Automobilista 1, with the new engine bringing some great new features such as the ability to load ghost laps (both from the best time in the leaderboard or from your best placed Steam friend).

The new build will also see the addition of the Classic 1986 Brazilian Opala Stock Car season, fully revamped from AMS1 with all cars featuring their original authentic branding.

The new version will also bring further FFB & AI updates, along with the usual batch of fixes and improvements.


Multiplayer Development

We are pushing to address the problems reported by users with glitchy collisions while running in Multiplayer races - previous builds have already corrected some innacuracies in the collision mesh of several cars, and we are now investigating potential adjustments in the netcode to fully recitfy the problem.

The presence of this issue and attention it is requiring has pushed back the introduction of the Multiplayer rating system, but we remain commited to complete the work on both fronts before the end of Early Access.

Next up - Kyalami & Sigma P1

Next week will see the introduction of the modern Kyalami Grand Prix Circuit, to go along with the Historical 1976 version already offered in the game.

The Kyalami Circuit has undergone a complete revamp in recent years which has put it in the map again of the major international motorsports series. We are very happy to celebrate this classic venue rising profile by bringing the track to Automobilista 2, hopefully doing justice to the technical layout and the picturesque beauty of the South African scenery - check out some previews:

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Next week´s build will also see the introduction of a new Brazilian Prototype - the imposing Sigma P1 debuted in the Brazilian Endurance Championship in 2019, powered by a mighty Audi V8 turbo engine - the car will be fully revised for the new season complete with an engine built in-house, with the goal of challenging the pace setting AJRs in P1 classs.

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Later on... Mclaren, Lotus & Brabham share the Track Again!

We are thrilled to confirm extensive licensing agreements with some of the most iconic brands in motorsports in Mclaren Racing, Classic Team Lotus and Brabham Racing, which will see a number of their Classic Grand Prix cars being added to Automobilista 2.

The first batch will not take much longer, including beauties such as the Lotus 72D, the Mclaren M23 and the Brabham BT44 pictured below:

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These however will be just the beginning - more to come where these came from
:)


Automobilista 2 - Early Access Price Bump Incoming

With Automobilista 2 now one month into its Early Access phease and roughly halfway through the road to v1.0, we will be reducing the current 40% discount over its full release price accordingly next week as we hit v0.9.0. The Game will then remain with 20% off its v1.0 price (US$ 49.99 / €44.99 / R$ 149,99) until the end of Early Access.

If you haven´t yet got Automobilista 2 don´t miss the last few days to grab it still with 40% off!

One last thing, or Two...

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Original Source: Reiza Studios

AMS 2 is available now in Steam Early Access.

If you need help and support getting the most from AMS2, start a thread in our AMS2 sub forum here at RaceDepartment and let our great community help you out.

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I think its getting better and better overall. But I have to say that I hope the physics/tires are not final version yet. I think the FFB is really good and informative. The physics feel ok when you are driving inside the limit, but when you are pushing the cars and getting over the limit they are WAY too forgiving IMO. You can easily drift all the open wheelers - it really feels very unrealistic. I hope this will get looked at because the game really has potential !
 
I thought that but if you try to actually drift it gets quite difficult an the car has a strong tendency to snap back the opposite side of the drift. There is a big difference between the car getting a bit loose and slipping and the car going into a full on drift, and a full on drift is rather difficult to recover from in this. Need to see how real racing drivers feel about it though.
 
I've been drifting cars for years and if a car is not set up for drifting you will have trouble keeping it there especially if its setup for circuit racing. anyway I think the information coming throw to the wheel (FFB) is very close to real life and can only get better. to be honest one of the things that project cars couldn't do was drift cars. I was so disappointed it was nothing like real life, way to snappy, then AMS gave us drift cars and omg they got it perfect. lets just wait and see what Reiza can do with this engine
 
Imo there are too many GT cars in every sim nowadays, especially GT3, that's why I am very glad that AMS2 offers other more interesting cars.
The trick would be insert rare GT cars on the game. I know they probably will put AMG GT/991/Vantage V12/488/Huracan as they are the cars racing on Brazilian Endurance, but imagine if we could have a few of these classics on GT3 spec:

GT3:

Dodge Viper Competition Coupe
Ferrari F430
Ferrari 430 Scuderia
Lamborghini Gallardo
Porsche 997 Cup S
Porsche 997 Cup (mk1)
Morgan Aero 8
Morgan Aero Supersports
Jaguar XKRS
Venturi Heritage
Mosler MT900
Maserati Trofeo Light
------
GT4 (or similar, per British GT/Brazilian GT):

Ferrari 430 Challenge
Maserati Gran Turismo (mk1)
Maserati Trofeo (4200 GT)
Lotus Evora
Ginetta G50
Porsche 997 GT3 Cup
Porsche 996 GT3 Cup
Ferrari 360 Challenge
Nissan 370Z

How many times did you see those cars as original content in a game, on those specs?
 
None. Why? Do I need a racing license to share my honest opinion here?
So how do you know it's not realistic? Do you not watch much open wheeler motorsport then? I do and see lots of drifting and sliding, so in my opinion, how it is represented in AMS2 is realistic. Also backed up by what real life drivers are saying, in that the point at which the car slides comes on with gradual impact, not suddenly flicking a switch, as Iracing seems to think it does.

I just assumed you had RL experience to make such a claim as you did above.
 
So how do you know it's not realistic? Do you not watch much open wheeler motorsport then? I do and see lots of drifting and sliding, so in my opinion, how it is represented in AMS2 is realistic. Also backed up by what real life drivers are saying, in that the point at which the car slides comes on with gradual impact, not suddenly flicking a switch, as Iracing seems to think it does.

I just assumed you had RL experience to make such a claim as you did above.

Take it easy im only expressing my opinion. You dont seem to have RL experience and you have an opinion too right?

My opinion is based on watching motorsport, other sims etc. No for gods sake I dont think it should be anything like iRacing where you cannot catch a slide I totally agree with that. I just think they are too stable and you can get away with too much as it is now. Try driving down a straight in full speed and drive violently from side to side. Its almost impossible to lose the car - I dont believe I would be able to do that IRL. But again thats just my opinion.
 
You've now changed the context of your point. I questioned you saying it was unrealistic of the ability to drift a car, with no evidence to back up your theory/opinion (which is why I assumed you had RL experience). Now you are talking about throwing a car side to side in a straight line. So in your previous post, you feel the car moves too much and too easily, now you feel it is too stable.
 
You've now changed the context of your point. I questioned you saying it was unrealistic of the ability to drift a car, with no evidence to back up your theory/opinion (which is why I assumed you had RL experience). Now you are talking about throwing a car side to side in a straight line. So in your previous post, you feel the car moves too much and too easily, now you feel it is too stable.
take it to your private bedroom please
 
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