AMS 2 Announced - MADNESS Engine Confirmed!

Paul Jeffrey

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The announcement is here! Read on for some very big news regarding the next racing game project from Reiza Studios.

Having earned considerable good will from the sim racing community thanks to their outstanding work on GSCE and Automobilista, Reiza Studios confirmed they planned on developing and releasing a new racing title in the very near future. For various reasons that "very near future" turned into a couple of years or so, and the original working title of 'Reiza '17' quickly became obsolete.

Well folks, wait no more - the announcement is here!

Let’s be honest, we expected this to be good... and good it is. Firstly, let’s talk about the surprise aspect of the announcement today – the game engine.

Most folks would be willing to throw down money on Reiza taking hold of the rFactor 2 ISI gMotor2 and bolting on an external graphics engine… but Reiza have surprised us all with an announcement we didn’t expect – AMS 2 will be using the Slightly Mad Studios developed Madness engine!

So what does that mean? Well it means day-to-night transitions. It means dynamic weather and it means VR! Yes, all those things that sim racers ask for, wrapped up in an impressive graphics engine that gives good framerates. Oh, and with the Reiza magic touch regarding physics and force feedback thrown into the mix. Awesome.

So, what else do we know? Well looking at the new trailer, we see the now legendary StockCar Series and Interlargos circuit, giving us a couple of exceptional pieces of content, and leading me to believe that AMS 2 will once again have a focus on the Brazilian racing scene at its core – which is excellent news in my opinion.

Other highlights from trailer has to be the incredible 1991 Ayrton Senna McLaren Honda! The Brazilian legend, a legendary Brazilian development studio - how awesome is that!

All in, this announcement sounds like fantastic news from Reiza, and well, well worth the wait!

AMS 2 Announcement McLaren Honda.jpg


The Reiza announcement in full:

Automobilista 2 is the culmination of a project developed over the course of nearly a decade. At its core, it is a comprehensive simulation of the Brazilian motorsports scene, featuring all major Brazilian racing series, race tracks and manufacturers.

Automobilista 2 will also celebrate Brazilian motorsports heritage by featuring some of the country´s most iconic heroes and achievements through its rich history in the sport.

Packing an even larger roster of diverse cars and tracks than its predecessor, Automobilista 2 will venture further into the best of international motorsports, including prestigious brands such as McLaren and BMW along with iconic venues such as Brands Hatch and Imola, at the same time continuing to explore the more exotic and exciting forms of motorsports from around the world.

Boosted by a new technical partnership with the developers of the award-winning Project CARS series, Automobilista 2 is built on the MADNESS engine, providing incredible graphical quality, the most advanced dynamic weather and track condition systems in a racing simulator and superior VR support, to deliver a substantial realism upgrade and a fully immersive visual experience.

With Automobilista 2 we aim to combine the strengths that made its predecessor unique with major evolutions in all areas. The sim will offer some exclusive features for both single player and multiplayer, which we look forward to sharing over the remaining months of development!


AMS 2 is set to release December 2019.

For the latest news and discussion items in relation to the newly announced new racing simulation from Reiza Studios, head over to our brand new AMS 2 sub forum, and never miss a thing again!

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I dont know how i feel about this yet. While it looks great and i know Reiza will crush it when it comes to physics. But out of all my sims project cars 2 gives me the worst VR performance and visuals. I was hoping for the rfactor 2 engine strictly for the vr aspect since it perform the best in vr for me. But with that being said i cant wait to see what they do with this engine. I know Reiza has the magic touch.
 
Thank god they didn't go for the RF2 engine. Graphics wise it's so outated and the great physics of AMS needs great visuals to match it. I don't care much for PC2 but with Reiza physics and the Madness graphics engine this might turn out very good.
 
  • Deleted member 197115

I dont know how i feel about this yet. While it looks great and i know Reiza will crush it when it comes to physics. But out of all my sims project cars 2 gives me the worst VR performance and visuals. I was hoping for the rfactor 2 engine strictly for the vr aspect since it perform the best in vr for me. But with that being said i cant wait to see what they do with this engine. I know Reiza has the magic touch.
This. :(
 
This is fantastic! But I really, really hope they don't just literally do a 1:1 copy & paste / port of the AMS/RF1 or RF2 physics engine into the Madness engine which I think is possible since Project Cars is based on the ISI engine.

I would really like to see AMS further updating and improving the physics engine to really improve vehicle dynamics and kinematics into their own direction and philosophy. I often feel they're being partially limited / held back in some areas by the ISI physics engine which.

No physics engine is perfect nor great in every area all the time, I understand that, what I'm asking for and expecting though is evolution - continual work to improve and evolve.
 
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I do think "they" do wonders with the physics in AMS........but the game is not worth much as it is a lot of egocentric Brazilian crap, tracks and cars, few people outside of Brazil gives a crap about.

Why do all other game makers have content from all over the world, and in this game 75% is Brazilian? Like that is the country with the most motorsport history......
 
Folks, unless I've missed it somewhere in the excitement of the comments - why is no one talking about / excited about the '91 Senna McLaren F1 car!?!?!? :)

How cool is that? An official historic F1 car... with Reiza physics!
Do you guys know if they are going to use the AMS physics engine instead of the Madness physics engine?
I'd be cool with both. But boy do I want to know. :D
 
I do think "they" do wonders with the physics in AMS........but the game is not worth much as it is a lot of egocentric Brazilian crap, tracks and cars, few people outside of Brazil gives a crap about.

Why do all other game makers have content from all over the world, and in this game 75% is Brazilian? Like that is the country with the most motorsport history......
I'm sorry but if you're not happy with the car lineup in AMS then there's always Forza and GT with 500000 different cars for you.

What you say is B.S. There are 2 very different Formula 3 cars, 60s F1, 70s, 80s, early 90s, mid 90s, early 2000s, early 2010s, mid 2010s, late 2010s, 2 prototype style cars, Aussie V8s, Stadium Trucks, the entire lineup of Formula Trucks, multiple different Mitsubishi Evos, an F1600 or F2000 (can't remember) and much more.

I have no idea what you're talking about. Who cares if a Metalmoro Prototype racecar is from X country or Y country, it's a prototype racecar no matter what country labelling you may put on it.
 

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