Updates to America's Army 3 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
America's Army 3
Removes Password from AA3Launch.log
Fix for MBS not working after server changes to a new map
Fixes TeamReady in Mission Preplanning
Updated authentication SDK to improve reliability and performance
Fix for freezing on training mission load
Improved performance on loading maps/training missions
Fixed several small memory leaks
Fixed performance issue with server that caused it to load UI elements into the server (where they aren't needed) and thus use up additional CPU and memory.
Modified training authentication so it is more efficient
Modified AMD negative delta time exception handling so it no longer stops the server or client, but just logs the event
Fixed Admin add Player Admin
Fixed Admin kicking of players. Now works properly with Soldier name and has optional kick by player ID
Add new AdminListPlayers to get list of players and their player ID's
Removes most of the server log spam, especially that tied to missions and mission setup and ROE
Fixes several issues related to ROE firing off when player is bleeding, asphyxiating, or falling after being wounded by ROE
You can now strafe on ladders so you don't get stuck in Pipeline or Obstacle Course. Strafe too far and you fall off, just like AA 2.x
Modified program startup to clear out any old ATS temporary files
Improved scoring messaging support for training missions
Fixes several scoring issues
Optimizes more of the authentication code and adds better exception handling in it
Adjusts STS (stats) integration to better detect invalid objects to avoid crashes
Fixes issues with single player stats not correctly initializing all of the time
Adds feedback to UI when player purchases training until purchase is complete (says "Purchasing")
Modifies MBS to track how many players are playing vs. how many players are on the server (player + Spectators) and now MBS browser only shows the number of players (so the count won't exceed max players)
Turns HUD off whenever menu is activated (still an issue with battle planner activation the first time, however)
Adjusts the close menu logic to always close properly so double menus should no longer happen