Under the 3D tab at the top, in the drop down menu there is a setting for paint falloff. Set it to 90 x 90, this should help you a bit.Sorry i can't find what you're talking about. can you show me by a picture, please?
How did you get it working? ive gotten PSD CS6 13.0.1 called extended - i do NOT have the 3D button :/ what exact version nr are you using?now i've got it working, thanks man !
ML2166 submitted a new resource:
All 2013 Driver Helmet Models and Template For Photoshop. - Help for helmet skinning.
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thanks for the model...but for a complete 3d noob...what do I do? I loaded up the file in photoshop...can see the model...now what can I do? Can I start drawing on the helmet model? all layers and typical photoshop tools work? How do I unwrap the texture and then transfer to game?
EDIT: Found a great tutorial:
btw... can we atleast choose the winged helmet for player? or are we relegated to the plain helmet for player helmets?
A very quick and very very basic vid explaining how to get started.i'm pretty familiar with photoshop but never use the 3d part, so i have no idea what to do next here to start painting it !
Have you double clicked or right clicked a selected open on the default texture in the layer palette on the right bottom of you workspace?hey ML, thank you for the quick response and the models ! i saw this video but the problems im having is that first : how do i go to the 2d template layer ? there isnst one
As far as I am aware, it should work with both 32 and 64 bit.Does this only work in 64-bit version of Photoshop? I have Photoshop CC 15.0 and 32-bit
If I remember correctly, the stage 2 and KS models were blank 2d layers. They were left like that so you could import a flattened version of what you had been working on to do the fin.....but in this case as Alonso's fin is transparent in game, there is no point in trying to paint it as it will not show anyway.hey ML,in the stage 2, i should use the file inside alonso for example or should i use the blank winged helmet ??? because when i open the alonso file and go to the files textures its all blank
afterwards i just import it to 3d max and apply the materials ?
When I opened one of them (I chose bespokehelmet) they looked like thisAs far as I am aware, it should work with both 32 and 64 bit.
Not seen that before.When I opened one of them (I chose bespokehelmet) they looked like this
View attachment 63476
Oh, this is the proof below before the helmet opened.Not seen that before.
This is what I get when using 32bit version of PS.
Nope....it just opens as a 3D model.