Let's not confuse which disliked company got classic Spa wrong... SMS did the very inaccurate classic Spa.Can't speak to LeMans, but Spa is actually quite inaccurate. Surprising, given how just about all of the roads still exist in real life. Not sure how ISI got it so wrong, tbh.
I hope the template will be released with the mod... I love making classic car skinsAfter quite a bit of testing and looking at how Kunos does it on their cars, I've been able to reduce the z-fighting quite a bit. It's still there, but seems like it only happens when you can look really far and only from trackside cameras.
So I'm considering that 'fixed' for now. Time to finish the blurred rims and make a couple more skins for release.
Thank you BrianB for still keeping up the work! Time has been slim on my part, busy with my own 1966 Alfa aswell as house, kids and work as usual! You have done a splendid job and will love to take this for a spin, come releasetime!After quite a bit of testing and looking at how Kunos does it on their cars, I've been able to reduce the z-fighting quite a bit. It's still there, but seems like it only happens when you can look really far and only from trackside cameras.
So I'm considering that 'fixed' for now. Time to finish the blurred rims and make a couple more skins for release.
I hope the template will be released with the mod... I love making classic car skins
Don't worry about it, thats considered a very short period of time to wait for a car. I've trained them up around here to expect at least a 3 years from start to finishI checked, and the 26th this month will mark the day that I've had this model for exactly a year.
You are however required to contribute to several high quality paymod packs and release at least one Lego Hot Rod for people to be okay with 3 years waiting timeDon't worry about it, thats considered a very short period of time to wait for a car. I've trained them up around here to expect at least a 3 years from start to finish
Wow, looking good! So glad you managed to get the lights in. I don't know but my guess the lights will show when turned off in setup. Cars that have no lights or light covers (like the T70 Mk2) have headlights. If someone is running the car at nighttime then surely they will have them on. If you set them on as default maybe the AI will always run them to avoid problems there.Sorry for the bit of silence lately, university has kept me busy. Now I have holiday so I will be aiming to get this car released sooner than later. I checked, and the 26th this month will mark the day that I've had this model for exactly a year. Would be cool to be able to release it that day. No promises though.
I've got the endurance lights in there, still have to set up materials and light settings.
I'm not at all familiar with animating in Max, so I hope I can actually make them a setup option.
One thing I was wondering was if the lights will still cast light using the night mod, even when the lights are 'off' in the setup. I don't have the mod and am not really thinking about getting it, so I can't test.
Of course they will be. Question is if anyone apart from me will be able to work with it
It was my 2nd or 3rd attempt at making one so there still are plenty of bits which are not nice to work with. Front and sides are pretty decent I think, but the doors aren't aligned that well and towards the rear it starts becoming a mess.
Despite these problems I don't really want to create a new one again since that would mean doing a lot of things over, which would delay release by months probably considering the speed I work at.
Thinking about it, I could also make a 3D template. Should be much easier than trying to align everything in 2D.
You can add this line btw, that should do it - "INVERTED=1" - (or you can flip the animation keyframes).I would prefer 0 = off, 1 = on
And its my birthday BrianB!!!