Nope, I Only just recently realized it was possible. I have started doing an online course in VBA to see if I can learn to do it.Cool idea with excel. Have you done it before for tracks?
Nope, I Only just recently realized it was possible. I have started doing an online course in VBA to see if I can learn to do it.Cool idea with excel. Have you done it before for tracks?
I was poking around in the Race07 file system and noticed the svm files. Reminded me of this discussion. Then when I opened the file, I remembered something that might be relevant.From digging around, in GTR2 the SVM files reside in the individual car folders. I found the setups to other tracks in their respective car folders.
I did try to copy and rename one of the existing car setup files, and then create my own. I also attempted to place the setup in the track folder, the car folder, and the main teams folder just to try. None of those attempts netted any different result.
When I opened the default setups, they were just lines for the differential settings (Differential = 5 for example).
Is there a baked in default setup somewhere else in the sim that can be adjusted? If the track specific SVM file is missing then where would the setup be that the sim falls back on for the AI?
GT40 MKII is very very fast on long straights in PnG mod. it has great top-speed and is faster in this component than almost all other cars of this mod.Yep, across the specifically the PNG mod. More specifically, when I’m driving the GT40 MKII
Where can I find this tool? Thanks in advance." Maneschijn's Gear Ratio Calculator"
Just uploaded here.Where can I find this tool? Thanks in advance.
Thank you! This worked for me, I found that putting those parameters (CorneringAdd, CorneringMult) at the same value (between .800 and .1200) seems to work as the AI force in the game menu, where you change the skill of the AI, but now this only applies to corners, and then you can reach the fast AI on the straights with, e.g. 120% force but a lower/higher level of cornering ability, This works pretty well, thanks again.Balancing their speed on the straights with their cornering speed is done with the talent files. First increase the driver race ability -
RaceAbility = 0.073 //Range 0 - 6.2 (0 is fastest)
(or raise the AI strength globally or in each track AIW file) til their straight line speeds are what you want, then lower their cornering ability -
// Increase attempted low-speed cornering by adding a minimum onto calculated speed.
// Reduce attempted high-speed cornering by multiplying speed by a number less than 1.0.
// <adjusted speed> = CorneringAdd + (CorneringMult * <original speed>)
CorneringAdd = 5.956 // Higher number increases low speed cornering
CorneringMult = 1.135 // Higher number increases high speed cornering