You can now make you own color theme
exemple: theme_template.ini
Supported format : r,g,b / r,g,b,a / #RRGGBB / #AARRGGBB
How it to install themes: put the .ini file in the theme folder
Changelog:
2.0.0
Pit window timer (time or laps left)
Fixed live theme change
Theme engine : theme ini
Config window display timeout (just the buttons remains visible)
Speed trap new layout
Tower race position progress mode
hi, ACTV no working track: Cadwell Park 1.2 , bug ACTV or TRACK ?
If a issue arises it surely is from the Track m8, problems with sectors or not following certain guidelines... ACTV works the same way in any track...No Reply ?
Its the trackhi, ACTV no working track: Cadwell Park 1.2 , bug ACTV or TRACK ?
I don't see a lot of performance gain in doing so, the biggest frame drop is the time it takes to query the api which I would still need to do anywayHi Prunn, do have a small suggestion if its not a monster task, ACTV Tower eats up a lot of CPU, in order to ease up a little it would be cool if there where 3 levels of usage , the actual for the fastest CPUS, a second level that would only update when passing on sectors ( if possible ) and the third and lightest on the cpu , only update when a car passes the Finnish line kinda like the official APP...
What do you think ?
Cheers m8
Hi Prunn, this app is fantastic, I only have one request: It would be great to have the F1 2018 overlay, it could be possible?
Thanks por all!
Changelog:
2.1.0
Added background texture support for themes (jpg,png,tga) ex: r,g,b,a,texture(full path from AC folder)
Added 7 new color options to themes with fallback for older themes
Smaller fonts
Added Font config files (Add fonts as you want, calibrate size)
Stint view bugs fixes
Handling failed to read the ui_track.json for better track support
The procedure to add a new font goes like this:hello Prunn, how i can add new police font ? i create an ini file with my police on my computer but i suppose i will add a path to use it ? sorry i don't understand... and for texture background what i suppose to do to apply a texture ?
sorry for all this questions, it's a bit complex for me to tweak your fabulous app
The procedure to add a new font goes like this:
Create a new ini file:
[MAIN]
title = Title of the font in the game option, you can have the same font with multiple configuration : ex : Open Sans Big
[CONFIG]
font_name = The font name(the ttf file must be in content\fonts so AC can load it), not the font file, really the font name as specified for ac.setCustomFont
size_offset = Normal 0, if your font looks too big compared to the size of the box
support_utf8 = wheter the font supports utf8 char like up arrow and other graphics(if you see square shapes instead this will use another font to display them correctly)
width = multiplier used to approximate the width of the info widget, for wider fonts
x_offset = Normal 0, offset to recenter the font vertically in the box, sorry it says x, but it's the y axis
for texture
r,g,b,a,texture(ac.setBackgroundTexture)
ex:192,0,0,1,content/gui/actv/reset_bg.png
the background color will appear and animate if you put an alpha channel to your texture, but I can't animate the texture change
I've made an actv folder that I suggest you put your theme textures in(not required)
ex: content/gui/actv/mytheme/texture.png