ACC Version 1 Won't Have Competitive Multiplayer Events

Paul Jeffrey

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ACC Matchmaker.jpg

A recent clarification by Kunos confirms Assetto Corsa Competizione won't feature online organised racing as part of their matchmaking functionality.


Having taken on something of a life of its own since the online functionality of Assetto Corsa was first discussed post early access release, Kunos Simulazioni have taken to the official forums to offer some clarification on what the online aspect of the title will look like come full release this May 29th - and to clear up some misconceptions around the meaning of "matchmaking" within the game.

Now I'll be honest on this one.. I'm not sure why people clamour for organised scheduled multiplayer racing, similar to the type of events seen in such simulations as iRacing, so this clarification from Kunos isn't personally much of a big deal to me - but, I've had quite a few community members reach out to me over the last 48 hours in various states of confusion and distress, so I thought it good timing to put together a feature and give us a space to discuss this in more detail...

According to the posting from Kunos, which can be seen below, the online multiplayer aspect of the sim will be broadly similar to what it is today, but the developers fully intend to continue working on what is already a very, very solid implementation after the game comes out of early access.

So probably nobody has read any of this anyway, and moved directly to the quoted passage before, so I'll leave off here and let you read and comment away...

We see some occasional confusion and rumors around what 1.0 will change in the Multiplayer system, how to interpret the word "Matchmaking" and especially what role the Competition (CP) rating will play.

Let's go straight to the point: 1.0 will not introduce fundamental changes to the ACC Multiplayer. We used the Early Access phase to introduce, develop and tune the most sophisticated "Pickup Racing" Multiplayer system we could ever imagine, and so far we are very happy how the approach begins to work out. We could preserve most of the aspects of a quickly paced, accessible system that made Assetto Corsa "1" as popular - while improving the situation in the aspects where that way to organize Multiplayer action has issues. We managed to develop and integrate our Rating system without subscription model or a huge shift in pricing. Despite the significant rewrite (which is a confession for a long term strategy) of highly relevant game-play aspects between versions 0.5 and 0.6, especially the Safety Rating is in a very good shape, while the deep integration into the whole system is expected to be a vast improvement especially considering the possibility to find good and clean races.

Of course, Assetto Corsa Competizione is close to be released at the end of May, which is not the end of the road especially in terms of Multiplayer racing. We will listen to the feedback, we will analyze our data and of course - finally - also regularly participate in the Multiplayer races - so an ongoing process of finetuning and improvement is to be expected.


We know there are users that expected us magically switch the focus and go for a completely different way to organize Multiplayer, basically by copying the other title with high competitive ambitions (and a very different scale, focus group, the resulting price price model and so on). It appears that the word "Matchmaking" was mistaken to describe the whole system of scheduled races, instead of just being a tool in the toolbox of suggesting servers that both match your driving/safety abilities, and additionally take care of your preferences and friends. The matchmaking aspect in ACC acts in a quite subtle way, and changes the whole driver flow dynamics (in a non-intrusive way) to overcome known disadvantages of server lists, like we have seen in other titles and also in the AC1 Minorating system.

I do not say we are not looking into our own interpretation of a non-pickup, and more competitive Multiplayer addition. Still, this would have the character of distinct events and being an addition, not a complete move from the Multiplayer system we chose to go for. But for 1.0, we are happy to have both a very solid Multiplayer base, a good concept of a server selection and a well working Safety Rating system including a fairly usable integration. The biggest disadvantage may be that the mechanics are subtle, and it's not crystal clear where the system has its strong points. Also make sure you are aware of especially the SA Rating, and we expect the Multiplayer action to be at least as enjoyable as in AC1 with a Safety Rating plugin.

And of course the list of potential improvements is long, and without a doubt we will receive a lot feedback to become even better during the next days and weeks.


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In my opinion, all that was said on web site was/will be delivered. There is ranking system (and its a good one) that promotes fair play and rewards by allowing access to racing with others on higher level. The system gives you a list of choices of races to join and puts the events first that it thinks suits you best. And usually is correct, so we kinda have matchmaking. There is also special events that you can compare your pace against other drivers and gives you pace rating.

What is unfortunate is people were triggered so much that they did not get their precious single button racing, that they are not willing to see whats there and how it works. Reading some comments, people have not really even tried or put any effort to actually get their rankings up to see where it leads.

I have done over 700hr in ACC, and all I can say is that every evening there is some really good racing to be had, mostly by picking just the first server that the game suggests me. But its also nice that I have options, race with friends on the same server and have good time. I would not want it any other way.

So yes, maybe using matchmaking mislead some users to believe that they will get the something that is how the MP works on some other games.

ps. I have seen some comments about your YT video, but I have not seen it myself so this post has nothing to do with it.

People (most of them, especially my fellow Spaniards) are triggered because they didn't get iRacing for free.

The rest is pure fluff.

Of course this is my opinion. Because everyone has his own.
 
Back to the thread title.
I can assure that there will be VERY competitive multiplayer events with ACC.

Just have a look at the current racedepartment GT3 events (race on bord vidéos)
When these guys will move to ACC, you have to believe me it will be for sure competitive ! !
Matchmaking or not !

(Hello to my racing friends of the gt3 events on assetto corsa, and especially an Craig )
 
Just have a look at the current racedepartment GT3 events (race on bord vidéos)
When these guys will move to ACC, you have to believe me it will be for sure competitive ! !
Matchmaking or not !
A Racedepartment race with a diverse range of skill is probably more true to a real life race than racing 20 people at exactly the same skill level as you are.
 
You have to believe me. I am not myself as fast as those drivers ! My only hope is about to stay on track and not be overlaped !
Already not so easy.
But at every place during the race you have to fight really hard.
Very competitive.

I clearly understand those who need an analogue system as iracing.
But there is also a way for ACC without that.
Just my own opinion
 
Multiplayer match making has always been a 1 click start. you press a button and you get put in a server full of players with a similar skill level to you...that is matchmaking. its been that way for 25 years and now you lot think that is not the case. not one of you come here commenting with any actual knowledge of the subject matter.

No one is saying that "single button press" matchmaking is not matchmaking, just that it's not the only way of matchmaking. No one has copyrighted the word to mean a specific thing - some people have just assumed it does. The ACC version assesses your skill level, notes your preferences and recommends servers with players whose skill and preferences match yours. You can choose those servers or opt for less restrictive servers - you have a choice. It looks far more sophisticated than just a server browser.
 
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After all the "blah blah blah" the amount of drivers on the servers will tell the tale. I believe they made a big mistake, and it will be the same as AC1 with less cars and tracks, but better graphics, but time will tell.
Cheers
 
  • Deleted member 379375

I wonder if the need for console sales and consistancy across platforms has driven this decision?
Simple pickup and play for the masses.
 
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I wonder if the need for console sales and consistancy across platforms has driven this decision?
Simple pickup and play for the masses.

Consoles were the place that used matchmaking to avoid having to use servers. Consoles used peer to peer networking because they didn't offer players a way to host their own servers and build communities, the companies didn't want the expense, so they designed peer to peer algortihms and matchmaking. It is PC that had a history in hosting its own servers and wanting to choose the server played on. The later of which is definitely not matchmaking. Simple pickup and play is matchmaking, it is that decision to choose for the player automatically whom to play with, ACC isn't doing that.
 
  • Deleted member 379375

Consoles were the place that used matchmaking to avoid having to use servers. Consoles used peer to peer networking because they didn't offer players a way to host their own servers and build communities, the companies didn't want the expense, so they designed peer to peer algortihms and matchmaking. It is PC that had a history in hosting its own servers and wanting to choose the server played on. The later of which is definitely not matchmaking. Simple pickup and play is matchmaking, it is that decision to choose for the player automatically whom to play with, ACC isn't doing that.


Okay thanks, never had a console so that's news to me.

Kunos , on the subject of multi displays (inc VR), is nvidia works something that can offer anything useful (other than marketing hype ?) .
 
Funny how Kunos keep acting like children, who can't admit their guilt or apologize for lying, even when the cat is out of the bag after having fooled us all with their fancy marketing. It's another missed opportunity and now the game will most likely be DOA and the quick join button is nothing but a band aid, damage control at its finest and not what "matchmaking" is about... They know what they were doing from the start while marketing the game and specifically used that word, because they know it would sell more copies and look what happened. People are upset about not getting what they paid for, asking for refunds and rightly so. You can't trick people into buying a product and then just pull the rug from under their feet 2-3 weeks before the release.
 
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