Thnx for the latest update!
I'm wondering if it is possible for anyone to use the looping functionality (having multiple tracks in the loop)?
I'm probably doing something wrong/expecting a different behavior. What I did was create several custom-races, then click on the 'play-icon' next to them to have them appear in the 'loop-list' underneath. Then I started one of the races in the loop-list by pressing the green button of that race.
What I get is that only that race is looped, what I want/expect is that the server will loop through all the races. So for instance when nobody is on the server, it will be in qualifying for 15 minutes, it will start the race after that, ending the race because there are fewer than 2 drivers, then starting the next race in the loop-list.
Btw would it be possible to have dynamic weather? (more than 1 weather-type during a race)
Hi,
Thanks! Hope you like it.
Races in the loop list should start without you pressing the green start button. The idea is they run when the server doesn't have any manually started races running. (although there is a bit of a delay before they start, shouldn't be more than a minute or two).
Also I'm not sure that it will move on to the next event without any drivers on the server. (I'm not 100% on this, the behaviour is controlled by Assetto itself). I'm pretty sure that if you run a qualifying with no drivers it will just hang at the end of the qualifying until somebody joins, never starting the race session. Again I could be wrong about this. Regardless manually starting the race is probably what's caused the looped races to not work as you expected, try letting them start by themselves.
In terms on dynamic weather - not at the moment. I know the Sol guys are working on this and don't want to step on their toes, but when they get it working we will do our best to implement it. At the moment Sol requires a custom lua file locally to control the dynamic weather, and I presume you'd have to somehow sync these between clients to get it working. (I did try getting a group of people to just run the file and join a server, but it seems the lua file is ignored/doesn't work whilst in an online session, might be set that way somewhere).