PC2 A Frustrating Experience: The Project CARS 2 Review

Paul Jeffrey

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RaceDepartment take the new Project CARS 2 game for a spin and share our experiences.

Now I have to say something in advance of writing this review, I want Project CARS 2 to be good. I really, really do. Sim racing is my passion, and to have another big player on the scene vying for my game time is a very exciting prospect, and something which I found myself getting increasingly excited about on the run up to release last month.

Frankly I was sceptical after being bitterly disappointed by the original Project CARS game, so it came as something of a surprise when I gradually found myself being reeled in by the relentless marketing push for the new title throughout the build up to a public release, especially all the noise the developers were making about how the game would push the boundaries of realism and "redefine the genre of sim racing". These are all things that grab my attention, massively.

On face value many of the boxes one would like to see ticked prior to getting out on track have a resounding big fat happy smiley face next to them - loads of cars? Check. Loads of tracks? Check. VR support? Check. Dynamic weather and time of day? Check. These things are all good. These things give the game a massive leg up over the competition before a wheel has even been turned. Unfortunately turning said wheel is when things start to go a little bit wrong for Project CARS 2, and that is where the disappointment and frustration start to creep in to the experience, massively.

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Now I'm no technical expert but I've been around a while, and mixing together my own experiences and using the help of our community and my good friend Mr. Google, after literally hours of tinkering and a download of the epic Jack Spade tweaker file later I managed to get a pretty decent setup going through my wheel (Fanatec CSW V2). This is a massive improvement over the original title, however you still have to work to damn hard to get under the skin of the game to find something half reasonable in the force feedback, which frankly is a shame and unnecessary. Why after all the discussion and criticism from the community levelled at the developers following the original PCARS release do we still have to download a community made file to get the FFB half decent is beyond me, and something that SMS should really consider as a bit of an own goal once all the initial fuss has died down following game release.

Now don't get me wrong, I still don't think I'm fully in the sweet spot for the force feedback despite my trials and tribulations getting things setup, and the rear of the car still feels too vague for me to confidently begin to push past the outer edge of performance, but in comparison to the original release the overall experience is much better and doesn't kill off the game before it even starts. Not at the level of the other sim racing titles out on the market today, but definitely a decent base from which to build upon.

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So lets break down our impressions into a few key areas of the title:

UI - Vastly improved over the cluster of mess that was Project CARS. Looks neat, professional and functional. I find flicking through to the different menus easy and straight forward, but still keeping that stylish Project CARS feel and vibe. For me this is one of the most impressive improvements over the original game, and possibly the best UI of any of the sim racing titles currently available. Nice background music too and the bits of Ben Collins speaking about Senna are a nice touch, although these could maybe get a bit tiresome after a few hours of continual play.

Weather - Visually very impressive and aquaplaning is a thoroughly enjoyable extra dimension. Perhaps more grip than I would expect as my track experiences suggest more throttle steer and better modulation of the loud pedal out of corners would be needed than is currently simulated, however overall despite the limitations in some areas weather in PC2 is an area where the game stands out above its rivals. Some gripes I do have with it are when you get to the randomisation element of this feature, as basically selecting random weather means over 90% of the time you can expect some level of wetness, which is a shame as I would have liked to see more variety in the mix, such as dry running for a number of sessions then maybe a shower at the end of the race or something. Having tested almost 20 race weekends with random weather, I've had rain or snow during at least one session on every occasion...

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Speaking of snow, lets be honest now, this is a gimmick and one that any serious sim racer will rarely use in a race setting. Strangely this cannot be removed from the weather randomiser, so you could get seriously annoyed when it pops up in a race weekend and spoils all the fun. This really does need to be addressed, as who wants to race GT3's at Brands Hatch in the snow anyway?

AI - A total and utter disaster. Period. How in the name of all that is sacred did this get past QA I will never know. The AI is simply awful. First corner crashes, no awareness and ridiculously slow wet driving are all regular occurrences that continually pop up to hurt the soul. One evening I endeavoured to do a race weekend at the Nurburgring in a Lamborghini GT3, a car and track combination I hadn't yet tried. At 105% difficulty with a default setup and no fuel removed I finished my 15 minute practice in P23, 1.6 seconds off the pace. This was good, I had some more pace to give in the limited time I had on track, but that is exactly where I wanted to be and I was a happy boy. Maybe another 3 tenths could've been won if I didn't keep crossing up in the chicane, but that was fine. Come my 10 minute qualifying and hey, random weather so time for rain. Ran two laps, put it on pole by 1.6 seconds. Parked it, remained on pole. Hmm.

Race day comes around and the rain has progressed to a thunderstorm (random weather rain strikes again). Get a good launch off the rolling start and by lap 3 I have 45 seconds of lead, without even pushing the car at all. ESC and back to menu. Little grey X button in the top right hand corner, shut down PC, walk away and mash a cup of tea. Not impressed. Sadly this is the case every time some rain falls, and let us be honest, I'm no Michael Schumacher in the rain. Something is wrong, very wrong indeed.

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Car selection - Excellent. Some really nice cars and a lovely mix of the old and new are included, giving pretty much everyone the opportunity to have a go in something they might enjoy. All the big brands are present, so Ferrari, Porsche, Mercedes or whatever takes your fancy can be fired up and raced around the many tracks in the game. A nice nod towards official series such as IndyCar are also welcomed, however the lack of real drivers despite the series licence and liveries grinds a bit, and kinda spoils it for me. Regardless of that little bugbear, you can't really fault the choice of cars in game, and all seem to be of solid quality and look wonderful from inside the cockpit using VR. Very happy.

Tracks - Again plenty to choose from, however for me the quality varies massively between different circuit selections. Some of them are just downright bad, both the visuals and accuracy, leaving a bit of a hit and miss feel to the whole game and giving one the impression that quite a few have been thrown in just to bump up the numbers, rather than striving to match the quality level expected of a game of this level.

Quality variances aside, it is nice to see that all the different weather options can be used on all the circuits, and that the game doesn't artificially limit what cars can be used on which circuit. Red Bull Ring in snow driving a WRX? No worries, the option is open for you to try. IndyCar at Knockhill? Go for it. Quite a cool thing to see and something I'm pleased about, if only for the novelty value of trying out weird combinations you would never see in real life.

Summary - Now I started writing this review very soon after the game released (about a week or so after) and I've parked it until now, half finished, as I wanted to give a bit of space for the developers to patch up some things and get it firing on all cylinders. We've had two patches so far, and still the AI is a joke. Wet weather is pointless against the computer opponents, and the dry weather awareness of where I am relative to the opposition is still poor. Not PCARS 1 bad, but for me at least still not close to the big hitters in the sim racing world. Over a month from launch day, I would expect this to be rectified and frankly I'm shocked it hasn't been addressed yet, making it very hard for me to want to invest any serious time in the sim. Assetto Corsa took a long time to get offline right, but that wasn't too much of a pain as the online stability was pretty rock solid, and more importantly the actual experience of driving the car was first rate, making hot lapping and just simply enjoying the driving experience of the different cars a pleasure, sadly for me at least PCARS 2 doesn't give the same level of driving thrill, it just feels canned and not really an "organic" driving experience. Open up your mind a little and AC or rF2 etc can feel like driving the real thing, PCARS 2 feels like a game. In my experience at least..

Moving to the online portion of the title is where my experience very dramatically drops off, as the events I've ventured into have all pretty much ended in various levels of frustration and disaster. Netcode has been poor at best, with plenty of lagging and cars floating or spawning at random all over the place. I suspect this has been improved since my last try, but frankly I've not got enough inclination to fire it up and have another bash, so this element of the sim will have to wait a while until further updates are released to entice me back to the game again.

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Now I'm aware that my opinions are probably going to be quite polarising in the community and probably come across a bit harsh, this isn't intended and saddens me to write them. I really, really, really wanted this to be good, and honestly the basics are in place for a very solid racing game. What has probably caused me the biggest disappointment is how I fell for the hype once again, having been promised something that would blow me away and having eventually just sat through what was eventually a light breeze. It feels like I've been promised the best Ferrari in the world, and eventually had a top of the range Fiat Punto delivered. Nothing wrong with the Punto, actually its a rather nice car, but when one expected a brand new 700bhp Ferrari on the drive and looking out over a nearly new Punto just fills you full of disappointment at what could of been.

Project CARS 2 claimed to be "redefining the genre of sim racing" prior to release, and having sunk plenty of hours into getting under the skin of the new title I can say one thing for sure: despite having quite a few compelling positives if you look hard enough at the game, if this is the new definition of sim racing then I'm not entirely sure I want to stick around for much longer.
 
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Paul Jeffrey is a man who expressed his point of view and should be respected and tried to comprehend. Lying is a slightly different thing. It is SMS for me is a corporation of lies.
Wow you really can't comprehend anything but your own misguided opinion. Glad you are so open minded, let's the breeze flow through your ears easier that way.:rolleyes:
 
The fact that you are so easily duped explains so much about your posts.
The fact that you can't understand the irony is the reason I posted it. Even though you open minded individuals made the reference yourself somhow the irony eludes you. But that's par for the course here as mostly it now seems this site is filled with AC and RF2 suckbots. Thanks for reading all my posts, even though you couldn't comprehend anything.
 
I think this is the most frustrating aspect Grev

Now that the bugs are there, we expect that, every game has them.

Just that they get so close and get so much right, but just seem to concentrate on the wrong stuff.

I blame that largely on the market they built the game for, not much else as those issues are and can be blended over.

Just very frustrating
 
Here's a clip to better jog your memory which seems to have painted a better picture than what really was.

I said "decent enough" not "perfect" :) In the context of the quote in my post, the statement "decent enough" is reasonable as a rebuttal to the idea that we shouldn't be expecting "proper AI or damage modelling". We had something respectable for both of those things nearly 20 years ago.
 
ppl laugh about pcars 3 announcements etc but ian bell has said on stream before that things like safety cars etc will have to wait for pcars3, so its pretty much announced that pcars3 is a thing and that they can't be bothered with adding things like safety cars etc to pcars 2, one reason was "its not fun to have safety cars" yet they claim to be a sim, the contradiction is real
 
I wonder if you <snip> can stop insulting each other for a while? It's getting monotonous.

Racedepartments review does not hurt you as individuals, so why get so uptight?
 
Wow mods? Is the term "Fanboy" regarded as swearing or as an insult now? If it is, then thank you, that word along with "hater" should be censored in my opinion.
 
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  • Deleted member 379375

Do we think there will be a PC3 given the PC2 sales? Maybe it's the end of the road (pun intended) for the series. People seem to be onto them re marketing hype v final product.
 
Of course there will be, this is clearly being developed into a series.

This new game has a lot of content from the past one so is clearly not completely new, likely uses a modified version of the old engine anyway. SO yes in blurb they can call it a new game, but it is not ground up new from scratch I would guess.

Nothing wrong with that, it is the way most games are made these days, the work goes in at the beginning to build the engine, then after that you basically massively patch it every year or two years and build in DLC to make more and more money.

Now you have it, you just build on it for however long you think it is exploitable, LEGO have been doing it for years as have EA with sports games! SO why would SMS not be any different. Polyphony hardly even hide it lets face it!!
 
  • Deleted member 379375

I actually hope they manage to fix the main bugs and annoyances in this version, and maybe remedy the inconsistentcies in content quality a bit. That and a price cut some months down the line. There really is a lot of content I'm interested in.

I bought PC1, what I can't understand is how a team of self confessed sim racers released a game with for instace invisible roadblocks and broken replays, didn't fix them for that game and then carried them over and released a sequal with the same issues! Mind boggling. Does any really think this will be fixed? I think they have 2 options. Fix the issues before any anoucement of a sequal or go back to what they know best Need for Speed which actually is okay for what it is.at least it's not trying to be something it's not.
 
  • Deleted member 99238

I bought PC1, what I can't understand is how a team of self confessed sim racers released a game with for instace invisible roadblocks and broken replays, didn't fix them for that game and then carried them over and released a sequal with the same issues! Mind boggling.
Someone rightly called the WMD team at the official forum as "minions".
And this is true in fact.
 
OK let's take a guess here

You have a core of staff, no idea on numbers, say 20. That team took years to develop an old game into PC1. They used public money to do so in part, and used PC gamers to try and bug hunt and come up with answers, clever idea.

It's obvious they are looking to cut costs as they outsourced QA. This is what any industry does to cut costs. So maybe the staff were so hard worked making the release date, several bugs had to be ignored. QA did not pick them up, or maybe were told to ignore certain areas and concentrate on others.

Could they be ignored because removing that bug wrecks certain parts of the game elsewhere? could they be left because there just was not the time to eliminate them? The pressures on them by their publisher were probably bound financially, so in part the publishers are to blame too.

I would think majority will be happy with their purchase, that seems to be the way. Those that expected a patched PC1 probably got that, those that were fine with that were happy too. I would think waiting is best, but I cant see a cheap version coming soon, maybe a reduction on Black Friday, we will see. But it seems right now fixes should be the first option.

But I am betting first DLC will be released Black Friday!!!
 
  • Deleted member 99238

So maybe the staff were so hard worked making the release date, several bugs had to be ignored. QA did not pick them up, or maybe were told to ignore certain areas and concentrate on others.
Others are ice races and rallycross?
It was a waste of time and money, but someone apparently decided that it was very important.
 
Wait, calling people that disagree with you is fine and dandy, but calling guys that are obviously fanatically emotionally attached to a game/studio 'fanboys' isn't? wtf rd?

Hahah that's pretty funny coming from a guy that calls himself a "FANBOY" of AC on his twitter page, now complaining about the very same thing. Well if the hose fits wear it Rickey https://twitter.com/KunosStefano/status/600851423920685056 "ppl should work with the software not against it." Unless it doesn't come from Kunos ??? what a hypocrite.

And yes, the part about dildos and shagging your mother was also straight from IB. .
And I guess this type of language is ok for kids as well as long as it is not directed at the AC/RF2 bots??? Well no doubt they will continue to delete any post that doesn't conform to the status quo of SMS bashing here. (insert excuses here thanks)
 

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