PC2 A Frustrating Experience: The Project CARS 2 Review

Paul Jeffrey

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RaceDepartment take the new Project CARS 2 game for a spin and share our experiences.

Now I have to say something in advance of writing this review, I want Project CARS 2 to be good. I really, really do. Sim racing is my passion, and to have another big player on the scene vying for my game time is a very exciting prospect, and something which I found myself getting increasingly excited about on the run up to release last month.

Frankly I was sceptical after being bitterly disappointed by the original Project CARS game, so it came as something of a surprise when I gradually found myself being reeled in by the relentless marketing push for the new title throughout the build up to a public release, especially all the noise the developers were making about how the game would push the boundaries of realism and "redefine the genre of sim racing". These are all things that grab my attention, massively.

On face value many of the boxes one would like to see ticked prior to getting out on track have a resounding big fat happy smiley face next to them - loads of cars? Check. Loads of tracks? Check. VR support? Check. Dynamic weather and time of day? Check. These things are all good. These things give the game a massive leg up over the competition before a wheel has even been turned. Unfortunately turning said wheel is when things start to go a little bit wrong for Project CARS 2, and that is where the disappointment and frustration start to creep in to the experience, massively.

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Now I'm no technical expert but I've been around a while, and mixing together my own experiences and using the help of our community and my good friend Mr. Google, after literally hours of tinkering and a download of the epic Jack Spade tweaker file later I managed to get a pretty decent setup going through my wheel (Fanatec CSW V2). This is a massive improvement over the original title, however you still have to work to damn hard to get under the skin of the game to find something half reasonable in the force feedback, which frankly is a shame and unnecessary. Why after all the discussion and criticism from the community levelled at the developers following the original PCARS release do we still have to download a community made file to get the FFB half decent is beyond me, and something that SMS should really consider as a bit of an own goal once all the initial fuss has died down following game release.

Now don't get me wrong, I still don't think I'm fully in the sweet spot for the force feedback despite my trials and tribulations getting things setup, and the rear of the car still feels too vague for me to confidently begin to push past the outer edge of performance, but in comparison to the original release the overall experience is much better and doesn't kill off the game before it even starts. Not at the level of the other sim racing titles out on the market today, but definitely a decent base from which to build upon.

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So lets break down our impressions into a few key areas of the title:

UI - Vastly improved over the cluster of mess that was Project CARS. Looks neat, professional and functional. I find flicking through to the different menus easy and straight forward, but still keeping that stylish Project CARS feel and vibe. For me this is one of the most impressive improvements over the original game, and possibly the best UI of any of the sim racing titles currently available. Nice background music too and the bits of Ben Collins speaking about Senna are a nice touch, although these could maybe get a bit tiresome after a few hours of continual play.

Weather - Visually very impressive and aquaplaning is a thoroughly enjoyable extra dimension. Perhaps more grip than I would expect as my track experiences suggest more throttle steer and better modulation of the loud pedal out of corners would be needed than is currently simulated, however overall despite the limitations in some areas weather in PC2 is an area where the game stands out above its rivals. Some gripes I do have with it are when you get to the randomisation element of this feature, as basically selecting random weather means over 90% of the time you can expect some level of wetness, which is a shame as I would have liked to see more variety in the mix, such as dry running for a number of sessions then maybe a shower at the end of the race or something. Having tested almost 20 race weekends with random weather, I've had rain or snow during at least one session on every occasion...

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Speaking of snow, lets be honest now, this is a gimmick and one that any serious sim racer will rarely use in a race setting. Strangely this cannot be removed from the weather randomiser, so you could get seriously annoyed when it pops up in a race weekend and spoils all the fun. This really does need to be addressed, as who wants to race GT3's at Brands Hatch in the snow anyway?

AI - A total and utter disaster. Period. How in the name of all that is sacred did this get past QA I will never know. The AI is simply awful. First corner crashes, no awareness and ridiculously slow wet driving are all regular occurrences that continually pop up to hurt the soul. One evening I endeavoured to do a race weekend at the Nurburgring in a Lamborghini GT3, a car and track combination I hadn't yet tried. At 105% difficulty with a default setup and no fuel removed I finished my 15 minute practice in P23, 1.6 seconds off the pace. This was good, I had some more pace to give in the limited time I had on track, but that is exactly where I wanted to be and I was a happy boy. Maybe another 3 tenths could've been won if I didn't keep crossing up in the chicane, but that was fine. Come my 10 minute qualifying and hey, random weather so time for rain. Ran two laps, put it on pole by 1.6 seconds. Parked it, remained on pole. Hmm.

Race day comes around and the rain has progressed to a thunderstorm (random weather rain strikes again). Get a good launch off the rolling start and by lap 3 I have 45 seconds of lead, without even pushing the car at all. ESC and back to menu. Little grey X button in the top right hand corner, shut down PC, walk away and mash a cup of tea. Not impressed. Sadly this is the case every time some rain falls, and let us be honest, I'm no Michael Schumacher in the rain. Something is wrong, very wrong indeed.

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Car selection - Excellent. Some really nice cars and a lovely mix of the old and new are included, giving pretty much everyone the opportunity to have a go in something they might enjoy. All the big brands are present, so Ferrari, Porsche, Mercedes or whatever takes your fancy can be fired up and raced around the many tracks in the game. A nice nod towards official series such as IndyCar are also welcomed, however the lack of real drivers despite the series licence and liveries grinds a bit, and kinda spoils it for me. Regardless of that little bugbear, you can't really fault the choice of cars in game, and all seem to be of solid quality and look wonderful from inside the cockpit using VR. Very happy.

Tracks - Again plenty to choose from, however for me the quality varies massively between different circuit selections. Some of them are just downright bad, both the visuals and accuracy, leaving a bit of a hit and miss feel to the whole game and giving one the impression that quite a few have been thrown in just to bump up the numbers, rather than striving to match the quality level expected of a game of this level.

Quality variances aside, it is nice to see that all the different weather options can be used on all the circuits, and that the game doesn't artificially limit what cars can be used on which circuit. Red Bull Ring in snow driving a WRX? No worries, the option is open for you to try. IndyCar at Knockhill? Go for it. Quite a cool thing to see and something I'm pleased about, if only for the novelty value of trying out weird combinations you would never see in real life.

Summary - Now I started writing this review very soon after the game released (about a week or so after) and I've parked it until now, half finished, as I wanted to give a bit of space for the developers to patch up some things and get it firing on all cylinders. We've had two patches so far, and still the AI is a joke. Wet weather is pointless against the computer opponents, and the dry weather awareness of where I am relative to the opposition is still poor. Not PCARS 1 bad, but for me at least still not close to the big hitters in the sim racing world. Over a month from launch day, I would expect this to be rectified and frankly I'm shocked it hasn't been addressed yet, making it very hard for me to want to invest any serious time in the sim. Assetto Corsa took a long time to get offline right, but that wasn't too much of a pain as the online stability was pretty rock solid, and more importantly the actual experience of driving the car was first rate, making hot lapping and just simply enjoying the driving experience of the different cars a pleasure, sadly for me at least PCARS 2 doesn't give the same level of driving thrill, it just feels canned and not really an "organic" driving experience. Open up your mind a little and AC or rF2 etc can feel like driving the real thing, PCARS 2 feels like a game. In my experience at least..

Moving to the online portion of the title is where my experience very dramatically drops off, as the events I've ventured into have all pretty much ended in various levels of frustration and disaster. Netcode has been poor at best, with plenty of lagging and cars floating or spawning at random all over the place. I suspect this has been improved since my last try, but frankly I've not got enough inclination to fire it up and have another bash, so this element of the sim will have to wait a while until further updates are released to entice me back to the game again.

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Now I'm aware that my opinions are probably going to be quite polarising in the community and probably come across a bit harsh, this isn't intended and saddens me to write them. I really, really, really wanted this to be good, and honestly the basics are in place for a very solid racing game. What has probably caused me the biggest disappointment is how I fell for the hype once again, having been promised something that would blow me away and having eventually just sat through what was eventually a light breeze. It feels like I've been promised the best Ferrari in the world, and eventually had a top of the range Fiat Punto delivered. Nothing wrong with the Punto, actually its a rather nice car, but when one expected a brand new 700bhp Ferrari on the drive and looking out over a nearly new Punto just fills you full of disappointment at what could of been.

Project CARS 2 claimed to be "redefining the genre of sim racing" prior to release, and having sunk plenty of hours into getting under the skin of the new title I can say one thing for sure: despite having quite a few compelling positives if you look hard enough at the game, if this is the new definition of sim racing then I'm not entirely sure I want to stick around for much longer.
 
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I just got my money back. I played three online races, including one in the rain that I won.
The car behavior is intuitive you know what to do, but the feedback from the tyres to my wheel is so weird, mostly in oversteers situations the correction feels wrong.
The only good thing about it is the main menu with the ability to get in the the car using only wheel commands and the way you tweak the car is very nice. I like the controls customization when you are at the track, it saves you a lot of time.
 
When even support for triple screen (LOL) is announced like HUGE news (yup, RR...)...we know exactly how biased this place is.

I don't get this comment? We report on all the sim racing news, would you rather me not bother? Just big game releases and updates?

The idea is we cover off everything news worthy (usually 100+ articles per month) so you all have a central place to absorb and comment on sim racing news, in its entirety (well within reason, I do miss some stuff :) ). Triple screen support has long been awaiting and asked for, so confirmation it is in the works is indeed news. I find it strange, frustrating, annoying and disrespectful that you make that comment. For the love of god, I'm trying to bring in news about everything.

We have an F1 thread for the race on Sunday, does that make us biased? We have a My Summer Car article, obvious fan boys? Goodness man, get a grip! ;)
 
G
Takes less time and effort than writing a big review of how your dissapointed by it ;)

Is this why the most of todays gaming sites only give good scores to AAA and big releases?

Assetto Corsa only took 4 years to get the AI up to some sort of standard yet you expect pcars ai to be sorted in a month!

So, I was in Italy for RD at the AC Launch, I bought it at release of Early Access, I still only have 11 hours in the game. I don't like it. However, why does pCars 2 get a free pass "because it is only one month old"? pCars 1 had massive AI issues as well, this is just a continuation of that game. It is not a brand new game made from scratch. It is surprisingly long since pCars was released, and with a bigger dev.team making it as well.

Try hooking up a T300 for example as out of the box that wheel seems to be better configured.

So, it's a hit or miss depending on what wheel you are having?

RD should write a letter to SMS like you did for AC after its release :)

I don't think Ian Bell would be any more pleased than Kunos was, maybe even have a worse reaction. Time to print more "Sue Us!" t-shirts then I guess...
 
  • ronniej

I don't get this comment? We report on all the sim racing news, would you rather me not bother? Just big game releases and updates?

The idea is we cover off everything news worthy (usually 100+ articles per month) so you all have a central place to absorb and comment on sim racing news, in its entirety (well within reason, I do miss some stuff :) ). Triple screen support has long been awaiting and asked for, so confirmation it is in the works is indeed news. I find it strange, frustrating, annoying and disrespectful that you make that comment. For the love of god, I'm trying to bring in news about everything.

We have an F1 thread for the race on Sunday, does that make us biased? We have a My Summer Car article, obvious fan boys? Goodness man, get a grip! ;)
I wouldn't take it to heart Paul, I thought it was kinda funny. There are some of us (mainly early supporters) who were disappointed in the overall development of that title as well...That's all. I've even given you a hard time about it a time or two (even accusing you of being biased) and in hypocritical fashion, I praised you and buttered you up when I wanted you to do an article done on my mod for AC...We need these type of articles and mixed opinions to keep things interesting once in awhile:coffee:
 
AI - A total and utter disaster. Period. How in the name of all that is sacred did this get past QA I will never know. The AI is simply awful

Truer words have never been said. This game will remain shelved until (and only if) the AI is fixed. Shame SMS already has my money and the 2 hour steam window wasn't enough for me to realize how sh**y the AI was.
 
Yes, @Paul Jeffrey, why don't you give pC2 a GOOD review? You're just pissed that Ian Bell didn't buy you a race car :p Or did you not set your tire pressures correctly? I read for FFB it's a night and day difference with the correct pressures ;)

No, seriously, I have much the same opinion on pC2 as you have. I mentioned this over in another thread, the game itself is alright, but boy is everything inconsistent. You drive Oulton Park, and it's great, the best rendition of that track I've ever seen apart from iRacing. Then you go to Imola and it feels like a bad mod track. Some cars are great fun and believable, some (mostly historic) don't handly like I would expect the to judging by other sims and races on TV, they just don't feel lively enough.

It really is a Jack of all Spades... Trades, but a master of none.
 
I agree on some points, and not on others.

FEB - I like the ffb. Not saying it's the best out there, but certainly passable. I use Jack Spades files, and I see the argument that you shouldn't need an outside source, but over all I thought quite easy to set up. I have spent a tonne of time tinkering with ffb on all sims, so I'm not going to hold that against this one.

AI - Definately needs improvement. I must say though that in sims I spend most of my time either online or hotlapling, so this probably hasnt soured me on PC2 as much as others.

Weather - Overall good. As you state ai in the rain is slow. Though I find I have to much grip in the wet so maybe it's not that they are to slow, but that I am to fast. As long as something about this gets fixed the weather is really nice.

Online - I have to say I haven't run into the issues involvong netcode like you describe. Not saying the lag and what not hasn't happened, but it happens in all sims from time to time, and I haven't found this one any worse.

The ranking system is nice to give you some sort of measurement of success, but I feel they really should have put in some sort of match making to match you up against pmayers of similar ranking. The lobby system is just not using the ranking to its potential.

Cars/tracks - Great variety, but I agree therr is definately a variance in quality. Though for the stuff I use the most I'm pretty happy with it.

Overall I think more highly of this time then you, but hey we are all allowed our opinions, and there is plenty of choice in the market these days.
 
I don't get this comment? We report on all the sim racing news, would you rather me not bother? Just big game releases and updates?

The idea is we cover off everything news worthy (usually 100+ articles per month) so you all have a central place to absorb and comment on sim racing news, in its entirety (well within reason, I do miss some stuff :) ). Triple screen support has long been awaiting and asked for, so confirmation it is in the works is indeed news. I find it strange, frustrating, annoying and disrespectful that you make that comment. For the love of god, I'm trying to bring in news about everything.

We have an F1 thread for the race on Sunday, does that make us biased? We have a My Summer Car article, obvious fan boys? Goodness man, get a grip! ;)

Ok then...just show me ONE, JUST ONE report from a staff member spreading how frustrating was his experience with this or that sim. JUST ONE!!

Bashing PCars is a sport enjoyed by many fanboys around. So, it's all ok.

The day RR get tire pressure control I guess it will deserve two weeks of celebration around.
 
So, it's a hit or miss depending on what wheel you are having?
Had a buddy of mine that was struggling with the V2 too, yes I do get the impression that out of the box the lower end wheels tend to work better with the informative setting, and some of the higher end ones struggle a bit with getting RAW right.

But that's just an impression of mine, I could be way of the mark here.
 
  • ronniej

And yet people will still praise AC, no matter what, and then :poop: on PCars/SMS whenever they get the chance to.
Ya but, Stefano doesn't come on here and say things (like Ian did to Paul on an earlier thread) "just wait, you'll see"...Furthermore, lets be a little honest here, SMS loaded the hype train till it was overflowing and they had a lot of time (and manpower) to work on Pcars 2 as well. Kunos didn't come out and say their game was going to be a home run out of the gate, it was "early access"
 
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Did any of you listen to the question and answer session Ian did on YouTube? I think the first one was 4 hours and the second one 7 hours explaining what went wrong in pcars 1 and what the plans are for pcars 2. He was open and honest about the various issues and what they were going to do about them. Have any of you been on the official forum and checked out what the devs are posting, explaining technical things about the tyres, cars etc and yet you play a few races and decide it's ****.
 
Ya but, Stefano doesn't come on here and say things (like he did to Paul on an earlier thread) "just wait, you'll see"...Furthermore, lets be a little honest here, SMS loaded the hype train till it was overflowing and they had a lot of time (and manpower) to work on Pcars 2 as well. Kunos didn't come out and say their game was going to be a home run out of the gate, it was "early access"

Finally I got it. The secret is: Keep your product for ever as "beta", "early" or whatever. Then any flaws will be fully justified. :thumbsup:
 

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