Mr Latte
Premium
Perhaps what you have in mind could be addressed by so-called samplers in real time. These basically work similarly to synthesizers, but operating on (live) audio, rather than oscillators or noise generators. Post-processing game (or SimHub) audio effects may be more expedient than reverse-engineering those sources.
I am routing the soundcards 3.5mm - XLR inputs, converting the real-time audio into digital form with low latency for application within a DAW. It doesn't matter if it is (Simhub Effects) or (Game Audio) as both when output from the soundcard are just audio.
Once the audio is routed into the DAW via an interface you can pretty much do anything with the audio that can be done with (realtime audio). If of course you have and learn how to use various plugin tools you want.
It could be simple EQ/Crossover filtering, it could be dynamics, compressor, or enhancements like stereo widening, subharmonic processing, reverb, delay or generating your own adapted LFE outputs from the main channels.
So applying something simple or doing something more advanced. Honestly so many things to play around with or learn to use for possible specific usage cases or just controlling the audio for your preferences for your speaker/sub or tactile hardware.
You can buy 2 channel audio interfaces for £50-£100 or so.
It just gets more expensive if you want additional inputs/outputs, increased routing capabilities and things like wifi control. For software, Cakewalk is widely used free DAW software as DAWs from leading companies can vary a lot in price.
There are quite a lot of free audio plugins too, for those that want to attempt to play about with such but on a budget.
Its a deep topic....
Last edited: