Marcel vd Aa
AC Paint Guru
With winter knocking on the door I decided to take up my other hobby next to racing: modeling cars in 3D. It's always hard to decide which car to do but this time I chose the Lamborghini Sesto Elemento Concept. I love the way this car is styled; awesome stealth look.
I thought it would be nice to let you see how this process works. It's very similar to the way cars in games are made with one huge difference. Where ingame cars are limited to the amount of detail that can be rendered by the game engine, I don't have that limit so expect a very high detailed model.
Step 1 is creating a so called splinecage. Basicly it's a 3D representation of all the major bodylines (plus some extra lines to make it easier to patch). I normally use car blueprints as a reference to get the correct lines but for this one I use photo's. This makes it a bit harder because of the camera's perspective fov. Once the spline cage is done I will fill it up with polygons and from there the detailing starts.
Real Car:
Spline Cage WIP:
I thought it would be nice to let you see how this process works. It's very similar to the way cars in games are made with one huge difference. Where ingame cars are limited to the amount of detail that can be rendered by the game engine, I don't have that limit so expect a very high detailed model.
Step 1 is creating a so called splinecage. Basicly it's a 3D representation of all the major bodylines (plus some extra lines to make it easier to patch). I normally use car blueprints as a reference to get the correct lines but for this one I use photo's. This makes it a bit harder because of the camera's perspective fov. Once the spline cage is done I will fill it up with polygons and from there the detailing starts.
Real Car:
Spline Cage WIP: