2XHD Ferrari F138 tester (ML2166)

Good Good.

I have a different compression format I will be trying.

Basically no compression at all.....will make the file size a lot larger, but I am just testing it for now at home.

The first tests seem promising....and the logos and lines on the car are truely razor sharp.
It will be interesting to hear the results of the test for this new compression method. I worry that, with many cars using no compression, too much ram will be required to keep all the cars textures in memory which will cause FPS issues. Will be interesting to know the results.
 
It will be interesting to hear the results of the test for this new compression method. I worry that, with many cars using no compression, too much ram will be required to keep all the cars textures in memory which will cause FPS issues. Will be interesting to know the results.

The cars for AI will carry the normal compression, so in theory it should be pretty much the same as it is now so long as the driver car doesn't cause too much of a RAM/GPU hit.
 
Absolutly love the 8192 version of these cars,wonderful.
I get No stutter,slowdowns etc ingame,my specs,
i72600k@4.3
8gb 1600 ballistixs tracer memory
2gb Gigabyte windforce x3 gpu.

Ingame settings,
23" Samsung monitor btw(3d capable)@120hz,1920x1080
multisampling 16xqcsaa
vsync on
shadows-high
particles-high
crowd-high
drivers-ultra
distant vehicles-ultra
objects-ultra
trees-ultra
vehicle reflections-ultra
skidmarks-on
cloth-high

Remarkable job( 8192 ftw ),thank you.
 
Thanks too one and all.

:thumbsup:

WIP now on helmets....my versions that is...not the official versions.

Suits for in car and cutscenes done.

nonwinged2012deepcolour.jpg
 

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