Hello, I have a question, when I drive at night my tyres are shown white like in the picture, not in the way they should be i think, maybe you know the reason?
Man, I don't know if you managed to solve the problem of whitish textures or if this problem only appears in this circuit for you, but since I also came across this problem, not only in this circuit, but also in others, I made a better investigation on the subject because my first conclusion was regarding the presence of specular files , and that's still the problem, but to solve this problem by removing the files of each material that carried this kind of texture I would have a hard work ... Anyway, I ended up coming up with a much simpler solution for tracks that have
spotlights,
not ordinary street lights, and should have a type of strong light, present throughout the circuit, such as in Jeddah, Singapore, Yas Marina and others; what I found of solution was the following:
Note: Make a backup of the SCN and GDB files before venturing out... It may be that some error occurs and you can restart the work from the backups or even you can give up doing it or even not like the result and go back to what it was before.
In the SCN file:
First, use this setting:
View=mainview
{
Clear=False
Color=(0, 0, 0)
Second: Remove all lines related to light=lightnight except the first (Light=NightLight000 - this is the default).
Delete all others: (important: always leave a parenthesis ( { ) above where you erase a line in the SCN going to the other parenthesis... that is, instances should
always be in parentheses: {instanse X, meshfileX, shadow, and etx}, unless you don't want to and know what you're doing, okay?!)
Light=NightLightXXX
{
Type=Omni Pos=(x, x, x) Range=(x, x) Active=True Intensity=(x) Color=(x, x, x)
}
Note: It is important to remove these lights so that the glow objects remain glowing... If the lines of the Light=Nightlight are not removed, the glow disappears and the spotlight is turned off, which generates a strange effect... Too much light and no spotlight on?
Still in the SCN, an extra tip regarding the glow objects, described like this:
Instance=NightLightxxGlow
{
MeshFile=NightLightxxGlow.gmt CollTarget=False HATTarget=False ShadowReceiver=False
}
It is important to apply a VisGroups to each instance, because then an object that should only appear at night, will only appear at night. Therefore, apply the following setting to each of the Instances, thus making the spotlights go out by day, only lighting up at night, right?!
Instance=NightLightxxGlow
{
VisGroups=(1024)
MeshFile=NightLightxxGlow.gmt CollTarget=False HATTarget=False ShadowReceiver=False
}
Finally, in GDB, use this setting:
NightAmbientRGB = (255,255,255)
NightDirectionalRGB = (255,255,255)
NightFogRGB = (0,0,0)
This will solve the problem of whitish objects and the lights will be more uniform and intense in all stretches. From this information, you can make other experiments as to your personal taste... These settings solved my problem and satisfied my personal taste, okay?!
Hugs