[INCLUDE: common/navigators.ini]
[Navigator_StyleModernDark]
Meshes = Lcd_ScreenHub
@ = Navigator_Size, Resolution = "512, 512", Size = "312, 172", Offset = "0, 145", Scale = 2.2
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100
[INCLUDE: common/materials_interior.ini]
DisableDev = 1
[Material_DigitalScreen]
Meshes = Lcd_ScreenHub
MatrixType = TN
ScreenScale = 512
SCreenAspectRatio = 1.0
UseTextureCoordinates = 1
[SHADER_REPLACEMENT_...]
MATERIALS = Tyre
PROP_... = ksAmbient, 0.34
PROP_... = ksDiffuse, 0.3
PROP_... = ksSpecular, 0.03
CULL_MODE = OFF
[SHADER_REPLACEMENT_...]
MATERIALS = paint1Mtl
PROP_... = ksAmbient, 0.14
PROP_... = ksDiffuse, 0.13
PROP_... = ksSpecularEXP, 130
[SHADER_REPLACEMENT_...]
MATERIALS = color1, InteriorTilling?
PROP_... = ksAmbient, 0.14
PROP_... = ksDiffuse, 0.24
[SHADER_REPLACEMENT_...]
MATERIALS = color1, InteriorTillingColourZoneA, InteriorTilling
PROP_... = fresnelEXP, 15
PROP_... = fresnelMaxLevel, 0.03
[SHADER_REPLACEMENT_...]
MATERIALS = interior
PROP_... = fresnelEXP, 13
PROP_... = fresnelMaxLevel, 0.0
PROP_... = ksSpecular, 0.1
PROP_... = ksSpecularEXP, 950
[SHADER_REPLACEMENT_...]
MATERIALS = Chrome
PROP_... = fresnelEXP, 10
PROP_... = fresnelMaxLevel, 0.8
PROP_... = fresnelC, 1.0
[SHADER_REPLACEMENT_...]
MATERIALS = GlassRedMtl
PROP_... = fresnelEXP, 2.8
PROP_... = fresnelMaxLevel, 0.3
PROP_... = ksSpecularEXP, 250
[SHADER_REPLACEMENT_...]
MATERIALS = GlassMtl
PROP_... = fresnelEXP, 3.0
PROP_... = ksDiffuse, 0.2
PROP_... = isAdditive, 0
PROP_... = fresnelMaxLevel, 0.5
PROP_... = ksSpecularEXP, 3950
PROP_... = ksSpecular, 10.1
[SHADER_REPLACEMENT_...]
MATERIALS = Coloured, Base
PROP_... = fresnelEXP, 4
PROP_... = fresnelC, 0.1
PROP_... = fresnelMaxLevel, 0.01
PROP_... = ksSpecularEXP, 560
PROP_... = ksSpecular, 0.01
PROP_... = ksDiffuse, 0.5
[SHADER_REPLACEMENT_...]
MATERIALS = engine
PROP_... = fresnelEXP, 3
PROP_... = isAdditive, 0.0
PROP_... = fresnelMaxLevel, 0.1
[SHADER_REPLACEMENT_...]
MATERIALS = Grille7A
PROP_... = fresnelEXP, 2
PROP_... = ksAmbient, 0.07
PROP_... = fresnelMaxLevel, 0.05
[SHADER_REPLACEMENT_...]
MATERIALS = Carbon1
PROP_... = fresnelEXP, 2.5
PROP_... = fresnelC, 0.0
PROP_... = fresnelMaxLevel, 0.02
[SHADER_REPLACEMENT_...]
MATERIALS = Lights
PROP_... = fresnelMaxLevel, 0.4
PROP_... = ksSpecularEXP, 1050
[SHADER_REPLACEMENT_...]
MATERIALS = Lcd_hub
PROP_... = ksEmissive, 1.5, 1.5, 2
PROP_... = ksDiffuse, 0.2
PROP_... = ksAmbient, 0.27
PROP_... = ksSpecular, 0
[SHADER_REPLACEMENT_...]
MATERIALS = Grille1A
PROP_... = ksDiffuse, 0.9
PROP_... = ksAmbient, 0.27
PROP_... = ksSpecular, 0
PROP_... = ksSpecularEXP, 100
[SHADER_REPLACEMENT_...]
MESHES = Glass_SUB1
BLEND_MODE = ALPHA_TEST
[SHADER_REPLACEMENT_...]
MESHES = Coloured2, Rim_?
DOUBLE_FACE_SHADOW_BIASED = 1
[SHADER_REPLACEMENT_...]
MESHES = Grille7,
BLEND_MODE = OPAQUE
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = Paint
CarPaintVersionAware = 2
[Material_CarPaint_Metallic]
LocalReflectionsForce = 1
FresnelMax = 1.0
FresnelC = 0.2
FlakesK = 1.5
ClearCoatThickness = 0.06
ColoredSpecular = 0.5
AmbientSpecular = 0.5
SpecularColor = 1
SpecularMult = 0.3
SpecularSun = 8, 1000
BrightnessAdjustment = 1.4
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = PaintSecondary
CarPaintVersionAware = 2
[Material_CarPaint_Metallic]
LocalReflectionsForce = 1
FresnelMax = 0.06
FresnelC = 1.2
FlakesK = 1.5
ClearCoatThickness = 0.07
ColoredSpecular = 0.5
AmbientSpecular = 0.5
SpecularColor = 1
SpecularMult = 0.03
SpecularSun = 30, 500
BrightnessAdjustment = 1.0