thanks for the work. AI also changed? bots went faster, now they can impose a fight 100%1.3 Update
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thanks for the work. AI also changed? bots went faster, now they can impose a fight 100%1.3 Update
Strange.. i double checked the lights and all was good. Try to re copy the extension folderthanks for the work. AI also changed? bots went faster, now they can impose a fight 100%
upd. in the new version I have a problem with the headlights, they are on, but there is no reflection on the asphalt, as if the headlights are off. set with the complete removal of the old version
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As a rule of thumb, always delete old installs of cars and tracks. It takes like 3 seconds longer.
You're the best beta tester around!Just a few a couple of notes in the event of a later update:
-This release came with an unpacked \data folder, which has a few 0kb files inside. That can cause trouble online if the \data folder is checksummed.
-Car name will be blank on the Entry List while in a session, even if csp is set to load car name from the ui json. This is comes from a missing SHORT_NAME= when using VERSION=2 for the car.ini header.
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I'm enjoying the new physics, esses feel safer to negotiate. This mod has come a long way since release, thanks once again for the continued improvement!
some bug fixin'
Data folder packed.
Gauges' glass less reflective.
Nope, only my work, having little time in these nasty months, i tried to get more into physics, with teaching help of Arch yes, and AbboAre the physics made by arch or collaboration?
Wow pretty good, you make everything then? 3d, sounds and physics? What a gift to the community!Nope, only my work, having little time in these nasty months, i tried to get more into physics, with teaching help of Arch yes, and Abbo
Not anymore, but the previous update was the perfect example why you should always delete the previous content as a matter of precaution. As it came with an unpacked \data folder, you'd be still reading the older/already present data.acd if you've had just overwritten the existing folder.I have 4 kids (and yesterday a new kitten) - every second is precious!
Nope, only my work, having little time in these nasty months, i tried to get more into physics, with teaching help of Arch yes, and Abbo
The GTAM has a steering lock of 1340°, which is higher than the highest you can set CM (and maybe your wheel) to. I could image this being the issue, although it shouldn't turn twice the amout of your RL wheel.I've only just noticed that the on screen wheel doesn't rotate at the same rate as my FFB wheel, despite 'auto adjust scale to match car's steer lock' being ticked in CM.
Thanks - that did it. I edited the steering lock to be 450 (900) and they are now perfectly in synch.The GTAM has a steering lock of 1340°, which is higher than the highest you can set CM (and maybe your wheel) to. I could image this being the issue, although it shouldn't turn twice the amout of your RL wheel.
You should really be editing control.ini to have a 1360deg or higher value, then adjust SCALE. Not touching the car.ini.Thanks - that did it. I edited the steering lock to be 450 (900) and they are now perfectly in synch.