holy crap this car is fun thanks! the FFB is pretty damn strong and induces lots of clipping and the motor is mixed a little loud. easily fixed in game, but DAMN its fun. nice job.
what do you mean? i copied the data in the cars folder... as always. ^^I recommend deleting and re installing the "old fashioned" way
didnt work. i reinstalled it normally. and via CM. all does not work. i have this error with no car yet.ah i "ass"umed that you had installed via content manager. either way I would just try to re install it.
I have to agree with soguku.I've been waiting for this car in AC for so long, thank you !. I think wheel ratio is too short. That's one of the reasons the car is so twitchy, and FFB on the hard side is another. That's my 2 cents...
You'd need to re-engineer the suspension. I'm sure the real front end has prominent bumpsteer as is typical for setups from this period but nothing like it currently is.I have the same issue as Rudyjo, that the car is a little "wormy" on the straights, difficult to keep straight, it wanders a lot. Someone else that had the same problem identified something with "bump steer" and "suspension pickup points". Is there a instruction how to correct this?
Otherwise the car is nice, but difficult to keep on track.
- After some feedback, decided to rework suspensions, basically, front. Redone, photomatching it to photos as much as was possibile. Worst problem was the tie rod, which i took amost identical from kunos GTA in geometry, but was in reality much much off.
- Separated the headlights so you can turn the inner lights on separately (assigned as Extra_A) ( thanks to @luathas )
That's a function of the Shaders Patch.The laggy tacho is very cool, how did you do that effect?