Maybe I can fix it myself. In what lines can it be?I didn't make any changes in that regard.
Maybe I can fix it myself. In what lines can it be?I didn't make any changes in that regard.
But why i havent this problem with other cars that have solid rear axle ?It's just cause it uses a solid rear axle, there's nothing particularly to do about it except convert to independent suspension.
Well that's why I don't have any more specific advice... this car's not using the solid axle any differently than cars where it's not a problem.But why i havent this problem with other cars that have solid rear axle ?
You're right, it's some kind of bug in the [AXLE] section. I substituted this part from another car and everything became fine.Well that's why I don't have any more specific advice... this car's not using the solid axle any differently than cars where it's not a problem.
Had a texture error on the rear bumperette, remade the kn5 to fix that.
Gave the driver a black suit and brown gloves instead of Alpinestars.
Small mesh changes in the interior on stuff that bothered me.
Altogether minor update.
Also I deleted 5MB of files from the archive that were leftovers from the Monaco accidentally included, and it went from 21MB to 32MB so I'm unsure what the deal is there.
Had a texture error on the rear bumperette, remade the kn5 to fix that.
Gave the driver a black suit and brown gloves instead of Alpinestars.
Small mesh changes in the interior on stuff that bothered me.
Altogether minor update.
Also I deleted 5MB of files from the archive that were leftovers from the Monaco accidentally included.
Version 1.1 includes the body texture template and 1.1.1 does not.
@Stereo to contribute for troubleshooting purposes maybe:With a grid of 24, I seem to be getting a CPU Occupancy warning. It definitely isn't the track causing this (Kunos Brands Hatch) and I've run several grids of the same size with no issues.
Yeah, found a problem, update incoming.Great car.
With a grid of 24, I seem to be getting a CPU Occupancy warning. It definitely isn't the track causing this (Kunos Brands Hatch) and I've run several grids of the same size with no issues.
I don't use CM or CSP, so the issue isn't related to this (though it could be related to not using those things, maybe).
Could this be looked into please?
Corrected some missing references in aero.ini so the car doesn't cause errors. Should reduce cpu occupancy problems.
Might have a small effect on handling but only related to spins.
I thought the C1 was the two-headlight model (pre-'58), but no matter. Here's an idea, why not recreate one of the three 1960 Corvettes that Briggs Cunningham took to Le Mans (the first Corvettes to run in a 24-hour race). I owned the #2 car for a while. It was a beast!
View attachment 425663
The Number 2 car is included. Very cool that you have owned the car. Wow!!
Thank you very much, Steve, for linking to your story about your time with Briggs Cunningham's race #2 1960 Corvette!Wow indeed. I wrote about it in Sports Car Digest, here:
Le Mans Corvette 1960 - Profile, History and Photos
Profile, history and period photos of the number 2 Briggs Cunningham Corvette that entered the 1960 Le Mans 24 Hours race. Written by former owner Steve Smith.sportscardigest.com