I kinda like how it looks without the trunk... really emphasizes the fins. Probably takes a few hundred pounds off the GVWR, too.
- added driver + rear suspension generic models. Already modeled, just needed to be translated into place - aside from the pumpkin they're pretty much impossible to see. You can kinda see the bits of the solid axle in the second picture cause the smoke silhouettes them. Also, the driver has no back, he really needs a seat. Kept him as a separate generic model so a real animated driver can easily be substituted in.
- corrected some minor exporting defects (reversed normals)
- closed a hole around the edge of the trunk
Tomorrow: Tackle the front suspension, hopefully get it done and go back to modeling parts that aren't yet ready.
On the shader side of things, both headlights and taillights have problems. If you look at my earlier screenshots, the headlights were much brighter. Need to figure out what changed in the cg shaders. And the taillights are just flat textured, which misses a lot of the nature of translucent glass.
+ 05/24
Put front suspension objects in place.
- front suspension put in place. All existing objects done; now it's back to modeling updates. I might change how the rear suspension works, generic models setup for leaf springs isn't perfect.
- better headlight shader, still works badly in shadows. First picture is modified "lights on" shader.