"for some reason I can't put it in the LOD_B, so at the moment at that level of detail AC won't show the rims"
You need to take care of the differences in objects that remain present in the lods. For example writing
will present you with the problem that there is no "COCKPIT_HR" in the lods. So instead I bet on
and that has to work on all lod levels if they are made following the Kunos guidelines. Inserting the wheels on lods also means the performance suffers because the tris-count stays much higher than the recommended for the lods. Maybe preparing simplified lodB model of the wheels would be good addition to your efforts if you intend to make the transition to lodB working and keeping good GPU performance.
You need to take care of the differences in objects that remain present in the lods. For example writing
Code:
[MODEL_REPLACEMENT_0]
FILE=nameofcarmodel.kn5
HIDE=WHEEL_LF,WHEEL_LR,WHEEL_RF,WHEEL_RR,
INSERT=../../extension/nameofwheelsmodel.kn5
INSERT_AFTER=COCKPIT_HR
[MODEL_REPLACEMENT_1]
FILE=nameofcarmodel_lodB.kn5
HIDE=WHEEL_LF,WHEEL_LR,WHEEL_RF,WHEEL_RR,
INSERT=../../extension/nameofwheelsmodel.kn5
INSERT_AFTER=COCKPIT_HR
Code:
[MODEL_REPLACEMENT_1]
FILE=nameofcarmodel_lodB.kn5
HIDE=WHEEL_LF,WHEEL_LR,WHEEL_RF,WHEEL_RR,
INSERT=../../extension/nameofwheelsmodel.kn5
INSERT_AFTER=COCKPIT_LR
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